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hoosiersoulstone

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  1. Looking for a fun-filled winter weekend of Malifaux events located at the Crossroads of America? Then look no further than Indy Storm! We will be running a whole weekend of Malifaux events at Indianapolis' first dedicated miniature gaming convention. There will be prizes, there will be glory, there will be bad things! Register today at https://www.indystorm.net/ 50ss Masters Event: Price:$10 Maximum Players: 16 Start Time: 9am Saturday Feb. 1, 2019 Where: Wyndham Indianapolis (2544 Executive Dr. Indianapolis, IN 46241) Format: 50 Soul Stones TO: Robert Singer Additional Information: This will be a three round, 50ss, Malifaux 3E tournament utilizing Gaining Grounds. If there is a Season 1 of Gaining Grounds available in enough time for the event (end January), the tournament will use those rules, including strategies and schemes. If there is not one available in advance of the tournament, we will be utilizing the Gaining Grounds Season 0 rules from Wyrd. More info TBA, including encounter pools and game variants (if any).
  2. Looking for a fun-filled winter weekend of Malifaux events located at the Crossroads of America? Then look no further than Indy Storm! We will be running a whole weekend of Malifaux events at Indianapolis' first dedicated miniature gaming convention. There will be prizes, there will be glory, there will be bad things! Register today at https://www.indystorm.net/ Henchman Hardcore: Price:$5 Maximum Players: 16 Start Time: 9am Sunday, February 2nd, 2019 Where: Wyndham Indianapolis (2544 Executive Dr. Indianapolis, IN 46241) Format: Henchman Hardcore; 30 Soul Stones TO: Robert Singer Rounds: 5 Additional Information: Henchman Hardcore Henchman Hardcore is different from standard Malifaux in the following ways: • Encounter Size is 30 Soulstones. • Round Time Limit is 30 minutes. • Only Henchmen can be chosen as a Crew’s Leader. • A Leader's Cost is not treated as 0 when hiring. • A Crew’s Soulstone Pool can never exceed 3 (any excess Soulstones are discarded). • Player's have a maximum hand size of 4. • Player Crews must contain exactly 4 models and are fixed for the event, and thus cannot change between games. • Leaders have an Action limit of 2 instead of 3. • Models cannot be Summoned. If a model would be Summoned, the Summon effect is ignored. • The Helping Hand ability listed on Effigy models is ignored. • VP from Strategies may be scored during Turn 1. • Encounters are predetermined as follows: Deployment: Wedge Strategy: Plant Explosives Schemes: Vendetta & Assassinate Strategy & Scheme descriptions below for reference: Strategy: Plant Explosives After Deployment, starting with the player with Initiative, each player alternates placing Explosives Tokens on their deployed models until each player has placed a total of five Explosives Tokens on their models. Minions can have a maximum of one Explosive Token placed on them, while non-Minions can have a maximum of two Explosive Tokens placed on them. A model with one or more Explosives Tokens can take the Interact Action to discard an Explosives Token and Drop a Strategy Marker into base contact with itself on the enemy Table Half. Strategy Markers cannot be Dropped within 6" of another friendly Strategy Marker. This Action cannot be taken if a Marker cannot be Dropped this way. A model in base contact with a Strategy Marker can take the Interact Action to discard the Strategy Marker and gain an Explosives Token. If a model with one or more Explosives Tokens is killed, an enemy model within 3" of the killed model may gain the killed model’s Explosives Tokens. Otherwise, they are discarded. At the end of each Turn, a Crew gains 1 VP if there are more Strategy Markers on the opponent’s table half than this Crew has earned VP from this Strategy. Strategy Markers on the centerline count as being on both table halves. Deployment: Wedge Schemes: Assassinate Reveal: At the end of the Turn, if the enemy Leader is in play and has half its maximum Health or less, you may reveal this Scheme to gain 1 VP. End: At the end of the game, if the enemy Leader is not in play, gain 1 VP. Vendetta At the beginning of the game, secretly choose a friendly non-Totem model and an enemy non-Leader model with equal or higher Cost. Reveal: At the end of the friendly model’s Activation, if it successfully dealt damage to the secretly chosen enemy model and the enemy model has half its maximum Health or less (but is still in play), you may reveal this Scheme to gain 1 VP. End: At the end of the game, if the friendly model is in play and the enemy model is not, gain 1 VP.
