Jump to content

Trample

Vote Enabled
  • Posts

    760
  • Joined

  • Last visited

  • Days Won

    1

Everything posted by Trample

  1. I've only tried Tull maybe 4 times. Of those I used Watson only once. My experience with the King's Wall was similar to yours. It was completely unimpactful in each of those games. He looks good on paper and should have, in theory, an opportunity to take 3 attacks with his 2/4/6 spread quite often. On the table he just hasn't performed the way you would expect a 9 point tank to preform. He is difficult to remove, by my opponent just ignores him. It seems like he needs something like challenge or take the hit to help him.
  2. I can't recall where the picture of that female executioner showed up originally, but ever since I saw it I have been waiting for this model! So happy about that!
  3. I do agree Von Schill is up there. Also Hoffman, Von Schtook, Mah Tuckett, and Youko. The delta between top masters and the next rung down is very narrow in this game.
  4. Does the Monster Hunter actually do this? The model replaces without discarding the upgrade, but does that actually mean it reattaches it? I'm not so sure. I think the upgrade just stays with the new model (not discarded) and doesn't technically attach. I not sure about as written, but should certainly be as intended.
  5. I think you're on to something here. I haven't tried GG All, but rather sink in to the current GG whatever it happens to be (by the way, I think the current GG is great). That's just kind of the way I've been playing for years. The breadth with GG All allows you to really employ a broad range of keywords and models though. I would definitely like to try for a few games and see what it feels like.
  6. Trample

