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Saduhem

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Everything posted by Saduhem

  1. I need this in my life now. Pretty please?
  2. Nathan Caroland posted a little about it a few weeks ago. I believe it was for the Black Friday announcement. Anyway, he acknowledged the delay and seemed extremely disappointed himself about the reason. As to why, it doesn't really matter. Wyrd wants to sell us product more than we want to buy it! Disclosing any additional information would just lead to pointing fingers, speculation, and shattered hopes if whatever outcome we hypothesize with the info doesn't realize.
  3. Some of the best art we've ever had. Can we get the name of the artist?
  4. Seems like a great solution and looks fantastic! Thanks!
  5. Barbaros for the extra lures and whacking your own guys forward with auto "Shove Aside". The Stat 7 challenge is pretty amazing too.
  6. @Maniacal_cackle Congratulations! I liked the sneaky Crooligan murder surprise :}
  7. I really stand by the fact that it isn't so black and white. You'll get dud turns with bad intuition cards. The Whisper will give you, on some turns, 1 health back. GST will give you, on every Turn, 2 health back. Again, not saying it should always be one way or the other, but having GST on Jack alone can have the preventative effect of 20 stones as people just won't bother attacking Jack knowing that, if they even hit by winning both terrifying and the flip, 2 successful attacks are guaranteed to be erased every turn.
  8. I'm not entirely sure about this whole Guild thing. Dashel, Hoffman, Lucius, and Nellie (In that order) are really good. Haven't most (or all) of these been played in the Vassal World Cup too? Not every faction can claim such representation.
  9. As much as I know Plaag is a great player, I don't think that taking one upgrade over the other is such a black/white matter. If I'm taking two hanged, they're both getting GST, so Jack is getting the whisper regardless. Jack's not always going to kill a model a turn, and if you're dealing with ping damage, GST is probably going to net you more value. It's not simply "Take GST until you Git Gud"
  10. Of course! My remarks were more about, unfortunately, many tricks in the tactica not being feasible. Again, I started a similar thread a looong time ago and it's very useful for new players to see all the nice interactions. I was merely commenting on the fact that, on the table and in the current state of the game, these tricks don't come into play. Additionally, I think my hope is that future errata promote this kind of fun stuff that's not very used, while maybe removing some of the negative player experience that one has against Jack. In essence, if you lose with Jack, chances are your opponent was prepared. If you win with Jack, your opponent just had the most miserable game in recent memory. In a sense, you lose either way!
  11. True, but having 1 center based scheme isn't enough, at least for me, to warrant bringing Jack Daw, especially when 2 strategies are just plain bad, 2 factions are his absolute bane, and there are multiple keywords he just can't handle. Again, my point wasn't that Jack isn't good, on the contrary. To refine the points: Jack needs a very specific pool and needs to avoid certain matchups (Which is fine) There are lots of tricks the keyword can pull off but you will not realistically use, in part due to some models just not being worth hiring This is also my very personal and humble opinion, it could be that at a much higher level people play Jack all the time.
  12. So that's exactly it. GG1 really likes elite crews with models that can stay alive. That usually means that you'll bring Daw, Montresor, 1-2 Hanged, maybe 1-2 guilty. Jaakuna can show up too. The rest is going to be versatile, likely heals too. So you'll never get the "combos" with the drowned pulling people towards Jaakuna while her aura gives out staggered due to the crooked man. You're not going to have the Dead Outlaw putting up his aura and pushing models with scheme marker drops, perhaps while the crooked man gets a crow on Malifaux Mining Law. You're never really going to pull off "At Gunpoint" near an enemy marker. Also, while Public Enemies is fine, half the movement tricks aren't really helping with Corrupted Leylines. A good opponent is going to quickly take out at least 1 hanged early, so Symbols of authority is a no-no. Even if they didn't take care of the Hanged, it would still be hard. Recover evidence is alright if you can spam lures between Jaakuna and Montresor's Cursed to Watch... I guess.. Scheme-wise, only the killy ones are even worth consideration + claim jump. That's more a GG1 issue than a Tormented issue, but it further reduces the likelihood of hiring some of the cool synergy models. So, to re-iterate the point, there's a ton of synergies within keyword, but you're really just going to take Daw in pools that require killing and not spreading out (And only if you're not expecting specific factions or keywords). So no fancy interactions like the ones mentioned above. Heck, half the keyword isn't going to get hired period.
  13. Jack is one of my favorite masters but, after ~40 games in beta alone, and many more since then, there are a few unfortunate downsides, at least in my opinion: Jack is absolutely terrifying against people who are still new-ish to the game. Jack is easy to tech against (And don't even consider declaring him vs Bayou or Ten Thunders). This creates a situation where you don't want to use him against new players, but you'll get teched against vs experienced players, especially if they're part of your meta and they expect Daw to begin with. Black Blood, Burning, Vengeance, Penetrating Stench, Ruthless, Poison, Unmade, Entropy, Stealth, Shockwaves, Misery, Stunned, Armor, any many more crew specific mechanics really, really hurt Jack. He's just not safe to declare unless you have some idea of what's coming. Many models don't really see play. You need to have an incredibly good reason to hire a Crooked Man, a Drowned, or a Dead Outlaw. A bone pile/sloth will usually be better hires overall. Healing is really good for Tormented. Condition removal is almost mandatory vs some Keywords. Tormented have a limited pool in which they're effective. Tormented are capable of a ridiculous amount of tricks (I started one of the first threads about it after Beta), but the game has evolved in a direction that doesn't really promote their use. This is especially true in GG1. So, to be clear, Jack is still very good in specific pools, but half of the cool tricks the crew can pull off are not really going to be used. I'm hoping for a couple of tweaks to the underused models in the future. In fact, I hope that the keyword can shift a bit more away from forcing discards (I wish the guilty didn't have that bonus action) and take more advantage of the really cool synergies it can pull off. Not that discarding isn't good (It's amazing!), it's just that I'd like to win a game with Daw without my opponent having the worst time of their life. It's a curse that one of my favorite keywords involves only one player at the table having fun, one way or the other.
