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About cfrag

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  1. cfrag

    Our worst models

    I kind of feel the same. Instead of complaining here in the forums I instead chose to just not buy models from this latest wave. This is a big change for me though, since I have nearly all m2e gremlins there are ( including limited editions). So, even if @PolishSausage may come as abrasive, at least he cares enough about the game to post here in the forums. I just don't care enough since I play 1game/month on average and I have enough models to last me a lifetime, so I'd say he's doing a lot more for the game than I am, even if his words come out wrong. That s exactly how I feel. There's no way I'm buying those flying pigs when I don't particularly like the model and already have 1 taxidermist and 5 stuffed that never see play.
  2. cfrag

    Our worst models

    I think he meant wild boars, hence the 5ss cost.
  3. cfrag

    Ours and Gremlins

    This! There's always one enemy miniature with relatively low wp. You just need to keep 1 card or maybe 1card+ss to shut that model down for one turn, especially if he has already activated( just put it over the line between 2 quarters or in the center bubble). If you do that to 2 models every turn, it will win you the game
  4. cfrag

    Our worst models

    The disadvantage is not only about having 2x5ss vs 10ss. When you have 10ss vs 2x5ss you only have to kill one of the 2 models to win the quarter, and its usually a lot simpler to kill a 5ss model vs 10ss, especially our less tanky low cost models. What I've seen my opponents do in Ours is having a war of attrition, killing models as efficiently as possible. That is usually facilitated by killing low cost, low/avg defense models. There are exceptions here, like piglets and survivors who are durable for their cost, but when I need 3 of these to control a quarter, vs 1 10ss model, I prefer taking meatier guys that can hold themselves and dish some pain back too, like Burt/swinecursed/MCTavish. It's very hard for your opponent to win a quarter if you have mctzvish there, unless there are absolutely no lines of fire in your board. Edit: this is more of a description why I think more elite crews in Ours suit my play style better. As you just said, it might be a good alternative to just play with many Mobile low cost minions and keep the opponent chasing them. I just didn't have success trying that, but it might be a matter of not employing that tactic properly 😁
  5. cfrag

    Our worst models

    My experiences since the last errata are the following: - Mancha Roja: 9SS didnt make him more viable on my games. He seems to be a Red Joker Magnet, which frustrates me everytime I play with him. Too resource intensive, since the only way I found to keep him alive is to ensure he doesnt get hit, which is hard to do when you want him in the thick of battle - Burt: He's not an autotake (but never was to me anyway), but still worth 8SS. Great choice when you want a durable beater. - Haven't taken McTavish since, but I didn't stop picking him because he costs 11SS instead of 10. He just didn't seem the best choice for the crews I played - Survivors: very nice! I found them lackluster at 5ss, but at 4ss I've been taking 1 or 2 regularly. They became my filler in place of bayou gremlins whenever the scheme pool is not interact heavy -WIld boars: they're situationally useful now. I take one when I want a good distraction that doesnt cost me much (when I suspect the opponent is bringing a sniper for example, or if I want him to keep a flank). They have good wounds, so they did ok as meatshields when I fielded them - I love the mech porkchops, and being 1SS cheaper should have meant more play time for him, but I actually only fielded him once. So, I don't have a formed opinion. The ones above were the only ones fielded. I also want to note that GG18 made plenty of our models a liability in certain strats. When the strat is public executions or Ours, bringing low cost, somewhat fragile minions gives the opponent advantage. Also, when symbols of authority is the strat, punish the weak is also available, which again limits the effectiveness of low cost minions. In conclusion, I've been gravitating towards low activation count, more elite crews. That is a bigger "nerf" to a big part of the faction than the SS cost increase. Swinecursed though, have been seeing a lot more play outside wong crews
  6. cfrag

    Ulix june errata??? (Husbandry + wild boars)

    Id make the upgrade from wild boar to war pig require a bayou gremlin and not necessarily a kill. Thematically it makes sense and might be easier to balance mechanically wise (it requires more moving parts)
  7. cfrag

