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Mewens

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Everything posted by Mewens

  1. Thank you all for the suggestions! I'll try out some of the swaps and let you guys know how they work out.
  2. The subject sort of says it all. I've been MIA for a host of reasons for about 18 months, and I'm looking to get playing again ... but, man, things look different than the last time I checked in. There's all this talk of alpha lists and scoring 3+ VP turn one, and, if I'm being frank, it's a little much. I just want to flip some cards, man, and maybe devour a few interlopers. Maybe draw some lines in the sand, if that's still a thing. I own most Neverborn models, but I'm not in a position to pick up many new kits right now. That puts Cyclops and Spawnmother/Gupps out in the cold, as well as most Wave 5 models. I've committed to buying Adze, so he's the sole exception. I've got a decent smattering of popular mercenaries. This is the 50-ss generalist list I'd planned on playing a few games with while re-acquainting myself with Bad Things (tm): Lilith (Living Blade; The Land Consumes; Wicked Mistress) Primordial Magic Nekima (Malifaux Provides) Widow Weaver Adze Lilitu Terror Tot Terror Tot My primary opponent will usually play Zipp, Mei Feng, Marcus, or Rasputina (Raspy being his roll-up-my-sleeves-for-serious-work master). Any suggestions?
  3. After a few busy months with very few games, I'm finally settling back into a routine that'll let me play some more. Seemed like a decent time to pick up a new master, and I've been meaning to play Lilith for a while. Thing is, my Google-fu didn't find a lot of concrete tips for her. She looks like a tricky, tricky master, so I'm turning to you guys for some direction. My concerns up front: 1. Lilith feels like she needs a bodyguard. Barbaros fits the bill nicely, between Challenge and his built-in pushes (to trigger Living Blade). Still, all the decent bodyguards are expensive, with most of them clocking in at 10+ points. How badly does she actually need a minder? 2. And she's in a weird place when it comes to lures. Lilith looks like she excels when she can pick single mano-a-nephilim fights, but her built-in lure options need a mess of soulstones. The true lures on Beckoners and Lilitu don't trigger Living Blade. Is that a problem, or just a stumbling block? (Speaking of Living Blade ...) 3. I have no clue how to evaluate Living Blade or Wicked Mistress. They're powerful effects, but they come with a commensurate price tag. Living Blade in particular has a "build-around-me" vibe, since it requires pushes to trigger its pseudo-Pounce. Have you guys found these upgrades to be too cute? Or do they live up to their promise? Does Wicked Mistress hold up if you're not using Living Blade?
  4. It makes sense if you're a completionist. (I made 6 markers.) But I've never felt compelled to spend 18 points on 'geists. But if you're a 'geist fanatic who's running three on the regular, consider that Germinate needs a 7: Outside of cheating, you're just not that likely to need all 6 markers at any given time.
  5. When I saw the crew, the first thing I thought of was the ghost effects from the Ghostbusters films – the translucent, somewhat hokey "floating" look. I'd probably pin them so they're floating at cocked angles over Lineoleum tile (yes, I know, anachronistic).
  6. And I'm guessing no vineyard, either?
  7. I'm amazed you were able to assemble these without instructions, ha ha ha. I had to pore over the online instructions for a while and tinker with the pieces; I still have a leftover tentacle that may or may not be an optional blob. (It doesn't seem like it goes any place in specific, at least.) I'm happy with the kit, though. The cursing was worth it: They look much, much nicer than any comparable formless chaos creature that I'm aware of. (I've got some GW metal Flamers of Tzeentch, Beasts of Nurgle and assorted other daemony Chaos bits lying about, and I just don't think they're in the same league.) But as for OP: I don't think anyone would judge you if you got one of the local blokes at the FLGS (assuming you've got one) to put these together for you. Also, remember that standard Wyrd modeling rules apply: All the bits in one part of the sprue go to one Insidious Madness. Only one of the IMs seems to have an optional swap-out (it's the one with the vomit hand on its right, if I remember correctly), so you'll use all the bits in two of the figs. One final tip: For the IM holding open its mouth with three hands, the torso can be confusing; it looks like it's upside-down, and the main body doesn't have a strong sense of "up". Once you've conquered that part of the fig, the only really confusing parts are which tentacles go where. (Test all the connections; they're all slightly different. I don't think anyone's going to throw a riot if one of the tentacles is in the wrong place; they're all pretty similar, and That's What Green Stuff is For (tm).)
  8. I didn't come up with it, but I'd probly buy a shirt showing a really, really excited Gremlin with the slogan "Macha Roja Fan, Club." I'm trying to formulate something with the Brewmaster, since he's my current obsession. Him proffering a bottle above the words "Goes Down Easy" is in the right vein, but I'll circle back around on that one.
  9. My haaaaatred is saved up for Wong. I rarely beat Leve or the Viks, but I still learn something every time I play against them. I haven't given up the ghost on them yet. But Wong? I hate him. Having the extra attacks on his casting attack's trigger, plus the pulses, plus the incredible interact efficiency ... It's just misery to play against. Our regular Gremlin player has also recently discovered Sammy Lacroix, who casually neuters a whole slew of my favorite models (leave my defensive triggers alone, you stinking swamprat!). Toss in the reckless Lightning Bugs and their free interacts via Tinkering With the Unknown ... and Trixie cheating initiative while sporting Ooooh Glowy to smother armor at range with her infamous gun ... it's all just super-frustrating. Every time I've faced him, I've just felt completely outclassed on every front.
  10. Hey Nathan – just wanted to drop you a line and let you know that I got those new print-on-demand cards. They followed up w/ me quickly and got the cards out in the same timely manner as my first shipments.

