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Eclipse

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About Eclipse

  • Rank
    Master

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  • Gender
    Male
  • Location
    Purgatory
  • Interests
    Ten Thunders, Lucius

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  1. Oh, now it's not Ca attacks, but all attacks? Holy smoke! As for the reworked attacks, now the Statue then really offer more options and much more likeable. Now this guy can Ca to light something on fire with Fast, (0) and Charge!, or simply (0) and Charge! I wonder if the +1 damage aura isn't a tad too strong, buffing Ca attacks was very fine as it specified a type of attack that was not very often found in the faction before.
  2. I still prefer the Red Pole name. If adding 'Katanaka' for more character identity is sooo important, then make that 'Katanaka Red Pole'...
  3. The model is great now, the only thing left would be to change the damage track to 2/2/3 and all should be fine
  4. While I also liked the previous incarnation of this model, the 'street thug' path it is taking is very positive for me as well. I agree with @Tokapondora for the most part. To mix things up so that players don't see the model as "bland" we could change 'Path of the Lotus' to something like this: "Path of the Lotus: At the end of this model's Activation, it may discard any number of friendly Scheme Markers within 3". For each Scheme Marker discarded, you may apply one of the following effects: - Blue Lotus: Push an enemy model on your side of the table that is within 6" of this model 2" in any direction. - Green Lotus: Heal another friendly model within 3" and LoS for 2 Wounds. - Yellow Lotus: Place this model within 3" not in base contact with scheme markers or terrain. - Red Lotus: Until end of Turn, when an enemy model ends an activation within 3/6" and LoS of this model, draw a card."
  5. I second the above sentiments as well. I would prefer if 'Essence Lantern' had an aura - say, 6" like the anti-summoning one. Board-wide is too much 'Ward Off Evil' isn't very strong, but it's power level is just right for the SS cost of the model. The 'Charm of Hiding' could use a higher target number - TN12 preferably, or TN13 realistically. The 'Charm of Vanishing' is amazing - way too amazing To change it off and keep the flavor I would suggest something along the lines of: "(0) Charm of Vanishing (Ca 5t / TN: 13 / Rg: 6): Target friendly non-Leader model that has not yet Activated this Turn gains the following Condition until the end of the Turn: "Vanish into Shadows: At the beginning or at the end of this model's activation, you may end this condition to place this model within 3" of it's current location"."
  6. I liked the Crime Boss as was and now I like the 'new' Red Pole even more. I will definitely buy and play the model (so long as the aesthetic is solid )
  7. You can combine the Obsidian Statue with the Charm Warder's new (0): "(0) Charm of Vanishing (Ca 5t / TN: 10 / Rg: 6): Target friendly non-Leader model that has not yet Activated this Turn gains the following Condition until the end of the Turn: "Vanished: If this model has already Activated, it may not be the target of Attack Actions."" So the statue can both buff the Warder and block LoS where needed while being protected. Also having the option to charge 7" with Ml6 3/4/5 and get to retaliation while remaining untouchable AND blocking LoS is quite powerful - IF you can set it up properly. Just like dropping Smoke Grenades and Shadow Striding afterwards with Oiran and shooting from behind the Smoke with an Archer - it requires tactics and positioning. Not a thing many players seem to think of (of course, when you are facing brutes like Howard Langston tactics and positioning are hopelessly mute most of the time) Edit: If I were to take the Statue I would combine it's abilities as much as possible with the crew: Ca attacks, need of LoS blockers, scrap marker users. So Obsidian Oni, Toshiro + Komainu, Asami, maybe Lynch. This is what I see at the moment and so far I am content with the model. If only 'Spew Lava' could be a liiitle more flexible - like increasing the range to 8"? I know removing the might be too good as you can potentially cheat to hit your own models for "Burnt to a Crisp: After damaging, discard all Scheme, Corpse, and Scrap Markers within p2 of the target."
  8. The best use for Come Play At My Table I could think of to move the enemy models away from their scoring positions, or at least make it costly for them to stay there. Gwynneth can safely get close to the enemy positions, then try to wreak havoc. She still has surviveability even then and also has the chance to spread Brilliance around as well.
