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About feagaur

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  • Birthday 01/30/1975

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  • Location
    High Wycombe, UK
  • Interests
    Current Masters owned/played. Lilith, Zoraida, Titania, Dreamer, Pandora, Yan Lo, Molly, Kirai

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  1. Croc of Gold - 18th March, High Wycombe. 3 Rounds 50ss

    A quick reminder that there’s just over 4 weeks to the event so sign up quick before the places fill up. (Honest, they will!).
  2. Croc of Gold - 18th March, High Wycombe. 3 Rounds 50ss

    Rules pack is just being QA'd and will be live in the next day or two. This will contain the ticket details.
  3. Troubleshooters 3 - 13th January - Daventry

    Payed up (Sean Wheeliker). New Year, New Faction, new excuses!
  4. Asura Roten and Decaying Aura.

    Although the ability is conferred to Asura (as all abilities are), it is written in a way that suggests that the effect is on the attack rather than on her. So a model using her attack would benefit from the effect of Bane.
  5. If Asura Roten has the decaying aura upgrade does it mean that any models that use her attacks through Residents of Rottenburg are affected by Bane. Residents of Rottenburg: Freindly undead models in 12” and LoS May take Ml actions printed on this models stat card, but they can only take one action printed on the stat card once per activation and cannot declare triggers. Bane: Enemy models may not use Soulstone to prevent damage caused by this models attack actions and abilities. The way I read it a friendly model using Residents is using Asura’s attack which is affected by Bane. Also, Bane states the action or ability is covered not ‘This Model’? Does Bane need to be worded such that it says ‘actions and abilities of This Model’ instead?
  6. Croc of Gold - 18th March, High Wycombe. 3 Rounds 50ss

    hi Folks, Thanks for all the interest you've shown. As an update I have booked the venue and have managed to get an amazing henchman involved (Thanks Red!). Just waiting to hear about terrain etc and then will get the rules pack out there ready! Thanks all for waiting and looking forward to seeing you all there. Sean
  7. Pusher ;)

    For the most part I agree, but I think the Beckoners work quite well with Pandora. Though if you do run with Serena then Lilitu would work better as she already has black blood for Serena to cast Tendrils through.
  8. Pusher ;)

    you could always Proxy for now. The Through The Breach Female parts kit is useful for it. Or if you're playing a friendly game just use a female figure on a 30mm base.
  9. Pusher ;)

    The TN on Show ya the door is 13, so the changelings would need a 9, and to be honest Nekima is mobile enough. Pandora on the other hand could do with help. But she works well enough if you just wait for your opponent to come to you. You'd have the help of the sorrows etc then. If you really want to get the pushes up you might be better taking 2 beckoners and push them with graves and the doppleganger and then lure Pandora and Nekima up. It'd be a little slower for Pandora on each lure, but you can get 2 off. Alternatively, take Serena Bowman and give 2 Beckoners 'from the shadows'? It'll be expensive but you're looking at lures from around the half way line from the start.
  10. Tickets bought for me! Looking forward to it!
  11. Pandora - Woe Is Me

    Personal choice mostly. I want the upgrades I put on a model to do a job. If I'm not sure why I'm adding an upgrade or just putting it on for the sake of having one there then I'd be looking to spend the stones elsewhere. Plus theres a few upgrades that need to kick in as a reaction or at the start of the turn which means I can't drop thousand faces and then use it.
  12. Pandora - Woe Is Me

    I've played summoning Pandora a few times and have found the following to be quite good. Pandora with Woe is me, Fugue State and Rile them up (6ss) with 6ss pool. Barbaros with Malifaux Provides (11SS) Then either Candy or Aeslin (depending on schemes) usually with a 1SS upgrade (10ss) Doppleganger (7ss) Insidious Madness (5ss) Field Reporter (4ss) Field Reporter (4ss) Rile them up is great for using her 0 to push into range of summoning whilst giving someone a condition then summoning twice (if possible) then dropping a card to take as a (1) ap and pushing away from danger. The field reporters are fab at putting conditions on models ready and for being cheap speed bumps. Barbaros and doppleganger do their usual things and then Aeslin if there are any marker based schemes and Candy if not. I've usually averaged about 4 sorrows summoned in a game and at least 1 poltergeist. I've tried it having a couple of sorrows to start with and thats worked quite well too. I've also found summoning Dora works great with schemes that give conditions (marked for death, tail em etc). Especially Marked for Death.
  13. At the moment this is a placeholder for a 50ss Gaining Grounds (whichever one it is by then) 3 Round tournament. It will be based at the Downley Community Centre in High Wycombe (about half way between Oxford and London), and I will be aiming for 28 people. It will be a charity event with raffles and cakes available with the money going to the Miscarriage Association. I will post more information closer to the event, but if you're interested please let me know by comment / PM. Thanks all Sean Hi All, Rules pack is attached below and the tickets are now live. Tickets are £15 and can be purchased through PayPal to sean.wheeliker@taltkalk.net. Please include your real and forum names so I can keep track and post who will be coming. If you need any more information feel free to PM me. Attendees List: 1. Lee Walstow 2. Adam Perry 3. Russell Shea 4. Philip Powell 5. Owen Pauling 6. Croc of Gold Rules Pack.docx
  14. Wave 5 refining our meta

    I played beater dreamer against Royal Indignation Titania last night and Dreamer came out on top. Turn 3 Titania charged Lord Chompy (who was out from the previous turn), and put a bit of damage on him. It didn't help him that his first hit he sac''d the two scheme markers to give him +2 damage on his -ve flip and got the black joker. Chompy then hit twice and converted into Dreamer. Dreamer then hit 4 times and killed Titania, pulling out Chompy again. The royal indignation worked ok against Chompy reducing the damage a little, but as soon as Dreamer started hitting out it was pretty useless. Chompy then went on to kill The Thorn in that turn, so 8AP from Dreamer/Chompy combo in one turn!
  15. Warped reality

    I used it last night in a game of Headhunter and put it on a mature and two young nephilim. It was flank deployment and I deployed first with the Mature on one side and the two young on the other. My opponent deployed his entire crew on the side with the two young, away from the mature. Dreamer activated, created two day dreams and gave the mature fast. I already had a daydream, so what ensued was 3 pushes on the mature getting it in range so I could charge. The result was 4 damage on his Mysterious emissary, a beckoner and the doppelganger. (had some lucky tomes for charge through, twice!). Turn 2, a dead emissary and beckoner and my opponent going defensive and trying to disengage his doppelganger. It also meant I could cast Black Blood Tendrils through them for even more damage, and heal them up when needed. Also, giving black blood to my doppelganger and getting her up in the opponents crew pinging Black Blood Tendrils through was awesome.