    Thanks for the attention to detail. I wasn't trying to fish for new product – the issues were fairly minor – but it really heartens me that you guys moved, and moved so swiftly, when you saw something wasn't perfect.

    1. Nathan Caroland

      Nathan Caroland

      Appreciate the support and if we jack something up, we should most certainly try and make it right. 

      Thanks.

  11. Upgrades are generally game-long affairs. The ones that aren't – such as Recalled Training or the various Stones – will specifically say that they're one-time effects. Some upgrades provide both an ongoing bonus and a second ability that requires you to discard them. (The Stones do this, as does the Neverborn upgrade Retribution's Eye. There's a few others.) Once these upgrades are discarded, they're totally gone – you'll lose the entire upgrade, and won't benefit from it for the rest of the game.
  12. I just picked up Brewie, and I plan to run him in 10T. (Gremlins are cute and all, but, you know. Dragons > Pigs.) I haven't had a chance to play him yet – got to custom base 'em first – but I've been considering what my core crew will be. Without Trixie, I think it's going to be critical to use some AP control. Yin looks like she'll do a lot of amazing things for Brewie – she can almost ensure that you'll lock down that important piece with Brewie, she screens him nicely, she's hard to kill and she adds another layer of disengaging shenanigans to his bubble – but she also gives tomes to Komainu. That means they'll be auto-spotting Slow triggers; with their (0) teleport and Ml 6 vs. Wp, they should be able to chew through quite a bit of enemy AP. While I'm hesitant to list-build more than that – I'm already some 28ish points in after accounting for cache and upgrades – I'll likely need some Df-targeting damage output. (I don't like to skew too hard.) The Illuminated feel like a natural fit – fast, self-sufficient and killy – and Katanaka Snipers seem strong, too, and can help hand out Slow in a pinch. Oh, yeah, and Yu, I guess. (Is there any 10T list he doesn't fit in?) For a different take, Chiaki also looks promising, but she brings a different set of demands to the table. I'd probably still take a single Komainu with her, but I'd look around for a diff't bodyguard than Yin; I'd want someone that could screen Brewie and Chiaki both. (Sidir seems like a decent choice. It's where my impulses lead, anyway, and he brings a strong Df-targeting attack – and likes to fire into Slow models.)
  13. In my meta, I'd strongly consider Dawn Serpent against Gremlins; the blast damage is clutch when you're staring down a half-dozen mooks with 2 wounds left. Being able to nail soft support pieces – Slop Hauler, anyone? – is also invaluable. While I haven't had a chance to test the match-up yet, Dawn Serpent also seems promising against my local Outcasts (melting Waifs while blasting anchors and ignoring Vik's Df 6 are both tempting). In Strats, Reconnoiter favors DS. I'd also hesitate to bring Izamu vs. Cursed Object and Distract; once he gets stuck in, he's probably not going to see a turn outside of combat.
  14. Haven't tried. I always sleeve all my cards, since even dry-erase markers will eventually stain surfaces.
  15. Can Blessings of the Blood ("Friendly models ... may discard two cards at the start of their Activation to end all Conditions on them") affect Slow, Fast or Paralyze? FAQ didn't say anything; my reading strongly suggests Slow and Fast will alter the affected model's AP even if dispelled with this ability, while Paralyze is up in the air (but I'd want it to act the same way).
  16. And to add to the Misdirection question – the discard isn't mandatory. If you shift an attack onto a friendly model and you've got a full grip, that's not a problem.
  17. Just a quick note – got my second shipment of PoD cards, and these were scaled properly. (The backs are still upside-down.) Can't tell the difference between these and in-box cards once they're sleeved, really.
