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sycorax

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About sycorax

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    Peon

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  1. My Fated group recently finished up The Bayou Bash, and our resident maniac player decided to take the Buckaroo Pursuit because he figured it'd be good for some of the events he was going to take part in... Cue a rather nasty multi player 'Gator wrassle where he pulled his newly found husbandry skills out and managed to succeed in taming the beast with a margin of success, basically his skill was pretty poor and he needed to flip a 13 to get exactly enough to get the margin and tame the beast. What does he get? Red Joker! Now I have a feeling (don't have the books in front of me while I type this) that in order to tame an animal with husbandry it needs to be a 'Beast' subtype and the Gator is a 'Swampfiend'... BUT HEY! He pulled the one thing he needed right there so I thought, "ok... Lets roll with this... See where he's going with it". So I let it happen. More fool me... A maniacal necromancer with a zombi-fied fishman flesh construct bodyguard riding a giant alligator. What could go wrong? I'll tell you exactly what went wrong... he spends his next actions leaping from his now tame gator's back onto the back of another gator, passing the rather tough (or so I thought) acrobatics check to do so, and proceeded to wrassle that gator into submission as well, needing a 13 to tame once again... flips a 13 Crow. Now he has 2 tame Gators! Ok, I think to myself... He's done now. He can't possibly do it a third time... but no. He didn't want to. He wants to breed them!!! So, at the end of the session I say to him, "Sexing an alligator is really tough as the genitalia are all internal, so I will name a number and a suit. If you make a single cut of the deck and turn over that card you get 1 male and 1 female gator. Any other card will be 2 of the same gender. Ok?" "Ok" comes the reply... "7 OF MASKS" I say, confident that it'll never happen and I wont have to deal with this insanity any longer... OH THE HUBRIS!! He turned over the 7 Mask! So now I'm in a bit of a quandary.. I can't find rules for birthing animals anywhere in any of the books, even though the Husbandry Triggers in Into the Steam specifically make mention of birthing animals. Are there rules? Should I make something up? @Mason got any helpful hints for a rather sorry for himself feeling FM? Cheers Syc
  2. One of my players started out as a gravedigger. And demanded a shovel weapon! So rather than sub in something I designed one... Filthy shovel 2 1/1/2 damage spread Dirt clod: target gains suffocating +1 on a severe damage flip Thought it'd be a giggle. He's mostly ordering minions about and casting mind control spells in dramatic time so it doesn't get used all that often though... the suffocating condition has come up once in the whole story I think, but then he has also severed a rival necromancer's leg with it... So swings in roundabouts!
  3. Hi all If a flesh construct that has a aspect of +3 thanks to stitching the aspect of another creature to it, say might +3, and that construct then becomes a Retainer, does the construct gain +1 to those aspects as per the rank 1 advanced pursuit talent? Taking it to +4 might? Does the +3 cap apply in this case? I know there are talents and spells that allow you to go above +3. Just unsure in this case. Thanks in advance Syc
  4. So last night, my Fated were confronted by The Ferryman, after they wholeheartedly agreed that what they really wanted to do this session was go fishing. As a good FM who am I to deny?! Most of the adventure went pretty standard, heard about the bounty, investigated the rumours and got themselves a boat. As this all went quite smoothly and they found they had a little time before night fell and the Ferryman surfaced, so wanted to get a headstart on the bounty hunters by heading out in the afternoon and actually fishing to pass the time. Make do rods were quickly crafted and using a combination of Wilderness to find a good spot and Labor+Grace to actually represent the task itself in an ongoing challenge they caught some small little fish to cook up later... until the black joker! Cue attack by a Speckled Creeper when the boot the Fated snagged was found to still have a leg inside! (The creeper is an encounter when hunting for the Ferryman but who says they can't be fished up too?!) Combat was decidedly perfunctory, only a single damage taken by the fated whilst the creeper was mercilessly beaten and dragged aboard, only to suffocate to death in the open air. Poor creature... By the time the creeper was defeated and they decided to sell it to a collector/fishmonger/anyone they could, night had fallen and it wasnt long before the Ferryman attacked a nearby group of Bounty Hunters. Taking pot shots at the monster as they closed in allowed to it to murder the final surviving hunter and as they saw her body sink beneath the surface, they realised they same would happen to the Ferryman if they killed it.. So with a bit of quick thinking and a rather spectacular 13on a flexible test allowed them to lasso the beast to prevent it slipping away or sinking to far beneath the water. Needless to say, the Ferryman died in short order after a clean headshot from the group's markswoman. And they dragged the body aboard to collect the bounty, finding the tattoo and later discovering the Anna Pafisyevo was where it came from went to investigate. A few lucky stealth checks and a Terrorise from the groups Bully got rid of the crew and they explored the ship, managing to close and relock the large crates at the stern only to get jumped by the Captain. She blew a fist sized hole in one of the Fated's chest before they stabbed, shot and beat her into submission, losing her legs to a severe critical. This is where the group decided owning a rather spacious paddlesteamer might come in handy. Thinking coal might be and expensive resource (penny pinching good for nothings) they resorted to finding a different style of engine. Rather disturbingly, one suggested using the ex-Captain's Grimoire to reanimate the contents of the 3 large crates and stuff them all inside the paddlewheels of the steamer to use like gigantic hamster wheels, carefully noting they would seal them in and hide them from any prying eyes by boarding up the sides of the wheels. Now they have a home and a, albeit slow, mode of transport! Edit: oh and the Speckled creeper corpse? They sold it's internal organs to an unscrupulous apothecary and now want to attempt to reanimate its empty body as the basis of a flesh construct. See... ridiculous. I love my group!
