Welcome to Wyrd Forums

Register now to gain access to all of our features. Once registered and logged in, you will be able to contribute to this site by submitting your own content or replying to existing content. You'll be able to customize your profile, receive reputation points as a reward for submitting content, while also communicating with other members via your own private inbox, plus much more!

This message will be removed once you have signed in.


  • Content count

  • Joined

  • Last visited

About Carecalmo

Profile Information

  • Gender
  • Location
    Copenhagen, Denmark
  1. Would any of you ever consider taking Broken Promises on her? As far as I can tell, it would make enemies unable to get even a neutral flip on attacks against her until the end of turn. Still not sure if that's worth 2 SS and an upgrade slot, though. Overall, I wish I had time to try this model on the table. The Holdout Pistol and low TN of Come Play At My Table are slightly unimpressive for 8 SS, but Luck Thief has a lot of potential against the right models, and Hit Me is a free card with potential for ace fishing thanks to Rigged Deck even outside of Lynch. They are solid abilities, but I'm struggling to imagine how much they would be worth to discard-happy masters like Yan Lo and Misaki. At present she seems a little ignorable for 8 SS. @Tokapondora I'm hoping she gets a fun personal upgrade that gives her some synergy opportunities outside of Lynch. Addict would certainly make her a priority target in a crew with more than one Illuminated!
  2. What happens if you put the Statue Marker on top of, say, a Squat Marker? I guess the marker would "float to the top", but can you now only interact with it if you fly or some other way move to the top of the Statue Marker? Or is the top of the Statue Marker Impassable too, in which case no one can get close enough to the Squat Marker to interact with it.
  3. These were a joy to read. Always nice to see how other people play the game. Removing the Peacekeeper turn one was a nice move. I take it you had some good cards to help make sure it happened? I've lost my Lone Swordsman more than once to a bad flip and a hand that just wasn't good enough to compensate. Your Dark Side crew is coming along nicely too. I'll be following its progress in the pictures.
  4. EDIT: To answer your question, your assumption is correct in that it is simply another point of damage added to the damage dealt by the Poison condition. Do note that Armor and the like won't work against the Shadow Emissary or Sebastian. The reason is that Poison damage cannot be reduced or negated, only prevented with soulstones. (Mini rulebook p. 62) Normally that attribute of the Poison condition is irrelevant due it always doing 1 damage by default, but it's important to remember with models that increase poison damage - as well as models that are normally able to reduce damage to 0. I don't think there are many of them around, but they don't get to do it for Poison damage.
  5. Here's a bunch of bad phone pictures of a few different setups I've used. https://imgur.com/a/wovan The buildings are all Plastcraft's Fukei ColorED. The walls, garden planters and tables+benches are from Antenocitis Workshop. The mats and 2d ponds are from playmats.eu The trees and statues I found in a gift shop, and the same with the "vases" and jars of flowers. Also a little more fluff, though I am less enthusiastic about it now that my hand is better - I'm even painting a little again. I might switch over to just displaying miniatures. INFORMATION GATHERERS The Ten Thunders represent an extremely varied array of interests working together for a common goal. The Katanaka clan enforce their will throughout the organization in many ways. Some subtler than others. When they need someone removed silently, they turn to their Master of Assassins and his Katanaka Snipers. There are few that can match the marksmanship of a Katanaka Sniper, but their true value lies in their loyalty to the clan. That is the reason they have been entrusted with a task of supreme secrecy: The Katanaka Snipers maintain and guard a network of hidden refuges and information drops spanning from Promise to Fortune Falls. Here, the local operatives can hide when things go hot and deliver information for safekeeping to the snipers. Whether you are a living doll clothed in shadow or a monk who has learned to ride the roaring winds, sooner or later you will entrust these silent guardians with your secrets and your life. And they will make sure at least one of those things will serve the Katanaka clan going forwards.
  6. I just won an 8-player Henchman Hardcore tournament with Toshiro, Izamu and 2 Komainu. Typically I ran Toshiro and the two Komainu on one flank and Izamu on the other. In games with only four models, potentially having 5 AP on two models with Ml 6 and a built in trigger to slow is just amazing. I also found myself using the Komainu's (0) action to place in base contact with an enemy a lot. Typically, it was used to clear the charge lane for Toshiro or the second Komainu, but it was also used to get close enough to a wounded enemy model to finish it off. I think the list suffers most against ranged crews. My only non-win today was a draw against a crew consisting of Mad Dog Brackett, 2 Convict Gunslingers and a Bandido. The low df stats of the Komainu and Izamu made it easy for the Convicts to use rapid fire and hit many times- and often with a trigger to make another attack. Luckily the same Convicts die *very* fast once you close in on them, and making them slow takes away a lot of their potential attacks.
  7. Trouble is that the Yokai are almost guaranteed to die in every single match. Minions with 2 injuries that gain another are annihilated and removed from the crew. Unless you hoard low cards to avoid injuries, they have a very limited shelf life in a campaign. But I can definitely see cheap models with injuries being a viable campaign strategy. The extra soulstones and scrip are not to be underestimated, and many of the injuries are highly situational.