  18. (Apologies if this isn't the correct space for this.) Got my first shipment of print-on-demand cards in the mail yesterday. Bit of a mixed bag. First, the good: They're timely, considering the product. With a batch of about 12 cards, using standard shipping, it took 10 days from order to get to my house. A second shipment seems to be on a similar timeframe. The print itself is excellent. Colors are good, I didn't see any blurring, gloss is nice. The bad: The scaling's noticeably, distractingly off. I didn't compare PoD vs. in-the-box card size, so I don't know if the PoD poker cards are just smaller, but WargameVault needs to scale down their digital print files by 2% or 3%. There's no text cut-off on the card fronts – barely – but there is some text cut-off on the back. (You lose about half a letter.) The neutral: The backs are "upside-down" compared to in-the-box cards; this isn't a problem per se, but it is a bit of a mental hitch. (I actually prefer this layout, to be honest, but that's just because of how I naturally flip cards over.) The cardstock's different than Wyrd's. It's slightly thinner and little more flexible.
  19. So, I'm not looking for an excuse to buy more models (WINK WINK), but I am interested in tossing together some demo crews to teach new players. Some caveats: I want the crews headed by masters. I get that henchmen are a little simpler, but masters are just the coolest. I want one crew to be shooty and the other to be melee, so new players have two playstyles to choose from. Really, there should be a handful of axes that the crews operate on – if one can be tankier, if one can have an emphasis on debuffs, etc., it'd be nice. (The more ways I can sell the crews, the more people I can get playing.) The crews need to be a good mix of scheming and killing, and they need to hew small. I'm thinking 30-point crews with 4-5 models. Models that can operate with minimal upgrades are better. Every card is one more thing to read, and that can be daunting. Summoning in general isn't what I'm looking for, between the rules baggage and the low points. (Zoraida summoning? OK! Molly? No one needs to be Punk Zombie'd out in a demo game.) The crews need to be somewhat straightforward. Game-bending models need not apply (although ones with tricks are obviously welcome!). Death Marshals and Doppelgangers are about as complex as I'd like to go. Finally, a good thematic mix is important. I don't want all manly dudes or all gremlins or all wizards. And if the two crews are unfriendly in the fluff – well, that's even better. I'm eyeing Perdita Ortega, Lady Justice, Kaeris, Ironsides, Lilith, Viktorias and Wong, but I honestly haven't played the game long enough to have a handle on the best options. Related question: I'm likely going to start with a set strategy/scheme lineup for both players every game, since no one's going to be building their crew for the pool. If you had to choose 1 strategy and 2 schemes (always revealed) for a new player to learn the game, what would they be? I'm leaning toward Turf War, Assassinate and Breakthrough, since that's a good mix of killing, defending and scheme running. And one last question: What are your favorite crew boxes for new players? There's a pretty big discrepancy between, say, Kirai or the Dreamer and Lilith or Jakob Lynch when it comes to up-front costs to get going. I'd like to steer players toward the best bang for their buck (unless they're just 100% sold on some summoning master, obviously). Thanks in advance!
  20. Wait, Twisted Mind also forced the afflicted model to take a Horror Check, too? That's a lot better than I thought it was. Alright, I'll proxy up and throw down a few times this weekend. Any particular pointers for overall list-building, keeping in mind that I'll likely be leading with Z / Merris / Sammy? I was considering a Lightning Bug and Rami to round out the core of the list; I feel like I have a lot of options with those 5, and I still have 20ish points after upgrades to toss around.
