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ResserProfessor

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  1. I already informed my normal Malifaux players about this event last week, but I forgot to post it here. Sorry about that. It is largely a wrap up event for our Shifting Loyalties campaign so I doubt anyone outside the campaign will be interested in it, but nevertheless, my apologies for the late posting. Welcome to Malifaux Wrap-Up Event: Fool’s Soulstones! Where: Otherside Games 231 N Main St, Edwardsville, IL 62025 Phone: (618) 692-5525 facebook.com/othesidegameshq When: Saturday April 1st Starts at 6:00pm goes to Close (though we will likely be done by 10pm) Registration Show up at the store Saturday ready to play before 6pm or contact Dan Lesko on the Wyrd Forum or via PM ResserProfessor or Twitter @ResserProfessor for more information. No Entry Fee: Free to Play! Every player will need a 20 Soul Stone Henchman lead crew with 4-5 models in it and an Enforcer model with a single upgrade card (plus any Campaign upgrades from our campaign at Otherside Games) that can legally be attached to it. Finally a single 50 Soul Stone Master lead crew. For each of these crews, the campaign upgrades may also be used, but in each instance, you must then also equip any injuries that have been sustained during the campaign for the whole crew. Construction Material will be converted into bonus VP at the start of the tournament in the following way: every 10 CM will be worth 1 VP, rounding up (in extreme fashion). If you have 1 CM that will round to 1 VP. If you have 11 CM, that’s worth 2, and so on. The goal of this is to make sure your CM is worth something for the match besides the bonuses from the campaign itself. Players who played well and often gain a small bonus but do not auto win by any means. Schedule/Event/Tourney Structure Please note this is NOT a competitive event, but rather a fun one, so I hesitate to call it a “tournament.” Consider it more of an event with a fun mechanic tied into the gift exchange at the end. At approximately 6pm Round 1 will begin. Round 1: Enforcer Pit Fight! -NO Summoning! -Each player brings a SINGLE Enforcer model with ONE upgrade that could be attached to that Enforcer model (hence Arcanist models can only have Arcanist upgrades, and you cannot attach Leader only upgrades or any shenanigans like that). The Enforcer can also have any and all Campaign upgrades that were earned during our Campaigned equipped, but must also then attach any Injuries taken as well. Deployment: RANDOM! First every player will flip to see who deploys first: highest card goes first, then second highest, and so on. Re-flip ties. To deploy at the start of the game you must setup within 8” of any table edge but not within 8” of an enemy model. Once everyone is deployed, start turn ONE! Turns: Played until ONE Enforcer remains! Each turn, players draw a hand of 3 cards instead of the normal 6. Then flip for initiative. The Winner goes first, then play proceeds clockwise from there. If a model is killed, that player is done with the Enforcer Pit Fight and should prepare for Round 2! A Note on Buried Models: If your model should become buried, instead count the model as being killed (unless if the model has a way to unbury, at which point you must attempt to unbury at the next available moment. If not unburied by the end of the game, that model is counted as killed and considered killed at the time that he/she was originally buried). Scoring! Sweet Murder (Killing/Sacrificing an Enemy Model): 3 VP First Blood (inflicting the First Wound of damage on a model): 1 VP -NOTE: First Blood can be gotten multiple times on the same model if the model healed and you hit it again. Also, First Blood can stack with Killing the model, so if you charge a full health Enforcer and manage to kill it, that’s 4 VP!!! Kiss of Death (your own model dies or is sacrificed): - 3VP NOTE: it is possible to have a negative score. WINNING the Enforcer Brawl: The Last Enforcer standing wins the Pit Fight! Keep track of when your model is killed as the order will determine pairings for Round 2! Please report all VP scores to Dan. Round 2: Henchman Hardcore 20 Soulstone Crews which must be led by a Henchman -Absolutely NO Summoning allowed! -Crews must contain exactly 4 models (including Henchman) -Henchman is of course free (though you must pay for upgrades cards as normal) -The size of a Crew’s Soulstone Pool is limited by the Cache of the Henchman leading it; any Soulstones above this amount are discarded. -Strategy is Turf War (from Rulebook!). -The ONLY Scheme is Assassinate (from Rulebook!). After game, report VP score to Dan. With any luck, at approximately 9 p.m. Round 3 (the final round) will begin. Round 3: The Event A strange and sinister energy surges through Malifaux, electrifying the air, not to mention your Crews! 