  8. Be sure to check out Wyrd's own Malifaux site: https://www.wyrd-games.net/malifaux They have information on the setting and the different factions, but they also have a page dedicated to each master in the game with bits of text about their place in the setting, their crew box and how they play. They also have each master's stat card there, so you can take a look at the abilities and actions available to them. I would advise you to find a master that appeals to you, read their pulllmyfinger page and maybe ask here or in a faction subforum for recommendations. In general, each master has a theme shared with a henchman (generally from the same crew box) as well as some enforcers and/or minions. These usually work well together, though there are exceptions. But there are also models paired with no specific master or theme but just part of the faction itself. In my experience, some of these general models mitigate the weaknesses a given themed crew may have, and you may want advice on what models help shore up the weaknesses of your chosen master. As mythicFOX says, feel free to ask away!
  9. I went to my first tournament this weekend. It was great fun! MVP was Yan Lo, who is the center of the next picture/story. Unfortunately his friends didn't get to come. I use them as proxies for Toshiro and Yin (I'm not keen on organs outside the body) EDIT: Oh, I just noticed the smudge of brown paint on the Soul Porter's lantern. I'll have to fix that soon. BANQUET “Yan Lo! We see you! What is this place, and why has that -thing- brought us here?” “Ah, old friends. So good to see you again. This “thing” has been my faithful companion for many long, long years. And a useful companion he is! All it takes is a whisper, the name of some great beauty – or conspirator – and off he goes on the paths between this world and the next, seeking them out and bringing them back to me. As for this place? It is called Malifaux, and it is where we shall taste life as we did in our youth. For now I have prepared a banquet. Please, go ahead...” When Chiaki brought Yan Lo into Malifaux and into the flesh, she did not just reunite the Katanaka clan with their ancestors. She also opened a direct conduit between the present of the living and the spirits of the ancient past. As Yan Lo mends his fractured soul, names and phrases come to him. He whispers these to the Soul Porter, who goes into the spirit world and brings back those who respond to Yan Lo's muttered commands. One of these is the Nameless Traitor, whose name was struck out from every record in the Three Kingdoms after a deed so dark that all knowledge of it has been eradicated. Of course, the dead keep their secrets only to the living, and now he is back, commanding living and dead with stolen authority. Another is Feiyan, the Hateful Concubine, who was cursed by the Emperor himself to be the snake in death that she revealed herself to be in life. Her existence is a long agony, the poison boiling inside her only abating when she spreads pain to others. In dark and abandoned places, Yan Lo feasts with his macabre court. Chiaki knows, of course, but says nothing. This is an opportunity for her to learn just how bonds of loyalty and service transcend the barriers between life and death. There's power to be had wherever bargains are struck, and she does not aim to be apprentice forever.
  10. I've played half a campaign with Toshiro the Daimyo to great effect. I'm not an expert by any means, but if you want an Ancestor campaign crew, I think he's a good place to start. I'm not a big fan of his model either, so I proxied him with a less gory dead nobleman from the Bushido line. Maybe you can ask/discuss with your group if it's okay to proxy him? Are you playing with Shifting Loyalties campaign rules? If so, remember that you have to pay the SS cost of your leader as well. If you want to end up with Yan, I would recommend a starting crew like: Toshiro (maybe with his summoning upgrade - it allows him to summon Komainu from scrap markers and Ashigaru from corpse markers) 2 Komainu (these have great synergy with ancestors, and are minions, so benefit from Toshiro's Daimyo aura - and with his upgrade, he can summon them back if they die) A Katanaka Sniper (for ranged support) A Tengu (scheme runner, a little bit of situational healing for the Hard to Kill Komainu, Shadow Effigy and Katanaka Sniper) A Shadow Effigy (scheme runner, can buff Toshiro's survivability, it's weak attack is extremely accurate when within Toshiro's aura) That comes out at 6 activations for 34 SS, 35 with Toshiro's summoning upgrade and gives him a bunch of minions to play around with. My experience with Shifting Loyalties is that durable, reasonably fast minions are better in the beginning than a large beater. You need VP to earn scrip to buy shiny upgrades and new crewmembers, and if you start out with only a few high-cost models, they simply don't have enough AP to fight, scheme and move, especially not the relatively slow ancestors like Izamu and Yin. Those are great additions a week or two in, when your many schemers (hopefully!) have earned you a bunch of scrip. Purchase-wise it is five boxes with two of them (Toshiro and Komainu) having direct synergy with Yan Lo. Tengu have a little, and I've found the sniper and the effigy just plain useful to have around in so many situations. Another option would be to remove the sniper and one of either the Tengu or the Effigy. That would give you 11 SS to play around with - you can add Izamu and go down to 5 activations, or you can add Chiaki and a 5 SS minion like the Ten Thunder Brother. If you do that, you'll end up at 4 small boxes and the Yan Lo crew box, which I'm assuming you'll be getting for the master. Toshiro can also summon the Ashigaru, so there's some use for them as well. Good luck with your campaign - I'm looking forwards to hearing what you come up with!