    Minicus

    I put together the new Marcus last night and he's a bit underwhelming. Great sculpt as always, but he just seems so small. He's gamin-sized. I expected something that would fit in a bit more alongside the cerberus or rattler, but he's about 1/3 the size of a sabertooth. He is probably man-sized overall, but the crouched pose makes him disappear behind most 30mm models. I don't know what he's going to look like on his base. Maybe I'll try to build something up to make him look a bit more intimidating. Anyone else feel the same, or is it just me?
  7. Thanks for tagging me! The 29th doesn't work for me unfortunately.
  8. I played Von Schill last night and made a note of my cards partway through round 1 after I had used tools for the job once, drawn four cards, and was running with arcane reservoir: BJ, 2, 2, 3, 4, 5, 5! So hand sculpting doesn't always work!
  9. Well, Yannic is kind of absurd in Freikorps. Azahul is right about that. We've been talking a bit about engineers interacting, but we haven't really mentioned the Steam Trunk in the room here. His Armory ability really shifts this into overdrive. Consider what Yannic might allow you to do on the first turn in wedge with VS2, Trunk, Hannah, Arik, Yannic, Metallurgist, and 2 Engineers for example: Steam Trunk activates and give boots to Von Schill 2 then moves up a bit ahead of the wedge to establish position for future activations VS2 activates, drops scheme, leaps (removes marker to exchange boots for rocket launcher and draw card; boots go to Hannah), focus, shoot with launcher feeling free to burn 1-2 severes to make sure you're pumping out plenty of damage (RL goes to Hannah), Stoic nod Hannah (attach something) Engineer activates and, if the opponent hasn't made you use your discard, you have TFTJ to grab it. Then, move, interact, use you bonus to draw cards 2 & 3 Hannah leaps, interacts, shoots RL (using focus from VS, siphon, and feel free to burn cards; exchange for shield and pick up marker for card 4) Engineer2 activates in a similar manner to the first and draw cards 5 & 6 Metallurgist activates, move, interact, bonus to attach upgrade to Arik, draw card 7 (which you attach is highly dependent on board state this could be RL or boots) Yannic can activate now to set up Arik and interact, bonus to draw card 8, and leave a marker for Arik (plus take an action) Arik activates and probably isn't drawing a card, but depending on what everything looks like he could draw a card if you're shooting the RL, but probably not. Potentially you're drawing 9 cards with two instances of TFTJ and a arcane reservoir. With Iron Heart you can actually start this process immediately (without activating the Steam Trunk) since VS can attach the boots to himself with Stoic Nod. I like moving him to a better spot though. I love starting the first turn with a rocket launcher or two! It's so easy for Freikorps to dish out 6 damage with these things. Clearly a savvy player isn't going to make this easy. They'll stay out of range or get in your face, but if they get in your face you have VS, Arik, and Hannah. Now, we've just talking here about Armory (and to a lesser extent the bonus actions on Engineers and the Metallurgist) but with OG Von Schill you can durdle a bit and have that exact some crew (exchanging titles) draw nine cards and get a pile of focus with Shouting Orders and have a god hand for turn two. That's probably too many cards to draw if you're not burning them like you were in the first instance but you can sure do it. Like others have said, there's a lot of discard in Freikorps and I don't often leave Yannic at home.
  10. Yannic is worth the stones in my opinion. As the others have pointed out, she really makes engineers shine. My standard VS crew includes Yannic, an engineer, and the metallurgist. Yannic allows both the metallurgist and engineer to essentially trade an AP for a card during the first turn at least by using their free actions. Since the engineer is drawing two cards during that action you're drawing 3, using tools for the job, and normally operating with a 7 card hand. You should be able to do some serious work at the end of the first turn! As hydrannix pointed out, Yannic isn't bad to have around just on her own. She's a surprisingly good healer with democratic elections and consolidate power.
  11. glad to see scrapyard on there. I would love to see survival of the fittest too! Hopefully it's still on track to be in stores at the end of this month!
  12. I swapped out the Blessed and a Silent One for Snow Storm and a third kaltgeist last night. I don't think it was a good trade. Maybe it was because I lost this game by a point while I won the first! Really though I don't think Storm's movement tricks are necessary in with revised Raspy and kaltgeists in the mix. He's just a beater. Cheaper than the golem with SSC, but not as good.
  13. I tried her for the first time tonight (well, since the errata) and had some fun with her. The min three damage doesn't really seem like its that hard to set up with the amount of ice pillar generation you can have with two silent ones. The opponent really has to do some work to get rid of the four you're likely dropping on the first turn and her free action can move any of those 4" (and you can target this through another ice pillar - or Kaltgeist). So it isn't really too terribly difficult to get 3 min 3 attacks off with her. Speaking of Kaltgeist, they seem to do pretty well. The movement tricks they have through icy winds and shattering surprise seem pretty good. I didn't use the latter, but the former was a regular action for me. They're great for the unpack and as bodyguards for Tina to turn on her card draw, move her around, and be there for sub zero shield. It's tough to imagine a list without at least one. I took two to try her out. Rounding out Tina, Wendigo, 2x Kaltgeist, and 2x Silent Ones (one with MT) I took the golem with SSC and the Blessed (Carve). I'll probably trade him for Snow Storm next time and maybe a Silent One for a third Kaltgeist. We'll see. The Silent Ones are pretty crucial for getting the pillars out.
  14. Secret meetup in all three pools. Interesting.
  15. Thanks for posting. I certainly wouldn't have found it elsewhere. Might try to make it this time.
  16. The crew seems pretty fragile overall with a couple of exceptions. It struggles with armor and is pretty susceptible to stunned. If you have the capacity to do so, I think the best option against this crew is hit the second level hard. I would move right past Damien (well #2, Damien 1 I would just try to kill) and Lohith with the aim of attacking Marco, Miya, Box, Dabblers, and Gamin in probably that order. They provide so much of the repository fuel that helps the crew function while having limited defensive capability that I think you go in to a Witness match planning to win the attrition war. You're going to lose a bit to either title but they seem to me a bit like a bully that will fold when they get punched. I watched a bit of a couple of those games and really didn't see much aggression from the opposing players. That's what I would try. The armor and stunned options mentioned above seem really good too. A combo, like a really aggressive Von Schill or Hoffman crew might be a good combo.
  17. The effigy also hands out concealing to enable Twisting Paths.
  18. I really like the alternative aesthetic this crew offers. The models look good enough that I almost want to buy them even though I prefer the standard Hoffman lineup. That's the really fun thing about alt models and Nightmare crews. They bring a whole different look that makes the hobby side more fun. So, although I probably won't be buying the nightmare stuff (I do have a tendency to change my mind) I will definitely spend enough to get the Miss Tique model. Good job Wyrd!
  19. I haven't played much TT in M3E, but just tried out McCabe 2 last week. I took a jorogumo and a low river monk with him and they both performed really well. I'm going to try a kabuki warrior with him next time I think. The low river monk didn't really need to do much healing turns 1 & 2, but on turn 3 I think he healed 5 on one of my guys. He can really be clutch when you need him. It's so demoralizing for your opponent after they've dumped 4 or 5 AP into a model and you heal him right back up.
  20. Well, if they don't approach that close they're probably spending the game in their half of the board! If they do that we'll just break out the rocket launchers! Either way, I was only giving an example of his action economy. Again, I am not suggesting he's better than VS1, but is pretty good nevertheless.
  21. Well, VS2 is a heck of a lot more action efficient than VS1. Clearly you're suit dependent to maximize that efficiency and it rewards aggression, but the opportunity is clearly there. With VS1 you're often using Load Up on the first turn once or twice and usually looking for a mask to do it twice at least once. You're getting a bit more than an upgrade out because you push and do something else every time (usually hand out an upgrade). With VS2 you get the upgrade as part of an action, can use a bonus action off of the upgrade at no cost, and kick the upgrade to another model. So, in a game like wedge - turf war: VS1: Load up (x2 boots on Arik and RL on Hannah); Load up (shield and focus on Arik); discard for focus; Shoot with focus VS2: FMM on Arik (get boots and give Arik focus); leap (boots to Arik); charge - attack 3 times and get at least one upgrade in the process. Shield and maybe boots? You've given out a similar number of upgrades (3, maybe 4) and focus. You've attacked 3 times vs. once (with focus) with the gun. The other thing that happens with VS2 is he enhances the work the Metallurgist and Steam Trunk do. If they give him an upgrade it's almost as if they've given him 2 upgrades. He can easily use multiple upgrades in a turn (boots and rocker launcher) and pass both off (say to Hannah) who can use them both again. I love something like that in flank. I played VS1 the last time I played because it was BTL and VS1 is an awesome scheme runner. His job that game was the strategy and he spent little time doing other things. He's awesome and I am not suggesting VS2 is better, but there are a lot of situations where he can do a heck of a lot of work. As you've already pointed out, he is a hard counter to Pandora, but also is the default pick against any marker-reliant masters. VS2 is less resilient, and I would be reluctant to have him in a pool with assassinate, but otherwise I think he's generally pretty good and the right pick some of the time (say ~ 40%).
  22. I have them. I'll have to look but I'll get them to you. I'll text you.
  23. Hmmm, just saw this. I haven't been on lately. Still masks at that store?
×
×
  • Create New...

Important Information