  3. Looking for a fun-filled winter weekend of Malifaux events located at the Crossroads of America? Then look no further than Indy Storm! We will be running a whole weekend of Malifaux events at Indianapolis' first dedicated miniature gaming convention. There will be prizes, there will be glory, there will be bad things! Register today at https://www.indystorm.net/ All Out Brawl: Price $5 Max Players: 16 Start Time: 7PM Friday January 31 Where: Wyndham Indianapolis (2544 Executive Dr. Indianapolis, IN 46241) Format: 1 Enforcer, 1 Upgrade TO: Robert Singer Rounds: 3 The All Out Brawl is an arena deathmatch where players take their favorite Enforcers and wreak as much mayhem as possible! This is a great format to use if you have spent all day playing competitively and your group is looking for something more laid back for the evening. It is also a great way to spend an afternoon if you want something different. This format is best played with between 4 and 8 participants; if your group has more people than this, you may want to consider breaking up into multiple All Out Brawls which are played simultaneously. Rules All Out Brawl is a game mode for 4-8 players and differs from standard Malifaux in the following ways: • Players may choose any one non-Master, non-Henchman with Cost 10 or less as their Leader. No other models are hired. • Players may deploy their model anywhere not within 6" of another model (in a random order). • Leaders have an Action limit of 2 instead of 3. • Players have a maximum hand size of 3. • Models cannot be Buried. If a model would be Buried, it instead suffers 2 irreducible damage. • Each player flips for Initiative. When determining Initiative, the player with the highest Initiative is first, then the second highest, and so on. When Activating, play proceeds in this same order. • When a player would Activate a model, if they have no models in play, they may summon their Leader within 6" of a random table edge. Their Leader then gains Slow. • Models cannot be Summoned from any effect other than the above effect, if a model would be Summoned, the Summon effect is ignored. • Instead of using Schemes and Strategies, players may gain/lose VP in any of the following ways: - After a model is killed, the Crew controlling the model that killed it gains 2 VP. - At the end of a model's Activation, its controller gains 1 VP for each model damaged during that Activation. - During the End Phase, a Crew gains 1 VP if it has any models within 6" of the Centerpoint.
  4. Season's greetings Wyrdos! With December (month not Tyrant) on the horizon, it felt like a good time to get together for a Malifaux event with some holiday twists! There will be holiday snacks (cookies, cake, drinks) available all day, and you are encouraged to wear your ugliest holiday garb. In addition, the entry fee for the event will be unique! In lieu of a traditional cash entry, each player will be responsible for providing a gift wrapped package of Malifaux models or a Malifaux kit to be added to Krampus's sack for a good old fashioned White Elephant gift exchange! Models/kits do not have to be NIB, but must be unpainted. If you would like to enter an assembled model or group of models, that is fine, but the models must be unpainted and assembled to a decent standard. If you are unsure about the quality, don't use it and go with something else. Models unassembled on sprues are also allowed. All models should be provided with appropriate bases and must be gift wrapped. There is no limit to the MSRP ceiling for your entry fee, but the floor is a model worth $10.00 or more. Where: Sinclair Games When: Saturday December 14, 2019 Registration: 11:00 – 11:30 Registration starts @ 11am Cards Flip @ 11:30am Round 1: 11:30am – 1:30pm Round 2: 1:45pm – 3:45pm Meal Break: 3:45pm - 4:45pm Round 3: 4:45pm-6:45pm Game Format: 50 Soulstones, Fixed Faction, Too Many Secrets Player packets will be available during registration. Player packets will include a scoring sheets outlining the Strategy & Schemes for each round. Players will mark their chosen Schemes and relevant choices for said Schemes on the sheet. Games will go until end of turn 5. This event has 10 slots available on a first-come, first-served basis. All information pertaining to scoring and other rules for Gaining Grounds events may be found in the Gaining Grounds 2019 Season Zero document on Wyrd’s website: https://www.wyrd-games.net/resources These rules will be followed! There will be prizes for the following: 1st, 2nd, & 3rd Place As well as the White Elephant gift exchange! Round Encounters: Round One: Deployment: Flank Strategy: Turf War Schemes: Breakthrough, Power Ritual, Outflank, Claim Jump, Assassinate Round Two: Deployment: Standard Strategy: Plant Explosives Schemes: Detonate Charges, Search the Ruins, Hold Up Their Forces, Deliver a Message,Vendetta Round Three: Deployment: Wedge Strategy: Corrupted Idols Schemes: Harness the Leyline, Dig Their Graves, Take Prisoner, Outflank, Claim Jump
