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Leoneth

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About Leoneth

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  1. I would very much like to see the model get 1 for into the furnace, but I think that the idea is that he is meant to be a beat stick that Tara drops on the enemy and then buries a model in later turns when he runs into something too sticky or scary(or he just needs a quick heal up). Keep in mind, he can get fast from Tara and be put into position for maximum effect fairly easy so it's not hard to see him charge a model, punch it twice and then om nom something else to heal up. His other 1 action and 0 do not require him to be the one that buried a model and give him some further utility in a bury crew. Outside of Tara, I agree that he's probably pretty clunky, but honestly I have no idea how you'd change that or even why you'd care to. Our other masters have plenty of good beaters and this is not really a model they need. In my Tara test games, he seems to fill his role admirably as long as you don't overcommit him. Games usually go with him hitting a flank at end of turn one or two and punching something to death or near death. The opponent retaliates, he buries something to heal then does aoe horror duel and continues the punch train. If things get overwhelming, Tara just boops him out of there and you repeat. As with any low df model that relies on heals to stay alive, he's vulnerable to just getting full to zero'd by heavy hitters but having a weakness doesn't make him bad and Tara's positioning games allow you to avoid that sort of thing as long as you're careful with your engagements.
  2. I got to test this model a bit before the update and I think it would be perfectly competitive even without mood swings, just based on the fact that it's a combination of unstoppable scheme runner, annoying tarpit model, and scary beat stick. Add on the fact that it can now be obeyed so even activated models aren't safe, and it seems perfectly fine to me. I will probably never use his mood swing ability as is unless I'm in a corner case scenario where I'm obeying him to hit an activated model and there's nothing I'd rather stab instead but I don't think that's necessarily a bad thing. Now if they made it a tactical action.... That being said, I'm looking forward to taking him in our various obey crews now for the sheer murdery goodness we can unleash.
  3. I haven't gotten to test this model yet, so I can't comment too much usefulness on the topic. However, survivalist, no charging hamelin+ Benny + nyx or A&D + this, schemers and the rat engine sounds hilariously npi in regards to the scheme pool. With eliminate the leadership so common these days, this pretty much ensures they'll never get that third point even if you keep dumping stolen for more rats. Benny and rat kings eat up all their important scheme markers, and anything that requires putting conditions on models is just noped off the board.
  4. I get where you're coming from but you're comparing this to a master model who's major gimmick is summoning ikiryo(which I have my own thoughts on but that's neither here nor there). That being said, I don't think that a rat for a card is very exciting outside of a Hamelin crew and I think it's... Ok in Hamelin. In a Hamelin list, I think he seems perfectly fine but this ability would be more gravy with unused cards than something I take him for. To make him worthwhile outside of Hamelin crews, I would say he would need a combination of ignoring the hamelins pets rule for rats he summons plus a way to generate rats without having to be hit by enemies(which they will never do if they're scared about scheme safety). Perhaps just add catch and release to his melee attack(which specifies it has to hit an enemy model so avoids t1 shenanigans) and "rats summoned this way ignore the hamelins pets ability" to that and sack o rats. I've not gotten to try him outside of a hamelins list yet(which he is terrifying in btw), but I think something like this would be way appealing in a Parker crew and perhaps even others with a few changes.
  5. First off, I'm in love with this model. It brings a lot of utility to outcasts that I feel they have been sorely lacking. I love that we get a lure in the most outcast manner possible and I enjoy the scheme marker manipulation we've seen for the faction in this wave. I'm really looking forward to testing this and getting some batreps reported. And for those asking about shafted, it should only ever trigger once regardless of the number of scheme markers they end in base with. In fact, if you take it as written, if they end in base contact with two markers, it shouldn't trigger imo because 2 != 1. Hopefully no one would seriously take that line of logic with the wording in a real game, though. Clearing this up seems easy enough. Just add "or more" to the scheme markers if they want it to be clear that it triggers regardless of how many markers they touch and "for each friendly scheme marker they're in base contact with," after the damage if they want every marker to damage the model.
  6. I get why it's a bandit but as with most Hamelin centric themes, it really does not appear to have much synergy outside of a Hamelin list. I could see an argument for bringing this with say an obedient wretch or a rat catcher in other crews if it weren't for the change to malifaux rats. However, with the much needed change, there really doesn't seem to be any appeal outside of a Hamelin crew. However, I love this with Hamelin on paper, and I think she gives him and the outcasts some much needed scheme manipulation shenanigans outside of Parker barrows lists(who I find doesn't get to do it as much as I'd like anyway). Looking forward to play testing this later. P.S. more nihilism, get wrecked scheme pool!