50 Soulstone crews, led by a Master Every player gains their Avatar upgrade for their Master for this game and must choose how to Manifest the Avatar as well before the game begins. Strategy: Collect the Bounty Scheme Pool: Claim Jump, Undercover Entourage, Last Stand, Frame for Murder, and Dig their Graves Report VP scores to Dan. May the best Avatar win! Malifaux Demos –April 2017 Where: Otherside Games 231 N Main St, Edwardsville, IL 62025 Phone: (618) 692-5525 facebook.com/othesidegameshq When: Saturdays 1pm to Close No previous experience, game knowledge, or materials necessary. Everything can be provided. Just show up and have some fun. I am at Otherside Games every Saturday from 1 to Close, and I always have my Malifaux crews and am ready to give a demo of this fun and exciting skirmish game. I am also often up at Otherside Games Thursday nights from 6p.m. until Close if that night works best for you. Hit me up on the forum ResserProfessor or on Twitter @ResserProfessor or just show up ready and look for ask for Dan.
  2. I do not think it is appropriate to refer to how upset many of us are as being "butt hurt." That phrase implies fault on our end. For instance, if I get tabled turn 2 and then complain about it, you might say I'm "butt hurt" implying that I played the game, had my chance, and lost. In this case, as a consumer, each of us has every right to be frustrated that our purchase has not been completed in a satisfactory manner. Maybe this is because I'm from a nation that "claims" (and this I personally doubt) that competition is important. The bottom line is this: I have every right as a paying customer to be frustrated that I paid for a product I have not received. I am patient. This has happened more than just this instance to me. And one way to decide the ebb and flow of economy as a consumer is to stop purchasing from a company that has let you down in the past. I do not have that option. I love this game, and as others have pointed out: we have no real other option in this manner to get errata cards for our game. The only other act we can do as paying customers is voice our opinion. Please do not try to belittle or deny us of that right. How else can we express to Wyrd that we are unhappy with WGV and their repeated performances? I acknowledge that they have apologized. But the fact of the matter remains: we have paid money for a product many of us are yet to receive (some of us have been through this more than once). We are not doing anything outside of the norm by voicing or frustration.
  3. Have to agree with Mort here. One mistake is no big deal, but this is getting ridiculous. While WGV staff is friendly enough, having to scan pictures in and message them every time is tedious. Furthermore, I am on my second round of cards this time, as many of you are. I received the wrong non-errata cards first and then the same set of non-errata today. Do they even look at the product before they ship it out? I am a patient man. I have already contacted them again, doing the whole tedious sha-bang. But I think it is time to consider another company if such an option exists. Here's the deal: this is NOT the first time they have messed up an order for me. I ordered the Gremlin's Arsenal deck from WGV last year. They sent me the Guild Arsenal deck--not once, not twice, THREE TIMES! The fourth time I actually received the proper cards, but that took months. I ordered in January. By the time I received the correct cards, it was May. I was trying to start playing Gremlins and needed a proxy card and a couple upgrades, so no big deal. I just waited patiently and didn't play Gremlins that spring. Nevertheless, their negligence is simply unacceptable. Oh, and the kicker: I already owned the Guild Arsenal deck before all this started. Just my luck. Furthermore, I was not offered any discount or money back from this affair. I was forced to wait and suck it up. No discount offered on future orders. Nada. Just deal with it. Personally, as a former retail manager, I would never get away with that nor do that in my personal business. I would certainly be offering something to my paying customers for their patience in dealing with my mistakes. Now, today, 2017, I need errata cards to actually play with my Ressers, and I am sitting on my hands here. I am lucky that WGV actual sent me the 2017 Gaining Grounds decks I ordered, as I ordered over $100 to get them for my fellow Malifaux players at our local shop. But this kind of business practice is unacceptable. If there was any other option, I would definitely be welcome to try it. At this point, I am seriously considering upgrading my printer and getting the equipment to print off these cards on high quality stock myself. But that is not an option for every Malifaux player. This will and has upset players, and while I am here to stay--love the game--others may get so frustrated they may look elsewhere for their gaming needs. I see no reason why Wyrd should continue to give WGV business if another vendor exists. So my question is just that: is there another vendor option that can be considered? Thanks! And know I love Wyrd and Malifaux more than anything else. This is my game, and I'll be playing it as long as I can find an opponent forever and ever, AMEN!