  5. Hello Wyrdos! Indy Wyrdos & Sinclair Games is proud to present Slam at the Ram 2019! This will be an all-day, 3 round, Malifaux 3rd Edition (M3E) 50ss tournament at Indy’s very own The RAM Restaurant & Brewery located at 140 Illinois St, Indianapolis, IN 46225. Come out and enjoy a fun, competitive day of great Malifaux, great beer, and great food! This event will have a $20.00 registration fee payable to the T.O. on day of the event to help contribute towards prize support and room rental. This event has 16 slots available on a first-come, first-served basis. If you are planning to attend this event, in addition to selecting “Going” or "Interested" on the Facebook event, please also indicate your attendance with a comment on the discussion section of the Facebook Event Page (https://www.facebook.com/events/2434117700200790/). The RAM Restaurant & Brewery is being kind enough to give us the space for the whole day under the stipulation that all participants eat their meals during the breaks at the restaurant. If you are signing up to participate in this event, then this stipulation is non-negotiable. The RAM offers a wide variety of excellent food and beer, so you won’t regret it! Snacks and drinks are also available for purchase at the RAM throughout the event. Due to the nature of the venue, this is a 21+ ONLY event. The Details: Registration: 10:30am Round 1: 11:00am – 1:00pm Round 2: 1:30pm – 3:30pm Meal Break: 3:30pm - 5:00pm Round 3: 5:00pm- 7:00pm Awards/Breakdown: 7:30 pm-8:30 pm Crew Pool: 50 Soulstones, single declared faction, no Dead Man's Hand All information pertaining to M3E Encounters, Strategies, and Schemes can be found beginning on page 40 of the M3E Rules Manual. Aside from changes to M3E encounters and basic rules, the tournament will operate like a Gaining Grounds event, the rules of which may be found in the Gaining Grounds 2018 document on Wyrd’s website: https://www.wyrd-games.net/resources Tables will be preset with terrain along with a layout guide indicating where each piece should be and the traits of each terrain piece. This is intended to provide fairness and clarity regarding each board for all players and to increase time for actual play during the 2-hour rounds. These rules will be followed! There will be prizes for the following: 1st Place 2nd Place 3rd Place Last Place Best Appearance Finally, we will have a Joker Flip Raffle. Registration gets you one ticket, each subsequent Red or Black Joker flip in your games will earn you an additional ticket (reported with scores at the end of each round). The raffle drawings will occur after all other prizes/awards have been given out. If you win one of the aforementioned awards, you will no longer be eligible for the Joker Flip Raffle. Round Encounters: Round One: Deployment: Wedge Strategy: Reckoning Schemes: Harness the Leyline, Dig Their Graves, Take Prisoner, Assassinate, Vendetta Round Two: Deployment: Corner Strategy: Turf War Schemes: Search the Ruins, Hold Up Their Forces, Power Ritual, Deliver A Message, Claim Jump Round Three: Deployment: Flank Strategy: Plant Explosives Schemes: Breakthrough, Search the Ruins, Detonate Charges, Outflank, Vendetta
  6. When can we expect the round encounters for the Tyrant tournament?
  7. In my experience, Hucksters without Trained Ninja are just fine to give you a higher cache. If you play it right, the hucksters should always be hiding and out of LOS near blocking terrain anyway. Otherwise, everything else seems solid. Have you given thought to a Tanuki instead of Ruffian? I find that they provide greater utility for me when I run McCabe.
  8. Hey all, if you are in the Central Indiana area, we will be having regular M3E Demo Nights and Open play at Sinclair Games in Carmel, IN from 6pm-10pm every Thursday in July. Stop by and get a demo or a game with one of our many wonderful players! This is a great opportunity to dive in, learn the new edition, and help us grow our terrific community!
