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About Saduhem

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  1. Dead Rider... in need of a fix?

    Don't have the card in front of me bu pretty sure he needs the suit, the marker, and a decent card. Suit becomes a non issue with riders and no marker is needed for the Mech.
  2. Buying LE " Foil Cards for 30-45$ each

    Updated. Still looking for Molly
  3. Welcome a new team member!

    Is that the Gorgon!?!?!?!?!?? Resser model... NOW! Alyssa, such a great fit for the resident artist!!!! Oh god, that's a gorgon-inspired belle for Seamus. Calling it NOW!!! And god is that some of the best art I've seen! We're going beyond Wizards of The Coast here!
  4. Buying LE " Foil Cards for 30-45$ each

    Updated again. Several acquired. Molly's price upped.
  5. Rate our Masters

    I still stand by the fact that, if I need to abuse of -2 wp, then he might be worth considering. For everything else, there is someone better. His 1 ap teleport is outclassed by an 1 ap charge that offers you 2 highly accurate attacks AND the same movement AND with no further limitation on interact actions. With the 0 you can move further or make whatever you killed become an additional scheme marker. His thing is the WP debuff, everything else Reva does much better. You can kill her more easily, but Seamus isn't worth going after in the first place.
  6. Black Joker

    I actually love those "what are the odds!" moments. The idea that 100 arrows raining from the sky won't hurt that colossus over the hill... but there is that tiny crack.. and maybe... just maybe... It also helps the game move away from a plain math exercise.
  7. Reva wrecking face?

    If you're finding good use out of Morty that doesn't sound bad at all! Otherwise you might just want to hire a full AP Rogue Necromancy instead and not pay almost the same amount of Stones on Morty + upgrades. I also think that summoning with Spare parts is a 2 AP cast for the Necromancy. Overall you're trading 2 master AP, a Henchman activation, 2 high cards and 6 wounds in favor of an additional model and more activation control. It may be well with it if Morty is pulling his weight the rest of the match, not so much otherwise
  8. Anna Lovelace and Squeal-like triggers

    Wow. I had no idea it would prevent the push altogether. She's even better than I thought! Thanks for the acronym clarification by the way. I was trying to recall every rule in the game that would fit those letters :}
  9. December 19th - Alt Lazarus

    I want a female Sebastian/Mortimer!!! We have the alts for Nico, Rafkin, and Mcmourning... it just feels like something is missing! Wyrd make it happen!
  10. Hey guys, Anna Lovelace's Gravity Well and Clockwork Dress Abilities prevent pushes, moves, and placements from ending within her 8 inch aura. Of course, this does not apply to walk, charges, summons, and unburying. What if a push starts and ends within the aura? Would hitting a model with squeal propel it all the way to the edge of the aura, giving them some kinda of ultra squeal? Or is it that, if they cannot end the push within the aura, it simply cannot occur?
  11. playing with open discard piles

    Open discard piles would tend to slow the game down, especially during the critical activations in which a bad flip could make the difference from scoring a VP or not. Counting cards is a skill that you can practice, but it's also something that naturally happens over time. As you get familiar with your crews and the mechanics of the game, being able to pay attention to less salient stimuli (such as what cards have been flipped and cheated so far) is a byproduct of practice. If all players agree to open discard piles nothing prevents you from playing in this manner but keep in mind that it is a different experience compared to what the game designers had in mind. Also, if you want to play in tournament settings later on, you would find yourself with one less tool than what you're normally used to play with. The most important thing is to have fun in this game, so it really is up to you.
  12. What makes Kirai so good?

    I think Kirai is doing me a favor in that case. 10 stones and you have to have people stay around the Emissary? Yes please. Also, she still negates all the switcharoo shenanigans, and those spirits still won't trigger malevolence, and she can still bury Ikiryo. She's just great against her, Emissary or not.
  13. What makes Kirai so good?

    The Emissary is not living or Undead and does not trigger malevolence. I am not sure competitive Kirai players would bring it considering that she already has issues squeezing stuff in. And if she does, murder the emissary first. It's a 10 stone investment that is not protected by her main defensive mechanic.
  14. Rate our Masters

    I actually don't like him for Tail'em. If you took a focused shot you are necessarily in line of sight of something. You can deny the scheme, sure, but they denied your master's turn. The Carrion Emissary is the Resser answer to Tail em. Preemptively place the Shards, have you Master/Henchman end their activation behind it. Also, corpse bloat can deal 5 damage to your own guys and since you depend on the position of a corpse marker (in base contact with yourself if obtained through corpse bloat) you may not really have the option. And that's another 2 stone upgrade. I guess you're giving up Unnerving aura? That means you're not going to shoot soulstone users at all. How many people clump up around the corpse marker anyway? Are you not focusing the shot? So that's 2 ap for a 4 min damage on gun and potentially 5 from corpse bloat (that can be avoided). If everything goes well it's 9 dmg vs 8. Is it worth the extra action, the position, the dependency on the corpse marker? Do you use the 0 to provide your own corpse marker? Are you then giving up "no eyes on me"? Whenever all those variables come in, you're playing the odds a lot. In Malifaux I like to have the math on my side. I love corpse bloat with Molly, as she swims in corpse markers, but I tend to not have too many around with Seamus, and I need those for Red Chapel Killer and the "no eyes on me" condition.