  7. Hey all, as the name says, I'm looking for a few of the old metal puppet wars limited release models. I'm looking for the following three in metal only: Pokey vik Lucius Hooded rider I'm willing to negotiate prices and work something out. I'm located in the us but willing to pay international shipping if more than one model is included in the trade. I do have access to the regular release line for malifaux and can get pretty much any regular release item for you as a trade if needed. Thank you for your interest, -Leo
  8. California, Usa based. Willing to pay international shipping. Want: Metal puppet wars LE(pokey vik, Lucius, hooded rider) Alt stat cards(any that people don't want) Black Friday barbaros Black Friday Dr. Dufresne Have: $$ Currently in print malifaux(new in box) Rusty alice (on sprue) Dark carnival(built, some messy gluing to the mannequin with a hammer) Tortoise and hare box(new, shrink wrap removed to check contents) 40k(grey knights, Tyranids, dark vengeance with bonus model, deathsorm and stormclaw campaign boxes. Two LE space marine captains. Mostly assembled. Very little painted. Some items still in box or on sprues) Pictures available upon request. Make an offer
  9. yes, you absolutely should. The stories are fantastic and well written and really flesh out the characters and the world of malifaux in general. However, as far as I know, all stories are set post-second breach era. The only mention of the black powder wars that I know of is in the main rulebook where the timeline overview covers the wars existance and it's outcome. I personally would love some pre-malifaux and pre-second breach stories, maybe in book form if the world and lore become popular enough to warrant publishing such a thing.
  10. As far as public demo Misaki goes, I haven't played her yet myself but I played against her with a public demo smoke and shadows bomb and it was nuts. Turn two and my crew is all stuck engaged with misdirection Misaki and three minions, scoring him three points and tying me up. I eventually wiped all of it, but in the meantime I was losing out on interference points. I think most of the craziness was from my lack of knowledge of misakis capabilities. In future games, I plan to spread out significantly more. I'm sure it's pretty dang hard to deny a Misaki 3 points from public demo but at least then I can just accept shell get it and keep moving everything else towards my own plans.
  11. I can give an opinion on one of those questions. Tara likes center of board schemes and strats. Extraction, and turf war are great for her(but I'd contend with Hamelin for these personally depending on schemes), and she likes schemes like inspect the ruins, convict labor and show of force. With Tara's ability to run up to the center line and bomb the enemy with a big beater turn one, she can make a really strong presence in the opponent's line and put them on the back foot for getting into range of those schemes while scoring them herself. Combine that with handing out slow and it can be really hard for the enemy to get up to where they need to be. She can also set up convict labor on her own on turn 2 if she got the center line on turn 1. Drop a marker, move, drop a marker, reactivate, repeat. Tara has always been great at bodyguard. She can pull the bodyguard target out of danger real easy, and if need be, keep it buried until the end of the turn to keep it alive and healthy. She's similarly good at stomping your zone scheme runners with eternal journey, so while she doesn't have a strong advantage with scoring things like covert breakthrough or leave your mark, she's great for wrecking your opponent's plans there's nothing quite as fun as stopping your opponent from having fun. She's also decent at killy schemes through supporting your beater models with fast and quick repositioning. I think the only one that stands out as good for her is hunting party. While she helps with others, there are masters better suited for indiscriminate killing. She might also be nice with marked for death but I think Hamelin and his nonsense obeys is better suited for that. Just my two cents on Tara. Let me know what you guys think.
  12. 10. 11 if they're tormented and someone's got creeping terror. A well placed specialist can get pretty much your entire crew back on their feet for one ap. I've tried out Johan a few times but I'm never really impressed with him for condition removal because I can't rely on having what I need in my hand that one turn I need to heal something. I will take Johan if I expect a lot of nonsense conditions like 10t or arcanists, or if I suspect constructs or tyrants(had a game against dreamer today with Johan in my team and he was a terror but that was with Tara leading). Johan can also remove enemy conditions as well so against a master like shenlong, he has more opportunity to wreck with his condition removal any time it is available even if it's not when you're planning to heal up with a nurse.
  13. Thanks for the heads up. Like I said, I'm sure there's something I'm missing that they saw. I don't claim to be an expert in every interaction or anything. I just wish there had been a way to do it without putting such a hard lock on Levi. That being said, I do recognize the necessity for it and I don't think one master being bad at a scheme is the end of the world for outcasts in tournaments. It's much better than it was with assassinate in the pool.
  14. I like the specialist when I'm going up against factions with a tendency towards horror duels and paralyzed like neverborn/ressurectionists because then I don't have to worry so much if I fail a few. I can just remove them all at once for 1ap and a wound on each model. Also means the nurse can more freely heal up multiple models in a turn and the blast damage in a crew that tends towards clumping people up isn't unwelcome.
  15. I really enjoy nurse + specialist in a jack daw crew but I'm weird like that... Looks like I'm the only one