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Karolicker

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  1. Grab some death marshalls and put that golem in a box.
  2. Ha! Going to have to do that with my hunter.
  3. I like him with Lucius. Pair him with the doppelganger, get six ml7 swings at top of turn. Other than that I always take him with lady J and dita. Sometimes with McMourning. I don't often bother with sonnia and mccabe.
  4. My suggestion would be Island Dwellers from Shakespeare's The Tempest. Prospero would be Datsue Ba (complete with storm spirits), Miranda could be Chiaki, and Caliban could be any number of monsters.
  5. I'd like to offer her an alternative totem: The Remembered Marshal (Not a serious name) 5ss Totem (Tara), Minion, Undead, Guild Marshal, Horror Stats: As Death Marshall Hard to Wound +1 Get Three Coffins Ready: May hire up to two Death Marshal models out of faction. They lose living and become undead. How'd that get in there?: When a buried model is unburied, this model's controller may discard a card to have it unbury in base contact with this model. If more than one player uses this ability, whoever is activating may decide. (1) Found Limb (Ml4, Rst Df, Rg1, Melee): Before making this attack, you may discard a corpse marker within 2" to give it (+) to attack and damage. (2/3/4) (Crow) Toss Away: After succeeding, place a corpse marker within 2" of this model. (1) Pine Box (As Death Marshall, Ca5)
  6. I fear no resser as long as I own a sonnia crew. Not even kirai. I don't like facing armor, as the guild doesn't often bring tricks to get round it, and it mitigates our primary means to achieving our objectives - murder.
  7. Largely depends on schemes. Gravy spirit is king of the totems in my eyes, though.
  8. While we're fixing stuff, I had an idea a while ago for a series of Rare 1 0ss upgrades for executioners a la the samurai, aimed at making them synergize with other crews. For example: Deputized: Gains the guild marshall and guardsman characteristics and unimpeded. Unethical Augmentations: Gains construct and witch hunter. Whenever it gains a condition, it pushes 3" after the action or ability giving the condition resolves. Uncle Gordo: Gains the family characteristic. Can charge enemy models engaged with friendly family for (1). I don't know if that last one is even close to being balanced, but it should give you the gist. Mainly I just sort of wish that executioners were guild marshalls again.
  9. The main thing lucius needs changing is that his sword cane is actually just a plain old cane, and the attack action called 'A Damn Good Thrashing'.
  10. The rub is that it inhabits one of his upgrade slots. I like to imagine Hoff carting a peacebringer around wondering 'Why am I holding this? I could have brought my remote mines.' Depending on triggers, this upgrade could add another dimension to sam, queeg, francisco and sebastian.
  11. This. Would love to see an upgrade for lucy that represents his mask. While it's on, it works like a smaller badge of office that improves on his melee buff aura, and when it gets discarded, it is instead flipped over and he causes terrifying and improves his devil's deal and can be reset by the butler. It's would be as if his mask gets knocked off mid-fight to reveal a horrible visage and change his tactics. Would like to see an upgrade that is basically the fanciest peacebringer the guild has to offer, with expensive gilding and soulstone components that can be given to a master (where it would be sh7) or a henchman (where it would be sh6). Not much use for Dita and Sonnia, but to be able to give Lady J and McCabe a solid ranged option, McMourning and Lucy something to fire themselves when hanging back-of-line playing the support game, and giving Hoff and option to loop a sh7 weapon.
  12. Karolicker

    Criid

    I am aware that I have a chronic and terminal priaprism for Freikorps specialist, but he is gold with Sonnia. The only way to get him at the moment, however, is to buy the whole von schill box or hunt down the metal, so perhaps he isn't money efficient. I've explained on his PMF article how he rocks so hard with sonnia. I've even painted mine in my guild colors. I would agree with picking up the dita box. Francisco is made out of awesome. Papa is Sonnia's best friend in the world. Santiago a nice piece by himself who becomes ludicrous with a slight nudge from any support piece, and Nino... is also there.
  13. I would disagree about Misaki just being able to kill what she wants, except of course, on that *shudder* recalled training *shudder shudder* turn. However, she can pick her fights better than anyone in malifaux. I'm aware assassinate was in the pool, but make Lady J a fight she just won't want to pick. Bring along a defensive piece to buddy up with her, such as sidir, francisco, or the guardian, or even all three. Remember her defensive trigger - an opponent that's been stung by it once will never again take charging Lady J lightly. As for the thunder archers, that upgrade can be mad if you don't plan for it. In general, give them a hard time shooting you. Don't bunch up for their blasts, skirt around terrain, mash your dudes into melee at the first opportunity and so on. Remember that they are trying to outshoot the guild - don't let them. Your guns are often just as damaging and accurate, but there are more of them and they are more likely to be somewhere you want them to be. That, and those archers have five wounds and the same defense as a paper bag. Riflemen have the same range and with the right support can ruin them with one shot, too. Finally, there is a weak point in hail of hachinosu; the holder of the upgrade. Kill them (presumably with bullets) and the archers lose half their effectiveness. Other general advice for Lady J - Vendetta style is always very yes. Executioners are hard to use, easy to kill and don't perform without bringing support for them (such as mcmourning's buffs, mccabe's upgrades, promises from sidir, boxing them with a marshall etc), so I'd steer clear in Justice lists. Can't see the rationale in taking the lawyer and witchlings, save from them being pretty nice in general, but better synergy is to be had elsewhere. Guild can own reconnoiter handily if they bring decent shooting. In general, Lady J isn't a master you want to bring along if there's assassinate in the pool. She always gets beaten to a bloody pulp mid-game, or you're not doing the right kind of damage and disruption with her early on (my opinion, mileage of others will almost certainly vary).
  14. I would advise picking a proxy from another faction or model line, since even a modded miss terious would be confused with an actual miss terious too often. I have no reccommendations though.
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