  9. Greetings Wyrdos! Come out and play some games with the Indy Wyrdos community to celebrate the big release of Malifaux Third Edition! Come learn to play the game with some demos and win some raffle prizes! When: Sunday June 30th, 2019 Where: Sinclair Games @ 176 W Carmel Dr, Carmel, IN 46032 Time: 11:00 AM-6:00 PM
  10. Indy Wyrdos Presents: End of Beta M3E Tournament! Let's kickoff spring by celebrating the end the M3E Beta! Where: Sinclair Games (176 W Carmel Dr, Carmel, IN 46032) When: Saturday April 6, 2018 Registration: 11:00 – 11:30 Registration starts @ 11am Cards Flip @ 11:30am Round 1: 11:30am – 1:45pm Round 2: 2:00pm – 4:15pm Meal Break: 4:15pm - 5:15pm Round 3: 5:15pm- 7:30pm Crew Pool: 50 Soulstones, single declared faction, DMH masters allowed. Player packets will be available during registration. Player packets will include a scoring sheets outlining the Strategy & Schemes for each round. Players will mark their chosen Schemes and relevant choices for said Schemes on the sheet. Games will go until end of turn 5. This event has 10 slots available on a first-come, first-served basis. All information pertaining to scoring and other rules for Gaining Grounds events may be found in the Gaining Grounds 2018 document on Wyrd’s website: https://www.wyrd-games.net/resources However, encounters will utilize the Deployments, Strategies, and Schemes for the M3E Beta Rulebook. These rules will be followed! There will be prizes for the following: 1st, 2nd, & 3rd Place Best Appearance As well as random prize drawings! Round Scenarios: Round One: Deployment: Standard Strategy: Plant Explosives Schemes: Harness the Ley Line, Hold Up Their Forces, Take Prisoner, Claim Jump, Vendetta Round Two: Deployment: Wedge Strategy: Reckoning Schemes: Breakthrough, Search the Ruins, Dig Their Graves, Assassinate, Claim Jump Round Three: Deployment: Flank Strategy: Turf War Schemes: Detonate Charges, Search the Ruins, Power Ritual, Outflank, Deliver a Message
  11. Hello Wyrdos! Indy Malifaux & Sinclair Games is proud to present Slam at the Ram 2018! This will be an all-day, 4 round, 50ss Gaining Grounds tournament at Indy’s very own The RAM Restaurant & Brewery located at 140 Illinois St, Indianapolis, IN 46225. Come out and enjoy a fun, competitive day of great Malifaux, great beer, and great food! This event will have a $10.00 registration fee payable to the T.O. on day of the event to help contribute towards prize support. This event has 16 slots available on a first-come, first-served basis. If you are planning to attend this event, in addition to selecting “Going” on the Facebook event, please also indicate your attendance with a comment on the discussion section of the Facebook Event Page (https://www.facebook.com/events/544941929294990/). The RAM Restaurant & Brewery is being kind enough to give us the space for the whole day under the stipulation that all participants eat their meal during the meal break at the restaurant. If you are signing up to participate in this event, then this stipulation is non-negotiable. The RAM offers a wide variety of excellent food and beer, so you won’t regret it! Snacks and drinks are also available for purchase at the RAM throughout the event. Due to the nature of the venue, this is a 21+ ONLY event. The Details:Registration: 10:00amRound 1: 10:30am – 12:30pmRound 2: 1:00pm – 3:00pmMeal Break: 3:00pm - 4:30pmRound 3: 4:30pm- 6:30pmRound 4: 7:00 pm-9:00 pmCrew Pool: 50 Soulstones, single declared factionAll information pertaining to the Strategies & Schemes as well as scoring and other rules for Gaining Grounds events may be found in the Gaining Grounds 2018 document on Wyrd’s website: https://www.wyrd-games.net/resourcesTables will be preset with terrain along with a layout guide indicating where each piece should be for each individual table AND all the properties, details, and minutiae regarding said terrain (i.e. Height, Cover Benefits, Visibility, Severity, etc.). This is intended to provide fairness and clarity regarding each board for all players and to increase time for actual play during the 2-hour rounds. These rules will be followed!There will be prizes for the following:1st Place2nd Place3rd PlaceLast Place Best AppearanceWe will also be having a charity raffle benefiting The Patachou Foundation which serves after school meals to food-insecure kids throughout Indianapolis.100% of the proceeds from raffle ticket sales will go directly to the Patachou Foundation. To participate you may purchase any number of raffle tickets on the day of the event for $5.00 each. The winner of the raffle will receive a usable, playable Malifaux Miniature painted by two-time GenCon Formula P3 Grandmaster Champion Rich Curtiss! All participants who buy raffle tickets for this raffle will be eligible to win, regardless of winning one of the aforementioned awards. Finally, we will have a Joker Flip Raffle. Registration gets you one ticket, each subsequent Red or Black Joker flip in your games will earn you an additional ticket (reported with scores at the end of each round). The raffle drawings will