  4. Where: Otherside Games 231 N Main St, Edwardsville, IL 62025 Phone: (618) 692-5525 facebook.com/othesidegameshq When: Saturday February 4th through April 15th or so Starts at 6:00pm goes to Close (though we will likely be done by 10pm) Registration: None officially; though I do have Gaining Grounds 2017 Strategy & Scheme decks available for purchase especially for this event. They are $7.50 a piece (at cost from Wargamesvault.com, minus shipping), and you can purchase one from me with cash or pay Alex by having him give me store credit so I can buy more Malifaux goodies! I will sell them until I run out, so if you want one immediately, let me know, and I’ll hold one for you. The Campaign: We will be using the Shifting Loyalties book, with a few of the optional rules included, so for complete details, check out that awesome book or hit me up at the shop. I’ll have my copy with me. The campaign is tentatively planned to last 10 weeks, with maybe an extra week thrown in somewhere in case people can’t make it or we want to go to another tournament that weekend or something. Each week you will play one or more games to earn a campaign currency, Scrip, which will be used to hire additional models, regular upgrades, and special campaign upgrades (skills and equipment). If your models perish during play though, there will be a chance for them to gain injuries as well, and possible even for them to be “annihilated” or removed from your deck (don’t worry; you can always hire them back). The Basics: Choose a Faction. You will play this Faction for the whole campaign. To start, Saturday, February 4th, you will need a Henchman led 35 Soulstone crew. This Henchman will be designated as your Leader for the campaign (until he/she is “annihilated” or is replaced by a Master). You can include other Henchman in your crew, but one of them must be designated as the Leader. You can also include ONE upgrade that one of the models in the crew can take. Once the campaign starts, upgrades will cost double the Scrip, so it is not a bad idea to take one upgrade right away, especially if it is kind of expensive. You may include any number of models, including Totems, Minions, Enforcers, and Henchmen, but you cannot have any Master to start. You may not include any model that your Leader could not hire or that you cannot take in your faction. So you cannot have any Master specific Totems at the start. You can take Mercenaries, though if they are out of Faction, they still cost 1 extra, as normal. If you cannot use all 35 Soulstones to hire models, up to THREE can be converted to Scrip to use to hire models later in the campaign. Any more left over will be lost. HINT: Every week you will be able to, and in fact must, hire at least ONE new model into your crew. The first model that you hire will come at a discount of 5 Scrip. When hiring a model after the first week, after starting the campaign, a models Scrip cost is equal to its Soulstone cost for the most part (Masters and 0 Cost models are a little different). For example, a 5 Soulstone cost Rotten Belle, if it is your first hire for the week (starting week 2) is basically free to hire. Because of this, I recommend that you start with some of the higher cost models in your starting crew. Even if you have a bad week and do not earn much Scrip, you will almost always be able to add in a scheme runner or cheap support model, but you may not always be able to hire in a high cost Enforcer every week. However, it is also a good idea to have a scheme runner to start the campaign. The crew I have been considering running though myself is two Henchmen and two Enforcers, so bare this in mind as you theory out your starting list. 0 Cost Henchmen: For campaign purposes, a zero cost Henchmen will be hired in for 13 Scrip minus its cache. So if the Henchman has a Cache of 1, then he/she costs 12 Scrip to hire. Adding a Master: Masters will not become available until the halfway point of the campaign (likely March 11th, though we might adjust it by a week or so). In order to earn a Master, a crew must first have completed a Bounty. These are basically special achievements that crews will attempt. I will have the list available for you at Otherside Games, but it is also from the Shifting Loyalties book. Bounties must be purchased at a cost of 4 Scrip. You may only have a single active Bounty at any time. If you purchase a second one before completing the first, it replaces the first one and all progress on that first bounty is lost. Some Bounties can be accomplished in a single game/week. Others