  9. I for one find that a great deal of missing flavor has been added to the faction while most of the models can be useful in some crews, even if not an auto-include. Gwyneth is obvious - Brilliance support, decent tanking with 'ignore 'dem + flips', a place/card drain. This is something that I have been missing in my Lynch crews to make the Brilliance theme really shine. The Crime Boss and the Lotus Eater both provide card draw when opponents drop scheme markers, adding to the theme from the previous book where the opponent has to give you compensation for doing their thing. Can't stop you from scheming and/or scoring? Pay your protection money, punk! The Charm something model can work with the above, stopping the enemy from dropping markers while drawing you cards. He is also obvious anti-summoning tech (and as a faction we -do- have quite a bit in the way of counters - Mei Feng's Steam, Kang's aura, Swordsman's triggers, Relentless, Ruthless, Laugh off are all abilities that protect against certain things the opponent might bring). I stil don't like the overall feel of the model, though. The Tanuki is interesting and would be even more in Tri-Chi. Not much more to say from me there. The Obsidian Statue is the big surprise for me here, I like it even though I don't play Mei Feng. I can see myself running the statue to block LoS while buffing our scant (not so much anymore) Ca attacks and especially Obsidian Oni, who I have been looking forward to find more reason to field with someone other than Shenlong (or Mei, who I don't have). Overall, not many 'must have' models, but still changing some things for the faction. Another theme model or model with min damage 3 is always good. I for one find that a great deal of missing flavor has been added to the faction while most of the models can be useful in some crews, even if not an auto-include. Gwyneth is obvious - Brilliance support, decent tanking with 'ignore 'dem + flips', a place/card drain. This is something that I have been missing in my Lynch crews to make the Brilliance theme really shine. The Crime Boss and the Lotus Eater both provide card draw when opponents drop scheme markers, adding to the theme from the previous book where the opponent has to give you compensation for doing their thing. Can't stop you from scheming and/or scoring? Pay your protection money, punk! The Charm something model can work with the above, stopping the enemy from dropping markers while drawing you cards. He is also obvious anti-summoning tech (and as a faction we -do- have quite a bit in the way of counters - Mei Feng's Steam, Kang's aura, Swordsman's triggers, Relentless, Ruthless, Laugh off are all abilities that protect against certain things the opponent might bring). I stil don't like the overall feel of the model, though. The Tanuki is interesting and would be even more in Tri-Chi. Not much more to say from me there. The Obsidian Statue is the big surprise for me here, I like it even though I don't play Mei Feng. I can see myself running the statue to block LoS while buffing our scant (not so much anymore) Ca attacks and especially Obsidian Oni, who I have been looking forward to find more reason to field with someone other than Shenlong (or Mei, who I don't have). Overall, not many 'must have' models, but still changing some things for the faction. Another theme model or model with min damage 3 is always good.
  10. Yasunori is the obvious heavy-weight beater. At least as our TT goes I actually really like Mr. Graves as a beater - Ml6 2" 3/4/6 is very solid, and he has utility as a positioning/denial piece. Kang and Ototo are more situational, and Fuhatsu can do some decent melee damage with his 0 upgrade. I don't like Izamu as opposed to most, it seems - he is tough but folds like paper against models with armor penetration, which his damage is solid, but not superlative. The Lone Swordsman can do wonders, is bulletproof and ignores Terrifying, but not having the suit and/or card to cheat with him is a pain. Samurai could do decent damage -if- they hit the Critical strike trigger. At least they ignore Armor. Hungering Darkness can dish out some pain with the trigger, and still hits well against models with Brilliance. Actually, if we can count Samurai as beater, then Illuminated definitely count as such as - if the target has Brilliance, they hit hardest in the faction. Finally, Ama no Zako is a weird case - she has the best (default) damage in the faction, Flight and speed, but her Ml5 and needing suits for almost everything... Definitely not for everyone. I never thought about using Burt Jebsen in the faction, but this is a nice idea - two cheaper beaters sounds like a great idea, I will probably test-run Graves + Lone Swordsman now
  11. I wonder if Wyrd intentionally try to avoid giving us many low-cost minions - with the access to Fast and Recalled Training, spam/alpha strike lists similar to RatJoy Viks could easily emerge and be super annoying at the very least. On the other hand, we are now gaining three new minions with a cost of 5: Not the cheapest, but cheap-ish nonetheless. We now have ten minions with cost of five - the most out of all factions. I think only Neverborn and Ressurrections have access to so many lower-end minions (in which those are mostly 3 and 4 ss though). Also the power creep does not seem present for most models. The Cyclops, Serena and something else I don't remember are pretty strong, though.