occur after all other prizes/awards have been given out. If you win one of the aforementioned awards, you will no longer be eligible for the Joker Flip Raffle. Round Encounters:Round One:Strategy: InterferenceDeployment: StandardSchemes: Punish the Weak, Covert Breakthrough, Hold Up Their Forces, Inescapable Trap, Public Demonstration Round Two:Strategy: ExtractionDeployment: CloseSchemes: Surround Them, Show of Force, Set Up, Inescapable Trap, Recover Evidence Round Three:Strategy: Public Executions Deployment: StandardSchemes: Eliminate the Leadership, Search the Ruins, Undercover Entourage, Take One For the Team, Public DemonstrationRound Four:Strategy: Symbols of AuthorityDeployment: CornerSchemes: Punish the Weak, Dig Their Graves, Show of Force, Undercover Entourage, Vendetta
  12. Hello Hoosier Wyrdos! Come out and play some friendly games of Malifaux every Thursday evening beginning on July 5 from 6:00 PM to 9:00 PM. New to the game? Play a demo with yours truly, your friendly neighborhood henchman. If you don't have models yet, don't worry, I have several painted crews available for use!Want to try out that new upgrade or Master? Get in a 50 ss game with a friend or someone new!Looking for something different? Try a story encounter! This is a casual recurring event to grow our Malifaux community in Central Indiana. Come join the fun and remember... Bad things happen! *** Please Note: I am available for further demos outside of every Thursday. If you are interested in scheduling something, please feel free to message me! ***
  13. Hey there Wyrdos! Come out to this tournament I am running at the end of the month! Malifaux Gaining Grounds 2018 Tournament- GenCon Primer! When: Saturday July 28, 2018 Where: Sinclair Games 112 W Carmel Dr, Carmel, IN 46032Registration: 11:00 – 11:30 (registration starts @ 11am, cards flip @ 11:30am) Round 1: 11:30am – 1:30pmRound 2: 1:45pm – 3:45pmMeal Break: 3:45pm - 4:30pmRound 3: 4:30pm- 6:30pmCrew Pool: 50 Soulstones, single declared factionPlayer packets will be available during registration. Player packets will include a scoring sheets outlining the Strategy & Schemes for each round. Players will mark their chosen Schemes and relevant choices for said Schemes on the sheet. Games will go until end of turn 5.This event has 12 slots available on a first-come, first-served basis. All information pertaining to the Strategies & Schemes as well as scoring and other rules for Gaining Grounds events may be found in the Gaining Grounds 2018 document on Wyrd’s website: https://www.wyrd-games.net/resourcesThese rules will be followed!There will be prizes for the following:1st Place2nd PlaceBest SportsmanshipBest AppearanceRound Scenarios:Round One:Strategy: OursDeployment: StandardSchemes: Guarded Treasure,Take Prisoner, Show of Force, Dig Their Graves, VendettaRound Two:Strategy: InterferenceDeployment: CloseSchemes: Punish the Weak, Set Up, Hold Up Their Forces, Inescapable Trap, Search the RuinsRound Three:Strategy: Public Executions Deployment: Flank Schemes: Eliminate the Leadership, Show of Force, Undercover Entourage, Take One For the Team, Public Demonstration
  14. Hello Wyrdos! We have a small but growing community of players in Indianapolis and Central Indiana and we are trying to get it to grow even more! If you are in the Indianapolis or Central Indiana area (or just visiting) consider giving us a visit for a Rapid Growth League that is going to begin this week! The league will begin meeting for a league night every Thursday. The first meeting will be Thursday May 31 starting at 6:00 PM at Sinclair Games (112 W Carmel Dr, Carmel, IN 46032). More info below: This will kick off the first week of our second Rapid Growth Malifaux League. Games will start with 35 soul stone crews so that Masters may be taken. Factions must be declared by the start of the first night of the league. I think it will be good to post before the league night which faction you will be utilizing here on the event page or on the Indy Malifaux page. Rapid Growth is an achievement league so there will be plenty of fun to be had for not just painting or winning games but also for doing odd things in the game like playing a game without cheating or going a turn with your hand revealed to your opponent. We will follow the rules and achievements for the official Wyrd Malifaux Rapid Growth Rules with the following exceptions: Weeks 1 & 2 will be 35 ss Weeks 3 & 4 will be 40 ss Week 5-6 and on will be 50 ss Also, I will post a weekly Strategy & Schemes scenario for each week's use to mix things up. These will not be limited to GG 2018 but a combination of current & past GG and basic rule book schemes & strategies. We will meet every week for the league except on June 14, as I will be out of town and cannot organize that week. You may find the Rapid Growth rules on the Wyrd website. Please read through them in anticipation of league night. I will post updated league standings following each league night. Good luck to everyone and remember: Bad Things Happen!
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