Hello Malifauxers!
My sister and I decided to make an own Character (with own rules, Fluff, model,...) that can be used in our games and also counts as alternative existing model.
This will be our Christmas presents for each other.
As she is a TT Player (mostly Misaki, Yan Lo and now Asami) I thought I post it here, so maybe I get some ideas and tips for it
My idea was kind of a Scheme Runner Hunter
A terrifying being living in the swamps.
With filthy claws and a disturbing and at the same time alluring light with which it can lure its victims.
In Addition it will count as Mei Feng as she is the only TT Master she doesn’t own yet.
So I picked up Datsue Ba and put her on stilts and used her lamp as kind of deep-sea-fish-luring-thing.
(I will post a very early WIP as soon as I figured out why I can only upload 10kB )
So at the moment I’m thinking about the rules for her.
And a cool name
This is with what I came up so far:
[Insert cool and fancy name here]
SS: 8 (??)
Enforcer, Living, Rare1
Swampfiend, (??)
DF: 5, WP:6, WD: 6, Wk:5, Cg: 7, Ht:2
Front Side:
Unimpeded: This model ignores penalties for severe terrain when moving.
Perfect Camouflage: Attacks generated by the Charge Action and Sh Actions receive while targeting this model if this model has not yet Activated this Turn.
Hard to Wound +1: Damage flips against this Model suffer
Back Side:
ATTACK ACTIONS
(1) Filthy Claws (MI 6 / Rst: Df / Rg: 1): Target suffers 2/3/4 damage
Infect: After succeeding, target gains the Poison +1Condition a number of times equal to the number of in the final dual total.
Critical Strike: When damaging the target, this Attack deals +1 damage for each in the final dual total.
TACTICAL ACTIONS
(1) Lure to the light (Ca:7 / TN:12 / Rst: Wp/ Rg:12): Move target model its Wk. The target must end the move as close to this model as possible.
Close enough: if this model ends its move within this model engagement range, immediately take a 1 AP Attack Action against the target without spending AP.
(1) Opportunist (Ca: 6 /TN:12 / Rg: 3): Discard corpse or enemy scheme marker within 3”.
Mmmmmhhh…good one!: After succeeding and discarding the marker heal 1/1/2 damage.
So any suggestions for this so far?
Thanks for your help!