  5. Oh yes please! Ill send you a PM... However, whilst that is an option yes, and one I may resort to in the future... I have built myself a folder of printed adventures from all the chronicles, penny dreadfuls I've bought etc into one collected pack. So it'd be nice to have them all in one place as well as the officially printed booklets.
  6. As a die hard completionist, I am faced with a dilemma. I like to have full complete collections of things that I get into, I'm sure many people can relate... Been a Malifaux player for a long while now, with both gremlins (I own 95% of the faction) and a specific aesthetic subset of 10T, Guild and Arcanists.... and over the past year have gone deep into TTB. And I need everything published! And here in lies the rub. There are TTB adventures in the Malifaux adventure boxes. I have the 'Porksplosion' adventure from the 'Creative Taxidermy' adventure box and 'Landslide' thanks to my girlfriend's Crossroad 7 crew. The others I don't own and have no real desire to spend ~$50 for a small booklet (I have zero desire to own any of the models in the ones I don't have already)... Now I am aware that there is a PDF on Drivethru that has both TTB adventures from crossroads and brotherhood of the rat available... I'm fine with getting a second copy of Landslide to gain access to Extermination (the brotherhood of the rat adventure) so that's no issue but my brain itches knowing I "can't" get the others without spending a lot of money for models I don't want. Maybe I'm just being greedy? Maybe I'm the only one? Will we ever get PDF of the others not yet available in PDF format? Thanks in advance Syc.
  7. With my introductory adventure I combined 'An Easy Mark' (chronicles 14) with A Night At The Star (Chronicles 18). I also weaved in some of the complications from Legacy Of Darkness for interest, I pumped up the combat complication on the train from this and as a reward for winning gave them tickets to the Star Theatre to link the 2 stories together. Worked really well and had a nice 'ease in' feel. Quite friendly atmosphere and contained a little of everything you can do. Well... I liked it. They seemed to as well.
  8. I'm honestly kind of torn... recently gone hard into TTB. Got all the main books and expansions for Christmas just gone. Loving it. So to hear of a second edition this quick after getting the core books is kind of a gut punch. But at the same time not invalidating any of the other books is a great thing. And a very wise one. Just not sure how to mentally process this yet....
  9. One of the players in my group is running a big game hunter type with a little construct engineering on the side - long arms, traps, little mechanical Eagle that hunts down her prey - that sort of thing. I think she'll want to move into buckaroo a bit later on and no doubt will want to ride a Hunter. As an FM, I'd probably make her build an approximation of the actual hunter perhaps with less of the talents and abilities the real one gets and then roll with it. Cos why not?! You'd have to be a bit careful with what you'd allow to work as I'm sure no FM wants to see Fated riding Peacekeepers! I'd stick to making them build their own mechanical versions of existing beasts. Purely so you'd have a bit of benchmark to work with. Syc
  10. Hey all, First, a note... This post is less a player made creation than me asking for some advice on creating something myself... I'm going into Fatemastering a long on going campaign that will take breaks as we switch to other systems for a bit or do something else. To this end I've devised a system wherein gaining destiny steps is a bit more fluid, after a life defining event etc so the campaign can be more open ended, so we don't feel like we have to draw it to a close before changing to another system. How it will work is the Fated will start out on Earthside, headed to Malifaux for whatever reasons they individually see fit, and take on odd jobs as a sort of ad hoc mercenary group to make a living. To this end I've created a notice board which will have job offers, advertising for bars/saloons, nearby towns looking for new residents etc. Each of these adverts will lead to an adventure/penny dreadful/one shot/what have you, and I'll slowly weave them all into a story of an actual life rather than sort of railroading the characters to an finale as many RPG systems seem to do. I've made a large number of these in-universe ads so far, all A5 sized that I will print and pin to said notice board and the players can then pick and choose what 'job' they want to tale on at a given time (read:session/number of sessions for longer adventures) the ads will switch and change as some get completed and others become available. Most of these are linked to actual published TTB one shots or PDs as I'll find it easier to run them at short notice because I'll never know which they might pick at the start of an evenings game. I'm happy to share these adverts on here if you want to see/use them for yourselves of course, but first.... Where I'm having trouble is creating adverts to entice the players into the following stories... Porksplosion (from Creative Taxidermy) This is set in and around Edge point, and whilst I could just tag it onto the beginning or end of an adventure like Defense of Innocence (as they make their way to/from Innocence) where's the fun? The Ferryman (Penny Dreadful one shot) The issue here is that it begins with a wake/funeral. I'm not adverse to just cutting that out and rewriting the beginning, but would, say, an advert for a river cruise or a bounty wanted poster for the monster be apt? Other suggestions? A Night in Rottenburg (full-scale Penny Dreadful) This has hooks and tie ins within its pages, but none seem particularly well suited to an advert on a notice board. Thoughts? Perhaps something to leado them to where the adventure starts? Or an invite to go live in Rottenburg? I'll be grateful for any and all input here Thanks Syc
  11. Touché!
  12. Sounds pretty good. Looking forward to adding it to my collection. I assume this will be a printed Penny Dreadful like Nythera etc? The only question I have is how the Fated manage to get back to Earthside if they are already in Malifaux? Will there be some kind of mechanism built in for getting them back across the breach, I.e Guild sanction, smuggled by arcanists/10T? Or will it be left for the FM to make a workable solution?
  13. Want to report a fantastic trade experience with @athelu Quick, smooth and highly recommended even from the other side of the world! Syc
  14. Here is an example of the priming job. As you can see, good coverage with no detail loss.
  15. It's primed grey. With the UK brand "Halfords Grey Primer". Fantastic stuff, smooth thin, even coverage. Best Primer I've ever used. Wouldn't use anything else anymore. I'll snap a pic of them for you when I get home if you like.