take longer to complete, but are more easily achieved. You cannot start the campaign with a Bounty. If come March 11th (or any week after), your crew has completed a Bounty, you can hire a Master for 10 Scrip. You may only have ONE Master in your crew. Weekly Events: Every week there will be a new event which will be flipped for at random out of the Shifting Loyalties book. We will never repeat an event, and I reserve the right to re-flip if we do not have access to an appropriate model or terrain piece to run said event (though I have every intention to gain access to such pieces when I am able). I will announce the weekly events a week ahead of time. So the February 4th event will be announced this weekend, January 28th. I will announce it in store and post it to the Facebook Group: Otherside Games Malifaux. This is actually NOT how Shifting Loyalties does it, but I want players to have some time to prepare for each event. I do not anticipate seeing anyone power gaming or taking advantage of this. The goal is for you to be able to understand the event ahead of time and not be just reading it for the first time the day we are playing it. I also want you to be able to plan accordingly with your new hires each week. If you know you need another scheme runner for the coming weekly event, you can hire one before going in and try to get that model assembled and painted. Earning Scrip Every week you can play as many games as you like, but you can only earn a maximum of 16 Scrip total and a maximum of 6 Scrip from the Weekly Event. This will prevent any player/crew from skyrocketing ahead of everyone else. When playing a game of Malifaux, players can earn 1 Scrip for every 2 VP earned, plus Scrip for Weekly Events, plus 1 Scrip for winning the game, plus a differential for your Campaign Rating—a way to see how powerful your crew/Arsenal Deck is (so playing against “harder” crews/opponents can earn you extra Scrip). So, as an example, if you win a game and earn all 10 VP while doing so, you earn 5 Scrip from the VP and a bonus Scrip for winning, for a total of 6 Scrip. If your Campaign Rating differential was higher, you would earn even more. You will likely earn some also from the Weekly Event. Theoretically, it is possible to earn all 16 Scrip from a single game, but it is more likely that you will earn less: between 4 and 8 Scrip each game. Playing Games To determine the amount of Soulstones to play with each game, you can either decide together to play a specific cost game (say 35 the first week or 50 once you have that many Soulstones in your Arsenal Deck) or you can use the Shifting Loyalties book to decide: to do so, you take the total Soulstone cost of all models (not Upgrades) in the Arsenal Decks of both players. Whichever play has less, use that number and add 5 to it to decide what size of game you will play. This prevents players with a larger Arsenal Deck from winning just for having more Soulstones worth of models. For example, if Player A has 42 Soulstones worth of models in her deck and Player B has 38, the maximum Soulstone game these two can play is 38+5=43. This extra amount could be used to add to the cache of either player’s Leader or to attach Upgrades and such. You never have to include all of the models in your Arsenal Deck in your games. Though you do want to have enough to counter your opponent and play a good game, so much strategy will still be involved in both building your Arsenal and decided what models to place on the tabletop. Good luck! Painted Models: You are NOT required to have painted models for this event, though it is recommended. Every week that you start your game(s) with only painted models on the table, you will earn 1 free additional Scrip. Please do note that I have worded that deliberately. It only matters that the models you start with at the beginning of the game are painted. This includes any models that start the game buried: these must be painted too to get the bonus. However, any model that is summoned or ends up on the table as another result that didn’t start in your crew at the beginning of the game does NOT have to be painted to earn this bonus Scrip. I have done this because I want to encourage you all to get your models painted, but I do not want to deliberately make this impossible for certain crews. If you plan to go with a Summoner Master, I don’t want you to feel like week 5 you have to paint your Master plus every single model he/she can summon. Of course I still recommend that you paint all your models, but I am a realist too. :-p Additional