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About bindi

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    Victoria, Australia
  1. Sparks tuning up TT Mei Feng??

    I had him give make Kang a construct and give him fast in a game against Ressers. In one turn he removed Yin, Sybelle and a Belle. Either Yin or the belle [or both] had been packed with explosives as well, which just piled on the damage.
  2. TT Brewmaster help/tactics?

    If you're obeying Yas, isn't it only once per turn if he's making an attack? Still, you can get 3 attacks for 1 of the brewy's AP, so it's awesome value. I've found Yin to be good value, as she can throw out poison, and has attacks that target WP. Terrifying 12 on a negative WP will help lock a few models down. The emissary is handy too if you want to play mass poison spam. With brewy adding +2 damage when poison ticks down and the emissary adding another +1, thats 4 damage a turn that cannot be reduced. Akaname spam is a handy way to spread it around. If you've been able to load the akaname up with poison, you potenially have a Ml 8 min damage 5 attack. From a 4ss minion. Fermented river monks don't seem as good as the akaname, but they will help spread the poison out. They can generate their own poison independently which the akaname can grab when they activate, their 0 action isn't a bad choice for any dodgy cards in the first few turns as you can turn them into something useful. They aren't that likely to hit unless they target someone thats already on a neg wp. You'll need to take wesley. There's a few ways of doing this. Take the upgrade which lets you infiltrate him, then swap it for something useful like "a barkeep never sleeps" with a terracotta warrior. I can't recall if Wesley is a minion, but if he is have the TC protect him. Or, take the new upgrade and summon him in. the only catch is you lose the upgrade which is giving out the +2 poison damage. This also. Reactivating the golem is hilarious. I've used the 0ss upgrade to increase his poison. The brewmaster's aura doesn't increase the poison damage as he isn't an enemy. I'd need to check for the emissary. Anything else that targets WP or involves poison is worth considering, or things that can anchor models in his aura- pathfinders with traps. Performers are worth a look. I haven't tried her with brewmaster yet, but lust might be worth considering too. A LRM is another choice, you can remove poison from your own models that arent immune, and can also throw out scheme markers near annoying models for the Tanukis aura to take effect.
  3. Katanaka Crime Boss - Suggestions

    I'm thinking they go well paired with Misaki's thunder. Add fragile to high wound enemy, and have Misaki concentrate her attacks on that. Between being able to cheat regardless, and a positive flip for damage, it would help maximise the number of blast markers. To go all out, burn recalled training and have the emissary nearby handing out extra blasts and AP.
  4. Book 5 wishlist!

    a brilliance ridden geisha, so could be last blossom and darkened.
  5. Book 5 wishlist!

    I'd like more of a reason to really go silly on key words- last blossom, foundry, tri-chi etc. Some sort of upgrade along the lines of "if the crew contains x number of keyword models, get this cool bonus". Maybe something like the old kaeris box. a new henchman with a solid theme, that can slot into fill a weakness with some cool little minions.
  6. Help with the Viks

    Have you got enough terrain on the board? I've played with and against the viks. I know first hand that they can lose. I've beaten them with Misaki. Are all these games [besides the demo listed in the original] against the same person? It could be that they are just outplaying you, or you are making some other mistake which they are just exploiting.
  7. Malifaux: Ten Thunders: YASUNORI

    you mean after brewmaster?
  8. Help with the Viks

    They can also leave engagement by killing everything.
  9. Help with the Viks

    You've got huggy... have you tried running beckoners to lure either vik away from the other and pick on the lonely one? Disguised to prevent charges? waste her AP making her walk to you. Shoot her on the approach. The mark of ignore everything is key to the power of blood. Have you tried Hans "smile you son of a..." to remove the upgrade? Nurse heartsbane with recalled training could be a thing. walk, walk, 0 action and hold still dear will hold her in place for a turn. If you're feeling cheeky, use electroshock to literally put the restraints on. Sloth's trigger is a PITA for the viks, especially when he's the only charge target. **edit** or killjoy can jump at after she's killed something and step on her.
  10. Wokou raiders

    I haven't had much of a chance to run them with Misaki, but I've played about a dozen games with them in a Viks crew. The scheme marker push is pretty useful- stand in either scoring location for LYM or CJ/STR, place a marker, kick it to the other scoring location, place another marker. They do take a bit to drop in combat, so they're useful for collect the bounty. I can imagine that they would go beserk with either fast and a + from Toshiro, or a few extra +'s from Kang, but I'm yet to try that. You shouldn't have too much effort finding one from a friend. I wouldn't expect to see three on the table at once. I've painted one to suit my Viks crew, another to suit Misaki.
  11. New player, Viks and style

    I ran the Viks for the first time at a local tournament and placed well with what was mostly a fixed list [and two practice games]; Both Viks, with a heap of upgrades, 2 Gun Slingers, typically with the new upgrades. Often Taelor and then a mix of Johan, Freikorps trapper, and up to three Ronin. My entire crew had been rush painted, so it was pretty much orange everything, dark grey details and then Army painter strong tone, but it tied everything together. I'm now looking at swapping a gun slinger for Vanessa mostly to add to the theme. This list was able to deal with most opponents, the games I lost were to better players.
  12. Which henchman for shifting loyalties

    I'm thinking of running this in a new campaign; Toshiro w Command the Graves 10ss Thunder Brother 5ss Thunder Brother 5ss Guild Pathfinder 6ss Jorogumo 9ss It's got a nice big beater who is also a minion to make the most of Toshiro's buffs, a bit of ranged, plenty of summoning potential, and the versatile thunder brothers. Opinions?