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RMK

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Everything posted by RMK

  1. TLDR: Which of the following keywords is most "Take All Comers" when taking primarily in keyword models? Bandit Family Frontier Marshal Foundry M&SU Wastrel - Hesitated to put this on as I understand McCabe is taking a lot of OOK models like Samurai etc. Maybe explorers McCabe only? Syndicate - I know they are new and incomplete Apex I am looking to buy my first M3E crew since I playing heavily back in M2E. I am solely looking for crews with a particular aesthetic that evokes the Wild West or Weird West for me. I think any of the above keywords fit that. I am not much of a player, but I'd like to avoid my 1 win per 6 loss ratio experience in M2E. To do that I am taking some local player's advice and learn a single crew inside and out, then expanding from there. I want competitive crew that can do the majority of strats and schemes while I learn to play the game that still fits in with my hobby aesthetic. Any help or insights would be appreciated.
  2. I backed because I have a deep connection to Ethiopia. I’m all in on Abyssinia, but am considering my backer kit options. I have $390 into the backer kit and am considering doing a double Abyssinia Commander + Kassa + Steel Legion + Executioners + Shirt/Deck. That way I get two Basotho, two Rail Gunner, two Dreadnoughts, two crow runners, and lots of engineers. I don’t think I’ll ever need 4 units of Mehal Sefari though. Second Issue is I am not sure there is even a community that is going to play this game even though Malifaux was/is super popular in my area. So might make sense to focus on something I can sell off if I don’t see any interest in my LGS and or have a split set that can play against itself (ie Aby/Horde). Thoughts? Should I just get another allegiance instead of doubling Aby?
  3. Would be an awesome model edit: When Wyrd is ready can we get a list of the pursuit names in the book basic/advanced? Made me excited for into the bayou last time.
  4. I am facing the same issue. No doubt my group would like to continue the adventures in the north.
  5. Yeah I was in a similar place that KE benefits from the Abyssinia units far more than the reverse.
  6. I think what I am seeing is that KE units have some low AV on their attacks peaking around 6 with most being 5 and lower. That will make them hard to glory if they're taken in an Abyssinian army since they need to be 6 over their opponents stat + flip.
  7. What should Kassa bring from KE to an Abyssinian army? I am totally sold on the big stompy robot squads (Mechanized Infantry and Steel Legion). I pledged a dual commander and I am debating if there is value in choosing KE for the other half of my dual commander. I see Kassa bringing one of each titan squad, two steel legion, or three mechanized infantry being powerful choices, but if I run her as Abyssinia I can bring in 25 scrip of KE and I'm not seeing what value they bring to Abyssinia. Part of me says get the Cult as the second army and still have all my stompy robots and an Malifaux faction for a totally different feel. Are you planning on bringing KE units to an Aby army?
  8. @Retnab. I'd be interested in that as well.
  9. Ultimately it'll be up to TOs to determine how they want to run a tourney. Personally I hate playing unpainted grey armies. Takes something away from the game for me.
  10. I thought this game was different than malifaux in that you could declare all applicable triggers. E.g. With one tome you could declare both.
  11. $85 just for the main 40k rulebook. Plus codexes, dataslates, and additional rulebooks (e.g. death from the skies). I'd say $140 was being generous.
  12. Do twisted horrors seem a little meh when compared to warped to anyone else? Warped have: better armor (if unactivated), defense, mobility, and melee Twisted have: 25% chance of getting a reinforcement token when a squad dies, a str 2 ranged attack (average), and are 1 scrip cheaper
  13. What would you choose as your one addon to a commander pledge? And why? Abyssinia: Either the Mechanized Infantry or Steel Legion. For the big stompy mech feel. Cult: ECB Black Ops, they are super characterful.
  14. They don't get to out activate you. If I have 8 activations and you have 9 by successfully passing once during the turn I have 9 and you have 9.
  15. I think the ability to pass activations by discarding cards is likely to be a very tactical/playing the player aspect to the game. Since it is likely that Abyssinia is outnumbered as a faction, it is likely they could make better use of this mechanic than anyone. My premise is that Abyssinia would look to get up in VP early and pass activations to diminish the opponent from fully utilizing their numerical advantage. When can you see yourself passing an activation at the expense of a card?
  16. Akai that's interesting. Might be an option!
  17. Adjuncts are the reason why one would not want to do this from a gameplay standpoint. As far as scenic basing with plugs: it's possible just looks worse.
  18. Gotcha: the Board state argument. Certainly a tournament pack ala gaining grounds would cover what would be allowed. Personally plug bases limit what I normally do for basing, but if we can't play with our toys in tournaments...
  19. I am wondering if there is a gameplay reason that we could not cut the models off the plug bases and model them on 80mm or 120mm dioramas (as a fire team). We could use wound trackers to mark remaining wounds, couldn't we?
  20. Those instructions are great. I think it is enough to get me started. I wish there were some videos of gameplay so I can see how it's done but it's really new so that is understandable. Thank you again Mason.
  21. Any chance we can get a walk through of how a fatemaster would run a session on this? I'm considering taking the plunge on being a fatemaster despite not yet playing through as a fated yet. ? I need all the hand holding I can get.
  22. Not to be greedy but can the advanced pursuits be shared?
  23. Any chance at getting a list of pursuits? For science of course.
  24. I had to check. Looks like I can?
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