Optional Shifting Loyalties Rules: The Good Doctor: this optional rule includes the ability to spend 2 Scrip at the end of a game to try to heal a model, removing one or more Injuries, and possibly saving the model from annihilation. This optional rule is from the Shifting Loyalties book. “Winning the Campaign” – Hide Outs: This is both an optional addition and a way to determine the “winner” of the campaign. Personally, I am playing more for the fun of it and the narrative, but this method will allow us to have a technical “winner.” This too is straight out of the Shifting Loyalties book, and it involves picking a Hide Out and building it throughout the campaign. Each week you will win Construction Material points that can be used to upgrade your Hide Out. Hide Out upgrades give you certain buffs to your crew each week. Whoever has the “best” Hide Out at the end is the “winner.” Building your Hide Out – The Hobby Winner/Terrain Builder Extraordinaire If I know my local Faux gamers, many of them are excited to take their hobby to the next level. Some already don’t play with anything but painted minis, which makes me look bad, frankly. :-p So to give these extraordinary gamers occupied and hobbying, here’s an additional challenge. If at the end of any week, you have your Hide Out actual built as a piece of terrain, you earn a bonus 1 Scrip. If the Hide Out is not only built and usable as a piece of terrain to use in a Malifaux game, but also painted, then you earn an additional 1 Scrip for your crew. Tracking Scrip and Arsenal Decks As you earn Scrip and build your crew you will be adding to your Arsenal Decks. Basically this is a pool from which you will choose what models to include in your games. At the beginning you will likely use everything in your decks, but once we get over 60 Soulstones or so worth of models/upgrades in the decks, we will start playing what will amount to our normal games of Malifaux: 50 Soulstone matches. From here on, you will start to customize your crew more for each individual match. To track your Arsenal Decks and how much Scrip you have earned, I am writing up a spreadsheet that will be available to you via Google Sheets. I will have the link available soon on our Facebook group. I will help you with all the calculations. Don’t worry: it will be pretty simple. All you will have to do is write in what models/upgrades you have hired/purchased with your Scrip, and add in the Soulstone/Scrip costs. The spreadsheet will do the rest for you. In the past we found that the calculations for Shifting Loyalties, since they were so new to us, were kind of confusing. For this reason, I plan to us Google Sheets to simplify everything. If you need any help getting it set up, I will of course help and/or take care of everything for you, so don’t worry too much about this part of it. Ending the Campaign The campaign may end in some sort of campaign tournament using the Arsenal decks we build over the course of these ten weeks. But I’m going to leave that open to the players and see how we are feeling at the end of the events. Conclusion Our goal will be to have fun, play some games, and bring in even more new players. For this reason, you need not join into the campaign at the beginning. So if you are reading this and it is mid-February or even March, you can still get in on the fun. You will start with an average amount of Scrip equal to all the players in the event. Likewise, if you have to miss a week, you will still earn that average amount of Scrip, so you will not fall behind just for missing a week. If you want to join in mid campaign, just message me on the forum or on Facebook or via Twitter. I’ll gladly get you caught up to date and help you build your starting crew! Can’t wait to play some Henchman led games as we fight for control of Malifaux! Dan @ResserProfessor
  5. Malifaux Demos –January 2017 Where: Otherside Games 231 N Main St, Edwardsville, IL 62025 Phone: (618) 692-5525 facebook.com/othesidegameshq When: Saturdays 1pm to 10pm No previous experience, game knowledge, or materials necessary.  Everything can be provided.  Just show up and have some fun. I am at Otherside Games every Saturday from 1 to Close, and I always have my Malifaux crews and am ready to give a demo of this fun and exciting skirmish game. I am also often up at Otherside Games most Friday mornings/early afternoons and occasionally Sunday mornings too if those times work best for you. Hit me up on the forum ResserProfessor or on Twitter @ResserProfessor or just show up ready and look for ask for Dan.