  14. If a Hanged can get to any of your guys, Levi should be able to get to a Hanged. Attacking with double positives should make that easy. If your have the chance of getting one in melee with Levi you can do 6 damage with the first attack, so that a second/third would guarantee a Kill.
  15. Why wasn't Leveticus taking out 1 hanged every turn? His whole thing is to do almost guaranteed 8 irreducible damage to a model every turn. Levi is a Hanged's worst nightmare with WP 7, Irreducible damage, and a longer range than they can Jump. If he gets to hit them in melee it's even worse! What models was he taking out instead?
  16. Agreed on so many points. Redchapel is definitely not as terrible as people say. It's just the people that say it are very vocal. Lures are crazy good in GG1. A single lure from a belle can deny Claim Jump, Breakthrough, Corrupted Leylines, or Hidden Martyrs. In one of my recent-ish games I had the Rider carry a Belle forward, who lured Benny (The Lodestone Carrier) past a chokepoint, and had the Emissary put a wall behind him. After that, Lenny was just kept in Sybelle's company behind a corner, who then passed her off to a Belle, never a single point of damage dealt to him, but that denied my opponent all strategy points. Not killing is extremely powerful in Corrupted Leylines. Sybelle also generated a ton of Focused and Pounces that game. So much for being useless. I didn't really need the rider or the Emissary either. I could have just have had the models lure each other up. The Belles are really tough for their cost, and disguised is amazing. Sure, if you're talking about playing top table in the most competitive meta possible, maybe you're not going to bring home first place by playing nothing but Redchapel. But if that's what we're talking about, then you really only get to pick between 4-6 choices. Anything compared to a min-maxed Colette/Dashel/Sandeep/Hoffman/Shenlong crew is not going to look "competitive". There are sooo many ways of playing Malifaux and one of the most fun parts of it is the experimentation.
  17. When I play Jack vs Outcast I hate seeing Hans. Ruthless, range, and potential staggered are all things that can lead to very dead Hanged. A staggered Hanged/Crooked Man/Drowned is Mv 2... Ugh. Try to keep Hans against terrain and bear a model so that a Hanged couldn't place in base contact with it. Don't use Levi to hit Jack, but feel free to melt down anything else. Those 1 damage pings from Unmade and Entropy are a nightmare since it goes around Jack's defensive tech and doesn't care for the Hanged's incorporeal. Be mindful of the big jumps Jack and the Hanged can take on mask triggers. All in all, I wouldn't take Jack vs Leveticus if I knew the masters in advance. If the Scheme/Strat pool requires spreading out, just do that and don't play the bubble game. Tormented can't really keep up. Shoot in the bubble all you want though, Jack doesn't like that so much :}
  18. That's a pretty solid VS list! You can switch out the student and/or an undergrad for anything depending on the pool.
  19. I really wanted them to be tweaked a bit more in Beta. Maybe a future errata will make them more appealing.
  20. Crooked men are Mv 4 and melt like butter. They wouldn't make a difference in my opinion. Even in Tormented they're a tough sell. I wish they were a tiny bit better. For the rest of the advice: If you can summon anything, summon Goryo or Shikome. The rest isn't worth it unless you REALLY don't have the cards. Don't bring in Mv 4 Drowned that are just going to be ignored. Turn 2 and beyond try to get 2 activations out of Ikiryo if possible. Ideally you want her to activate, die, resummon, reactivate. So Activate Kirai after Ikiryo if possible. Archie you can use for scheming, but he's not going to be killing anything. The only thing he's ok against is conditions, he's pretty bad vs any form of defensive tech. If I were playing Colette, I'd Presto-Chango him into the Duet and take him out fast and negate any use the Crooligans would ever have. Df/Wp 4 is going to hurt vs 6 and 7 stats. If it weren't for the Crooligans, I'd actually just ignore the guy as he's not really a threat.
  21. If it makes any difference, Neverborn tend to take the shape of what make people freak out, so no children were harmed in the process :} I understand it might still be unsettling for some folks. Especially with promotional and nightmare models, I'm glad that Wyrd is a bit less mainstream and "Dares" a bit more (Look at that title!). I'm grabbing both for sure!
  22. Regardless of how it goes, please post back with a recap or maybe some impressions!
  23. I've almost entirely stopped playing Molly in GG1. She's what I use to demo sometimes because you can play her without murdering a new player's models and show that killing isn't the only way to score points. Actually playing a lot more Outcasts instead of Ressers recently. Stuff needs to stay alive to score (mostly) in GG1 and Elite crews tend to perform better that what Forgotten can offer. The Archie nerf just kinda put the nail in the coffin for me. For now at least. Maybe I'll get her back on the table with GG2.
  24. I think the whole Idea is to have Colette fling key models straight in the mouth of Mecharachnid and the Duet turn 1-2. Not much you can do after that. Again, just my humble opinion though :}
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