    Help versus Ressurectionists

    Regarding using the Pere bomb vs Kirai, there's not much I can tell: sounds like the combo got hard countered, and there's not much you can do about it. However I'd say Zipp is a good master vs kirai. If you manage to use zipp to engage kirai with Up We Go while the rest of your crew does what it should be doing (scoring points and putting pressure), the kirai player will be having a hard time. Kirai wants to use her AP and cards summoning. She can't do that if she has to deal with Zipp. Just remember: if you're going all in with zipp like that, you want a 7SS cache and to keep 1 or 2 masks in hand for the defensive trigger. Ulix vs McM is a tough one. I never had that match up (only played vs McM with Zoraida and Zipp), and it (again), that you had a bad match up. Without knowing the strat/schemes it's hard to say, but unless you had low def targets to trigger eat your fill with your pigs, they wouldn't last long. Also, pigs suffer from having low wp, which is a liability vs crews that target it. I play vs terrifying a lot. What I do is, I basically don't even try to attack a terrifying model unless I have a card to "waste" passing the duel. Most times terrifying models don't have high df, so if I try to counter cheating the horror duel by not cheating the attacks themselves. At the end of the day, you only start with 6 cards in your hand so you must prioritize where you spend them on. Again, terrifying is more of a problem with low Wp models. Using liquid bravery helps with this. You lack Wong in your arsenal :D Lightning bugs, swinecursed and the wong glowy target all ignore armor, incorporeal and hard to kill. That helps A LOT when you have to deal with the hanged. Also, if you're going to attack a hanged, make sure you do it with a high min dmg model, since you want to keep the number of attacks needed to the minimum. Bayou Gremlins are amazing when you are not using their skills :D in other words, they're useful when you use their AP to score schemes by moving/interacting/dropping markers. And that's it. If you want cheap models that are good and increase your activation count, use survivors. For 1SS more you have some HtK, armor 1 minions. They can't move as fast as BG though, so don't count on them for interact/movement schemes. You will always be getting out activated when playing against summoners. That's their thing. On the other hand, to do so, they have to forfeit master AP and their hand (they usually need high cards to summon good models). When I'm playing the summoner, I usually lose if my opponent a) kills my models in a more efficiently than I can summon them or b) they get a way to disrupt my summoning. What has worked best for me against summoners is putting a lot of pressure as soon as possible in the summoning miniatures. Engage them as soon as possible, and keep the pressure with most of your crew. Then again, I only play gremlin summoners and only played against kirai a couple times and never against nico, so take my advice with a grain of salt. Finally, the best piece of general advice I can give you is to make sure you are using your AP as efficiently as possible. Turn 1 is usually just for positioning, but from turn 2 onwards, if your opponent is using 3AP summoning with their master and your master is spending 2AP per turn just walking, you're gonna have a rough time. Keep trying and let us know how it goes. (P.S: Going aggressive also has the side effect that, if you lose, you lose fast 😂 sometimes fast enough that you can play 2 games instead of 1. It's the gremlin way)
  8. cfrag

    Help versus Ressurectionists

    What is your friend playing with,usually?
  9. cfrag

    Mah + manifest destiny + do over

    I've always liked using defensive stance when luck gets me a trashy hand, so it makes sense to grab a crier to offset this a bit. However, this by itself was not enough reason for me to buy the criers. I had a game with may this weekend and I could definitely see the crier bringing so much value it can easily become one of those "must have" models when playing her.
  10. cfrag

    Mah + manifest destiny + do over

    My interpretation for defensive stance is that you use #AP and discard 1 single card to get # to defense duel flips. But then again, I don't think there's anything in the rules that stop me from doing it 3 times as a single AP action. Still, like you just said, it's hardly worth it. I guess I really must try a crier with mah
  11. cfrag

    Mah + manifest destiny + do over

    D'oh! I was theory crafting about ways to cycle cards with manifest destiny without using criers, and somehow made the mistake of thinking that do over worked like using a soulstone during draw phase. So, my card cyclers are "get of my land", one of the 0 actions and defensive stance. So I get to cycle 2, maybe 3 cards as turn. Not terrible...
  12. So, I was reading manifest destiny and I wondered: there's nothing stopping me from taking do over, drawing the 2 cards then, after discarding the cards, draw them again because of manifest destiny. So I have 2 questions: 1) am I overlooking something here? 2) the way I read it, I only draw 1 card, even though I discard 2. Is my reasoning correct? I haven't seen this written before, hence my doubts
  13. cfrag

    Wild Boars - convince me?

    I use one every once in a while, just like @Davie said. If I suspect my opponent is bringing a sniper or I'm planning to deploy my whole crew together and don't want to leave a flank exposed, I get a boar to deploy from the shadows. I don't even bother much with keeping it under control. 8wds 5ss means he won't easily die in a single activation and he will most definitely keep enough enemies busy to justify its cost. But then again, I'm fan of cannon fodder tactics ( that's why I love playing gremlins )
  14. cfrag

    Wild Boars - convince me?

    (Deleted duplicate post)
  15. cfrag

    Lucky Effigy

    Unfortunately I remember getting pretty confused when I was learning the game because of that. The word "flip" is both usednfor the act of revealing a card from the deck and determining a value by using the deck. The issue is when these are not the same thing, like you just pointed out