Jump to content

Splicer

Vote Enabled
  • Posts

    12
  • Joined

  • Last visited

Profile Information

  • Gender
    Male
  • Location
    Melbourne

Splicer's Achievements

Rookie

Rookie (2/14)

  • First Post
  • Collaborator
  • Conversation Starter
  • Week One Done
  • One Month Later

Recent Badges

2

Reputation

  1. Looking at it from a purely fluff/universe base design perspective. Personally I've had quite a few wins with Justice vs Lilith. With the right upgrades and crew synergy any master can be devastating...
  2. Hello all, newish to the forums but have been running RPGs for over 20 years. I thought i would share some game ideas I've had over my journey and although they have been adapted to suit many different systems they also work quite wellin TtB... 1-' Who the hell are you guys?' (This one is good for new players. Both new to TtB or new to RPGs) The PCs awaken shackled on the train bound for the Soulstone mines of Malifaux. They have no memories of how they got there or even who they are(or what they are capable of).They are shackled together and must work together to find a way out of their predicament. I personally love running this type of scenario for new players as it gives them a chance to dive right in to the game and flesh out character details as they go. With some tweaking it would definitely work for TtB. Some variables I've used in this style are having the players wake up in a room (think Saw) with a dead body on the floor. 5 minutes in and theres a pounding on the door, it's the Guild/Police/nosy landlady! Players must think quick to get out of this one! And it often leads to hilarious and unpredictable results! 2-'The fall guy' The players are contacted by a someone who needs them to bump somebody off. Make it clear that the payoff is good. When they arrive at the targets house, he's already dead! Seconds later, the Guild arrives, the players have been framed! Someone needed a patsy! Now its up to the players to clear their names, and if they took payment in advance, someone is going to come looking for that money! 3- 'He looks just like _______!' (This one works well for absent players with the FM playing their character...sorta) The players have bunked down for the evening (somewhere secluded), they hear a commotion and one of the party is gone (the absent player). Seconds later there's a knock on the door and the absent player is standing there!. This is actually missing players doppelganger(played by the FM) who is going to get the players into all sorts of trouble, throwing manure at passing nobles (duel at dawn!) to downright murder if the players start to catch on that something isn't right. Feel free to drop clues that this person isn't exactly who they appear to be...be subtle! I'll post more as i have time, there are HEAPS...
  3. It's almost as if they were designed specifically to fight the undead and have story text and rules focusing on it Even if playing other masters I'd say that the Judge and his Marshals are very efficient models to bring against ressers. Who'd have thought? I was actually a little surprised no one had mentioned this as yet... Simply put, the guild crews are like this... Justice=good vs ressers Sonnia=good vs arcanists Ortegas=good vs neverborn (specifically Lilith and her nephilim) IMHO All of the above info is basically in the fluff and on their cards etc... When i first started playing i choose Lady J because i like her set. Now i have played her a bit, with some tweaks, she can be devastating to a lot of ressers who underestimate her.
  4. Personally i prefer using Justice and The Judge for the simple fact that when they kill something, it stays dead. Add in Marshals pine box against annoying undead and i have found (so far) that dropped corpse markers are fewer and far between.
  5. Thanks Mason, some solid tips there. Looks like my weekend will be busy writing!
  6. About to run my first game with some friends locally, but I reside in the SE suburbs. Every other Thursday I can be found at Kayjays though.
  7. Was also going to suggest Vassal. Easy to use and there are plenty of guides on YouTube if you get stuck.
  8. Gives me something to think about at least. Thanks for the pointers! I think I've been putting too much stress on destinies. I'll step back and try another angle i think
  9. Hey all, Any tips and tricks for interpreting destinies? So far most of the destinies flipped by my players are difficult to interpret, much less work into a game... Long time RPG GM, new to TTB. Any help or tips would be most appreciated!
  10. Not to mention that it seems Lucius has more to hide than just his face...cough neverborn cough
  11. Between the fated almanac, the fatemasters almanac, wyrd chronicles and breachside broadcast there is a wealth of fluff for the various factions. Pullmyfinger has some fliff but from what I've seen, wyrd chronicles (free from drive thru rpg) and the breachside broadcasts might be your best bet. That said, if anyone gets around to compiling a novel or a collection of short stories i would be throwing money at it...
×
×
  • Create New...

Important Information