  12. Where is the "Like twice" or "Giga-like" button? Also @Da Git, thrown Smoke Bombs, now THAT is rad
  13. I would mostly prefer the following things I found necessary to flesh out my favorite lists: - Armor penetration! Seriously, even with all the + flips and focus I can only shrug helplessly when facing a heavily armored crew most of the time; - A cheap Last Blossom Enforcer so I can take Smoke & Shadows with something other than Yamaziko for once; - Another, Ten-Thunders only Darkened model! This might not be must-have, but still the thought of either a named character under the infuence of Brilliance, or an evolved/different utility form of Brilliance addicts makes me giggle like a schoolgirl. And certainly, a 3ss model would be great... (Edit: But maybe not balanced )
  14. The obvious one here is - yes, you really should go for Neverborn for lots of damage and speed, or Guild if you prefer doing lots of damage from range mostly. Outside of Shenlong for plus flips you have: The great Recalled Training, there are models with + flips on attacks like Katanaka snipers, Izamu the Armor (or was it on damage with him?), the gatling guns of Fuhatsu and the Samurai, etc.; some models can focus once for Focus+2, the Emissary can give focus to friendlies (once per game I think?), Toshiro has a +Melee aura for Minions and for a (0) discards a scheme marker to give friendly Minions Focus+1, Kang's aura gives +attack (and damage?) vs. constructs and undead, Misaki has + flips from Stalking Bisento, Mei Feng has + flips against models on Fire, Obsidian Oni only have + to damage vs burning targets, Huggy and Illuminated have + to attach vs targets with Brilliance, Black Sheep models (McGabe, Sidir, Master Queeg) can take the Promises upgrade to give friendly models with upgrades + to melee and wp duels; if a model with (0ss) Hidden Agenda hits an enemy friendly Oiran in LoS gain Fast and Focus... I probably am missing some things. Oh, yeah: Yan Lo's 2AP teleport AoE attack has + to attack and damage, Asami can give Focus+2 to minion and Oni models, Yu gains Focus+1 on successful bursts... The above list is how the low min and mid damage of the faction is balanced, or rather what dictated that the average min and mid damage of faction should be on the lower side. Some other things you will be missing out on is all sorts of shooting options that you will probably feel lacking in Neverborn after Ten Thunders as well as access to weird combinations. In Thunders you can take a Dawn Serpent with McGabe and give it's Wk6 Flight two activations with Nimble and maybe fast. In Thunders your Toshiro can kill the Peasant that was just summoned to raise an Ashigaru and (0) give Focus+1 by discarding the scheme marker to both your snipers. In Thunders Lynch can gather all the aces from flipping through the whole deck with Samurai and/or Ten Thunders brothers (free defensive, more + flips!) and then blast with Final Debt for up to 12 damage because you have the tools to position him for straight-up murder. In Thunders your snipers and archers can shoot from behind two - flips with a + against the enemy undead and constructs before the close-up beatdown comes while the pieces of scrap from the Mechanized Porkchop are raised as Komainu. Not to mention crazy prosti***es, ninjas and demons spawning from your Clockwork Traps. Or Yan Lo cheating soulstones as f*** by having Terracotta Warriors swap his Chi upgrades for standard ones, then alpha-striking with Recalled Training and Hunpo Assault -twice- because he got Fast from say, Chiaki, or Yu. Regardless, just forget about all of the above. If you never thought about many or all of them, then Thunders with it's elusively synergized (for the one playing them as well) tactics and tricks are not for you anyway
  15. To answer the question posed as a title for this thread: Play Ten Thunders because you enjoy the faction. Play Ten Thunders because you like the look and/or feel of (most of) the models. Play Ten Thunders because you enjoy having a great deal of pushes, healing, condition removal and flips. Finally, play Ten Thunders only if the above is at least mostly true. It is better to take a rest from Thunders if don't enjoy your games with them anymore, or if you are feeling more extreme - it's better to outright switch factions. Regardless, all the decisions are yours. For me the process worked the other way around - when starting I picked my first box only based on the artstyle. I was choosing between Lynch, Misaki and Yan Lo with a consideration for Pandora (Sorrows!) in this order. I picked Lynch after learning that I can expand into Thunders later if I want to. However, I really liked the Neverborn look and feel so I stuck to them for quite a while. It wasn't until a guy decided to sell his McGabe, Fuhatsu and Samurai that I remembered how much I liked the faction. McGabe did not click with me, but Fuhatsu and the Samurai did - crazy-silly gun-toting card-flipping action. Then I looked at the other Masters and models and upgrades and I -knew- this was the faction. After that my Thunders collection quickly became even bigger then the Neverborn one and I gradually lost interest in playing as anything other than Thunders, even going so far as to stop playing my favorite Master, Lucius. With Thunders I find that I am having fun almost always, regardless of winning or losing - usually whatever I do with them feels just right and so I don't get stressed when playing them. Of course, having a positive attitude, a change of scenery (opponents/crews), and/or a short rest from burn-out always help as well