  11. Thanks! I'll grab a picture of a full board next time I set one up. I've been building a Little Kingdom city/garden board for a little over a year. Most of my buildings are Plastcraft's line for Kensei, but Antenocitis Workshop also have a wonderful "Asian garden" series that I use. And there's the filler from lots of different places. In general, I try to cram as much clutter onto a board as I can. It doesn't need to have a gameplay effect, it just helps the board come alive that much more.
  12. CLOSED DUE TO BAD WEATHER Parks and gardens in the Little Kingdom will occassionally be closed off to the public by very big masked men with very big guns “due to an unfortunate future incident of very localized bad weather”. These precognitive weathermen/warriors are not afraid to spill blood if challenged, and so the people of the Little Kingdom have learned to simply accept it and move on. It is nothing but another strange occurrence in a strange, strange world to them. One thing that has helped them accept it, of course, has been the fact that shortly after the thugs close off the park, crashes of thunder and the din of howling winds can be heard from within the parks or walled gardens. How fortunate then, that a band of masked samurai had the foresight to close off the park – surely somebody would have been hurt otherwise. After the Event, Yamaziko has taken up tutoring Misaki again. She has her young ward duelling with Ototo, hoping that some of the Little Brother's mastery of his own rage will rub off on Misaki. The girl's power astounds Yamaziko, but she also knows that it very well seal Misaki's fate. If she loses control of that power in front of her father, the Oyabun may well discard her as he has done with so many other rebellious tools. And if the Oyabun finds out just how powerful his daughter has become, Yamaziko knows that she will never see her pupil again. So Misaki will learn control, or she will perish. The people of the Little Kingdom will have to live with a little bad weather in the meantime.
  13. You can give Howard Metal Plate. It's equipment, so can be passed around like normal upgrades. Howard with Armor +2 hurts a lot. Of course, survivability for the Captain is important as well. With so few activations, I think you were smart to take models with extra AP. Consider saving scrip for an extra body for the new week. The first hire is always 5 cheaper, so if you have four scrip at the start of the new week, you can get a Rail Worker and the Mysterious Effigy. Two Rail Workers are probably good as well.
  14. Thanks for the views and likes, everybody. It's nice to engage with the hobby a little again. These are probably my favorite models from Wyrd. I painted them more than a year ago, and oof, it is a bit hard to look at them up close. I do, however, enjoy them on the table very much. I wanted to give them a proper purpose in Malifaux as well and may have gone a little overboard, so I apologize if the prose gets too purplish. MARKED BY THE DRAGON The trade in secrets is lively in the Little Kingdom. And lethal. The Gossip-mongers on Copper Street recently started a fierce shadow war against the so-called Master Behind Seven Mirrors that has already seen nine bystanders killed just for overhearing a name. This, and many other feuds, has every scribe and back-room tattooist double- and triple-checking everything they write in case it contains a hidden sign of allegiance or a subtly veiled insult to one part or another. In the world of secrets, betrayal is repaid with a gruesome death, whether it was intentional or not. Fierce as the competition may be, none dare question the mark of the Dragon, or the women who bear it. This secretive group of Oiran comes and goes freely in all parts of the Little Kingdom – and many places beyond it. These women move beyond and behind the petty conspiracies that so confound the Guild and eat away at its authority in the Little Kingdom. The Dragon feeds on secrets, it is said, coiling around the city of Malifaux and growing strong in preparation to rise up and devour the city whole. The Dragon's chosen can be found in music halls, leisure gardens and pleasure houses all over the city, plying their trade seemingly with no pattern to their actions. They have however, been seen moving with an almost unreal degree of synchronicity with each other, as if each was carrying out a small part of some great and hidden agenda. Often what seems to be just another night at the public house can turn out to be a carefully manipulated show, intended to put the Oiran's target at ease until they can strike. They are the undisputed masters of the secret trade and each secret spent to reach their target is sure to reap a bounty of new ones given patience, care and just the right amount of ruthlessness. Whether they strike at a life, a rumor or some unknowable goal, none on Copper Street will guess at what actually happens when they do so, though there are faint rumors whispered all throughout the Little Kingdom. Some claim the Dragon's chosen can kill with a song so beautiful it draws the spirit from the body, leaving a lifeless husk. Others swear they are marked by the Dragon in a very literal way, that their blood is poison and their kiss is death, and that they wear their makeup to hide scales and fangs. The chosen of the Dragon, of course, tend to the rumors about themselves most carefully. It wouldn't do if any of them came close to the truth. Oh, it wouldn't do at all.
  15. I've taken Yamaziko as a non-leader to great success. She's a solid scheme runner, especially in the early weeks where she can avoid enemy engagements with so few models on board. Smoke Grenades are a very good thing to give her too. The best thing about her, however, has been putting the Critical Strike skill on her. Her Yari has a built in ram, turning her damage track into 4/4/5 with potential for more from soulstones and cards.