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Je ne c'est LaCroix

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  1. Is placing a Scheme Marker automatically an interact action? So if an enemy model has an attack action that also places a Scheme Marker on a trigger, is this negated by Chatty on my model? Thanks!
  2. Thunder Archers with Misaki cause my poor little gremlins a lot of pain in their arrows
  3. F Tier (where F=Fun or in this case F=Folomo, if you will) - Zipp, Zoraida, Somer, Wong, Ophelia, Ulix, Mah, Brewmaster All of these are F Tier For all the other less than F Tiers, see Forum listings under Resurrectionists, Ten Thunders, Outcasts, Guild, Arcanists and Neverborn, in that order (Neverborn I give no Fs for)
  4. Try asking Burt if it's a wig and see what happens ...
  5. The most fun I've had in this game is Voodoo Doll related. The meanest fun I've had involved Zoraida + McTavish + Waldgeist Oh and then there was Zoraida + Nurse + Frank + Anna Lovelace... And then there's chickens
  6. Yes this works a treat It just so happened that the opponent Black Jokered and I cheated in a Red Joker (this isn't necessary to be effective but was just a hilarious situation) and I expunged something like +14 Poison, which did the trick . There's something inelegantly elegant about a Trixiebelle/Performer double team
  7. Did you endless Somer or go Wong? Lots of blasting off the Stuffeds, is there a way to avoid randomising to ensure hitting the Stuffed?
  8. Ah well they're 31 points-worth that can hopefully go on to do bigger and better things.. Taking out 2x scheme runners or 1x large enforcer or horseman gotta be a good start for the greens Then perhaps Rami becomes a schemer or gets another shot or two in, roll up Pork and Sparks for turn 2&3 Robot Frank and Trixie/Robot Frank and Burt, Earl hangs around to give suits and yoyo the Porkchop. That crew should hold a Stash or Extraction strat and the opponents scheme runners are no longer running schemes.. To Fast him, plus the element of repositioning sniper surprise if I'm deploying first. Otherwise can bubble deploy and Fast from Sparks, Skeeter uses his AP elsewhere (perhaps even to redeploy Rami end of Turn 1 to pick up a new sniper lane)
  9. Robot dreams: Night 4 Rami + DC Deploy Zipp Earl Porkchop Sparks somewhere snipery. Deploy Rami Iron Skeeter somewhere else. Skeeter repositions Rami to the snipery bit and Fasts Porkchop Scraps Sparks Robotizes Rami Earl Rams Rami Rami Reckless gets 2x Focused shots with Dumb Luck, the plan being to hit 2xModerate for 2x6 dmg. Need to Dirty Cheat both of them if you're keen on Rami seeing Turn 2. Needs a Ram, a 6+Tomes and a 5+Tomes (for ) and maybe 2 high-moderate cards, probably needs a stone for cards and maybe a Do Over. And 31pts of models. For 2x long range sweet T1 kills. _____________________________________________________________________________________________________________________________________________ 'If dreams were cheap, they would not be dreams' -Greenfucius
  10. I'm also thinking a turn of crows, Francois and Trixie, fast, reckless, companion. Zipp grabs a couple targets and drops within 10. Robot Frank gets a bunch of Loose Trigger until everything in range is dead. Robot Trixie pushes away everything else within 18 and Slows them all..
  11. Construct Dreams, Night 3: Sparks Metal Platin' Trigger: Overtime: Once per Turn, after succeeding, this model may take a second (0) Action this Turn. Is there anything anywhere that says it can't be the same (0) action? Because it doesn't say it on the card, and I think it specifies it on others. (Given 2 scrap markers) Can Sparks make 2 Constructs per turn?
  12. I'm dreaming about robot construct gremlins in tandem with Lazarus. My latest imagining is a Fast and Recklessed and Focused construct Francois companioning off of Laz (or Zipp bringing in two or three targets with Up We Go that have also been pounce slapped by First Mate) with Crows and plus flips from Earl and hitting his Loose Trigger Trigger 8 times in a row, using all my cards and DCs to wipe out all the baddies in one go
  13. McTavish + Lazarus + Earl + Sparks + Porkchop + Skeeter Potential 3 AP for McT, Laz copies Robot McT's gun for a freebie, plus 3 carpet bombs of his own, 7 shots with 3 on and on all of them from Earl, with heals, Skeeter Fasts Sparks, Sparks Fasts McT or Laz Stuff gonna be dead yo Zipp considered himself the only one of his brave crew mates to be blessed with the chat to get the fabled 'Scout of the Swamp' onboard. The ship hovered as he spun off with a cheeky backflip, but not before a wink to the Taxidermist, standing with one eye cast on the Captain, the other eye seemingly devoid of purpose but yet still managing to pull off an air of both wisdom, and bemusement. 'Fry me a kipper, I'll be back for breakfast..' sputtered Zipp, a plume of foul smoke and a distant boisterous cackle was all that was left on deck. The Taxidermist was left wondering why the leader of the ship had requested a nipper for breakfast, but headed off to see if he could find something small and pink for the pan. Zipp bounced, rocketed, hopped and twisted amongst the nest of gators that greeted his arrival. McTavish half looked up from the pelt he was working on the porch table, raising his blade more perceptibly than his eyes. Zipp changed trajectory, whilst unclipping a long roll of cloth from his pack. 'Thet's not a knoife' said Zipp, 'thet's a knoife!', flicking out the cloth with a flourish to reveal his recent and substantial prize, a gleaming Masamune. Now the calm and rugged hunter gave close to his full attention. 'What do you want, gnat', with more than a hint of menace in his whisper. 'I know where the treasure is' replied Zipp, '...and you look like a man who likes a good booty...' There was an unusual pause in Zipp's yammer while he waited nervously for a response. None came. 'And there's more where this came from, but just one little problem....' McTavish looked at the pelt and paused. That's enough scrapin' for one day he thought to himself, standing up and fixing his hat. 'Let me go get my alligator'. And Sparks won Lazarus off some Rail Workers at poker.
  14. For killy Alpha Swamp Strike I'm interested to try @Scalpelxis suggestion on Wild Boar, From the Shadows to tie up their biggest baddy. Additionally bring McTavish Grabs a Rope from Zipp, Earl is there to drag McT around also, Zipp Up We Gos anything that heads for McT and chucks them 13.5" away, generally limiting the options for retribution, McT shoots 14" no randomise at Sh7 (with the Wild Boar in attendance), Earl drops markers for a potential free McT AP, Zipp keeps throwin, McT keeps shootin.... McTavish + Wild Boar = 16 points and McT operates very nicely without a particular need for upgrades. Potential even for a second Wild Boar
  15. Literally the first time in my life I've read 12 pages of anything