  6. And Backed! Also I'm all in! Can't wait for some Cult of the Burning Man models to play with! Looks like a great new game.
  7. Malifaux Demos –December 2016 Where: Otherside Games 231 N Main St, Edwardsville, IL 62025 Phone: (618) 692-5525 facebook.com/othesidegameshq When: Saturdays 1pm to 5pm No previous experience, game knowledge, or materials necessary. Everything can be provided. Just show up and have some fun. I am at Otherside Games every Saturday from 1 to Close, and I always have my Malifaux crews and am ready to give a demo of this fun and exciting skirmish game. I am also often up at Otherside Games Thursday nights from 6p.m. until Close if that night works best for you. Hit me up on the forum ResserProfessor or on Twitter @ResserProfessor or just show up ready and look for ask for Dan--he'll be in this super cool Wyrd Henchamn shirt!
  8. (Sorry for the short notice. Been planning this with our local players for a long time, and due to scheduling issues, had to move it forward a couple weeks.) Where: Otherside Games 231 N Main St, Edwardsville, IL 62025 Phone: (618) 692-5525 facebook.com/othesidegameshq When: Saturday December 3rd Starts at 6:00pm goes to Close (though we will likely be done by 10pm) Registration You must have an $11 Wyrd Malifaux model, preferably wrapped in shiny Christmas paper, to be eligible for the Krampus Gift Exchange. Show up at the store Saturday ready to play before 6pm or contact Dan Lesko on the Wyrd Forum or via PM ResserProfessor or Twitter @ResserProfessor for more information. No Entry Fee: Free to Play! (But $11 model to be in the gift exchange—everyone who brings a gift leaves with a NEW Malifaux model!) Besides your $11 Gift Exchange model, every player will need a 25 Soul Stone Henchman lead crew with 4-5 models in it and an Enforcer model with a single upgrade card that can legally be attached to it. Schedule/Event/Tourney Structure Please note this is NOT a competitive event, but rather a fun one, so I hesitate to call it a “tournament.” Consider it more of an event with a fun mechanic tied into the gift exchange at the end. At approximately 6pm Round 1 will begin. Round 1: Modified Henchman Hardcore 25 Soulstone Crews which must be lead by a Henchman -Absolutely NO Summoning allowed! -Crews must contain at least 4 models, maximum of 5 (including Henchman) -Henchman is of course free (though you must pay for upgrades cards as normal) -The size of a Crew’s Soulstone Pool is limited by the Cache of the Henchman leading it; any Soulstones above this amount are discarded. -Strategy is Turf War (from Rulebook!). -The ONLY Scheme is Assassinate (from Rulebook!). After game, report VP score to Dan. With any luck, at approximately 7:30 Round 2 will begin. Round 2: Multiplayer Modified Enforcer Brawl! -Again NO Summoning! -Each player brings a SINGLE Enforcer model with ONE upgrade that could be attached to that Enforcer model (hence Arcanist models can only have Arcanist upgrades, and you cannot attach Leader only upgrades or any shenanigans like that). -You will be playing against at least 3 other players! That’s right! It’s every Faux player for herself! Good luck. Deployment: RANDOM! First every player will flip to see who deploys first: highest card goes first, then second highest, and so on. Re-flip ties. Next, to deploy both at the start of the game and to redeploy later, flip a card from the top of your deck. Each table edge will be marked with a suit. Whatever suit you flip you must setup within 8” of that table edge but not within 8” of an enemy model. Once everyone is deployed, start turn ONE! Turns: We will play 6 of them! Each turn, players draw a hand of 3 cards instead of the normal 6. Then flip for initiative. Play must proceed in initiative order from highest flipped to lowest. If at any time your turn comes up and your model is not on the table, redeploy that model randomly as you did at the start of the game within 6” of the table edge and not within 6” of an enemy model and then take that model’s Activation as normal. A Note on Buried Models: If your model should become buried, instead count the model as being killed (unless if the model has a way to unbury, at which point you can remain buried though you risk staying off the board and missing the action when your next turn comes up). Scoring! Sweet Murder (Killing/Sacrificing an Enemy Model): 3 VP First Blood (inflicting the First Wound of damage on a model): 1 VP -NOTE: First Blood can be gotten multiple times on the same model rather