  21. I normally play Zoraida as Neverborn, but I've been kind of looking for a reason to field McTavish in faction, since Mud Toss and Cute Critters are both interesting upgrades. (Dirty Cheater seems better than Aether Connection, too.) From a purely fluff standpoint, Sammy Lacroix is that reason, but I wondered if anyone else had any experience with her? She seems like a side-grade from a Nurse; she brings a more-reliable set of triggers (no need to dig up specific suits), but they're overall less flexible and powerful. (Twisted Legs seems like a passable pseudo-paralyze, though.) Her ability to take Zoraida's upgrades is nice, but limited – Winds of Fate doesn't trigger if Sammy's holding Crystal Ball, she doesn't use Animal Shape nearly as well, and Hex Bag seems better served on Zoraida. (Sammy does seem like an excellent Tarot Reading carrier.) I do like the synergy the pair have with the another amazing gremlin model, Merris Lacroix. If Z's on Animal Shape, Merris can still trigger Winds of Fate; Tarot Reading loves dense scheme marker placement; a Z / Voodoo Doll / Sammy knot is going to love pulse protection; Merris hands out Burning tres easy ... And, in the super-niche category, Sammy can easily soak two bad cards with Bayou Two-Card off Merris' draw 2, stack 3 ability, since Sammy's likely going to be targeting Voodoo Doll. I'm on the fence; if I'm paying 1 ss and giving up Nurse's insanely flexible triggers, I want a little more than a 1-card cycle and a fourth upgrade slot. Have you guys played with Sammy yet? I'm not a gremlin player, so I'm likely overlooking some awesome in-faction obviousness.
  22. It's a gremlin access port. Arcanists already know it's just a matter of time before anything they make will fall into swampy hands, and they're strong believers in ease of use.
  23. Thanks for all the replies, guys. It's been a slow couple of weeks, play-wise, due to holiday season in the U.S., but I got in a game a couple of days ago with Zoraida. It was short – I slingshotted Nekima into the foe's lines on turn 1, and got a string of lucky hits, including a Red Joker damage flip against Kaeris – so the game was over before I could make use of my second-wave gunline, but there were still a few things I was able to take away re: Zoraida. It was my first game with Mr. Graves, and my first using Doppelganger with Zoraida. That trio offers an incredibly flexible framework: Strong mobility and efficient offensive capability. Seeing Zoraida's Obey as a huge force multiplier, rather than a trick or a gotcha, really changed my perception of her. (Quick note: My understanding is that, while Graves can only Show a buddy the Door once per turn, the Doppelganger can copy the action and Show another buddy the Door that turn. I understand that Obey can't be used to cheat in extra Shows. If I'm incorrect, please disabuse me.) My major gunline piece was Widow Weaver, due to the possibility of drawing several extra cards per turn when she and the Doppelganger got within range. (With everyone in position, you can fire Exhale Terror up to 8 times a turn!) The -Wp debuff didn't hurt any, either: A bonus to both Exhale Terror and Obey. This was the list; my schemes+strats were Reckoning, Assassinate and Power Ritual. Zoraida -Hex Bag -Crystal Ball -Aether Connection Nekima -Fears Given Form Mr. Graves Widow Weaver Doppelganger Silurid In any case, thanks again for the tips, guys. I'm looking forward to utilizing some of the other ones – especially the Nurse / Iggy shenanigans – when I next play.
  24. I took "Aion" to be a variant of "aeon," which would lead to a pronunciation like "Ee-own-us." (Of course, I pronounce the second "e" in "Leveticus," rather than calling him "Leveticus," so I'm possibly a dirty hypocrite. In any case, I wouldn't blink at "Aye-own-us," either.) Edit: Ha ha ha, autocorrect changes Leveticus to Wyrd's spelling. There's two "i," one "e" in the biblical spelling.
  25. Thanks for the tips, everyone. Some food for thought, for sure – I'll definitely be trying out some of the models and upgrade options suggested here.
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