that is because the model died and came back next turn or the model healed and you hit it again. Also, First Blood can stack with Killing the model, so if you charge a full health Enforcer and manage to kill it, that’s 4 VP!!! Kiss of Death (your own model dies or is sacrificed): - 3VP NOTE: it is possible to have a negative score. WINNING the Enforcer Brawl: The Enforcer with the most VP at the end of Turn 6 is the WINNER! Please report all VP scores to Dan. With any luck, we will reach the 3rd and final—and most important—round by 9pm! Round 3: The Krampus Gift Exchange! This will be a typical silly gift exchange in which participants will take turns opening a gift. Once the gift is opened, the opener will get a chance to steal another players’ gift. What makes it Krampus style is also what makes it Faux-worthy! First players will be ranked based upon Wins, then VP, then having all your models painted, then random card flips if absolutely necessary. Once the order is determined, each player will get a number of Malifaux Fate cards from one of Dan’s Faux decks (maybe the Evil Ink one :-p ). Here’s how many you will get: Every player gets 3 cards (one for each round played in, including the third round). Winning the Henchman Hardcore Round earns the player 1 additional card. Finally, the Winners of the Enforcer Brawl Round earn 2 additional cards! This means every player will have between 3 and 6 cards for their hand size. The player with the lowest VP score overall will start by opening any gift. Then the 2nd lowest will either open another gift or take the chance to steal from the first player. And so on and so forth. To Steal: a Stealing player (The Attacker) MUST have at least one card in his/her hand to steal! The Defending player has the choice to relent and just exchange gifts. But if the Defender has cards in hand and wishes to resist, both the Defender and Attack must choose a SINGLE card from their limited hand and hold it out in front of them. Cards will then be revealed simultaneously. The higher card wins the duel. If the Attacker wins, the gifts are exchanged. If the Defender wins, they are not. Either way, the Fate cards used are discarded—just like in regular Malifaux. Krampus Style: But what if the Defender doesn’t have any cards left?! Don’t worry: Krampus to the rescue! Dan will have a separate deck and will pull a card randomly from the deck for the Defender to use instead. Of course, this means the Defender doesn’t have any option to choose nor any idea what might be pulled. It could be the Black Joker or the Red for that matter! It’s totally random and mean and nasty—just like Krampus! :-p If the Defender’s gift is stolen, the player then gets the chance to either open another gift instead or try to steal someone else’s (if the player still has cards in hand that is). If the Attacker’s attempt to steal fails, the player can try to steal again (but only if there are cards remaining in his/her hand) or may open any unopened gift instead. The gift exchange continues until all gifts are opened and every player has a brand new model in hand. NOTE: Post gift exchange you may of course trade gifts as you would like. :-p Krampus isn’t that mean… right? :-p
  9. Hey, All! ResserProfessor here again! Just a note that I am continuing to offer Malifaux demos every Saturday from 1 p.m. until closing time at Otherside Games in Edwardsville, IL: 231 N Main St, Edwardsville, IL 62025Phone: (618) 692-5525 facebook.com/othesidegameshq I am at Otherside Games every single Saturday! Most days I am there by noon, but sometimes I may not make it until 2 p.m. at the latest. When in doubt, ask Alex or just assume I'm on my way. I also tend to be at Otherside Games Thursday nights from 6 p.m. until close, and if I'm there, I have my Malifaux crews, so I'm always down for a demo. If you want to find out if I'm going to be there on Thursday, PM me here, message me on Twitter @ResserProfessor, or just as Alex--the owner of Otherside. He can always get a hold of me. I have nearly every Resser model in the game and can bring Gremlins and some Outcasts too if you'd rather seen them in action. If you are at the store Saturdays or Thursdays, you can easily spot me: I'm either wearing my Henchman shirt (turquoise) or an Otherside Games shirt (black). When in doubt ask Alex about me, or just shout my name: Dan! I also answer to ResserProfessor. :-p Looking forward to do even more demos in the future and growing our community. Hope to see you at Otherside Games!
  10. Our Divergent Paths League continues through October and into November until the 20th when the Worldwide event ends! Just a heads up in case anyone was uncertain. :-D
  11. Divergent Paths League Where: Otherside Games 231 N Main St, Edwardsville, IL 62025 Phone: (618) 692-5525 facebook.com/othesidegameshq When: Sept 17-Nov 19 Malifaux Open Play and/or Divergent Paths League Times: Saturdays 6:00pm to Close Registration Show up at the store Saturday ready to play or contact Dan Lesko on the Wyrd Forum or via PM ResserProfessor or Twitter @ResserProfessor for more information. No Entry Fee: Free to Play! I will provide any special tokens for Divergent Paths and the store has plenty of tables and terrain. Just show up with your crew and a good attitude to be ready to play. Note that several of our players are still fairly new to the game. Please be good sports and supportive of new players. I’m always around if you have any questions about Malifaux, Divergent Paths, or if you just want to get in a game. Schedule Play anytime you like against anyone you like following the rules of the Divergent Paths event. Games can be at the store. I am at the store every Saturday, typically from 1p.m until close. I also come up more Thursdays in case any one can’t make it Saturday. New Story Encounters are released every two weeks on Mondays. See http://www.wyrd-games.net/divergent-paths for details, story encounters, and rules. Reporting The winner of each game is responsible for reporting the following information to the organizer (Dan @ResserProfessor) or documenting the game on Wyrd’s website at http://www.wyrd-games.net/divergent-paths. The following information is needed to report wins: Your Name (first and last) What Faction You Played Your Opponent’s Name (first and last) What Faction Your Opponent Played What Scenario you played. You may only play and submit each story encounter once. For example, if you played Breakout week 1. You cannot play Breakout week 2, but you can play any of the other two story encounters. Please be courteous and open to which story encounter you are willing to play. And remember, we are playing for fun and to continue learning this great game together! Malifaux Demos Where: Otherside Games 231 N Main St, Edwardsville, IL 62025 Phone: (618) 692-5525 facebook.com/othesidegameshq Where: Red Raccoon Games: (309) 828-9196, 309 N Main St, Bloomington, IL 61701 When: Saturdays 1pm to 5pm, for September 2016 through December 2016 No previous experience, game knowledge, or materials necessary. Everything can be provided. Just show up and have some fun. I am at Otherside Games every Saturday from 1 to Close, and I always have my Malifaux crews and am ready to give a demo of this fun and exciting skirmish game. I am also often up at Otherside Games Thursday nights from 6p.m. until Close if that night works best for you. Hit me up on the forum ResserProfessor or on Twitter @ResserProfessor or just show up ready and look for ask for Dan.
  12. I had a blast too. Learned a lot, and I thought the scenarios around Krampus were hilarious and super fun. Job well done, Lysis. We will definitely come back next time!
  13. I've got three Winged Plague cards ready to go, @JimTullis
  14. @Squeeler57 I just realized I have like 5 models left to paint myself. Haha! Here we go!
  15. @noob We'll have to plan a trip to Louisville for your next tournament. Keep us posted. Appreciate you all making the trip.
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