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theshiggidy

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About theshiggidy

  • Birthday 02/09/1988

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    Perth, australia

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  1. And..... Did you come up with a tactic?!? I hope so! As I don't have one :/
  2. I've scoured the interwebs and can't find whether the included special edition fate deck is plastic or cardboard. If it's cardboard then I'll buy the plastic faction aligned fate deck.
  3. Certainly does help, thanks! I hope the responses keep coming, all opinions and advice is welcome
  4. Howdy y'all, I've just recently picked up the Molly box and have therefore acquired a talkative severed head in a pram,but I'm finding it hard to see how to play him with any sort of certainty/efficiency. Bear in mind most of what I know is theoryfaux, bar the one recent game I had with him. I couldn't find any posts that really gave me the information I was looking for though... I KNOW from listening to podcasts and reading around the place that Philip is an excellent model that I believe some people almost include in very game. I'm aware that he is good for card cycling and also turning enemy scheme markers in to corpses when needed, but that's really the easy part. The hard thing I'm finding is the WHEN to do things, do you always have to take a dead Dixie to get the most out of him?HOW do you decide to use the card cycling vs getting chatty up and then risking him due to generally being in the thick of it without manipulative? Really I'm asking what are peoples experiences and some examples of when they've used certain abilities of Philip's and why, holding off and playing defensive or playing "aggressively". Any and all input will be much appreciated. Thanks.
  5. Of course you can trigger the charge from anywhere on the board *face palm*
  6. My bad I forgot that yin wasn't a spirit... So what spirits do have good 0's?
  7. What are some awesome 0 actions that Reva could take advantage of? Obviously Yin is an excellent one, I was thinking perhaps a shikome to get adversary out there. But they're rather expensive...
  8. I've only had one real game (the other was a 3 player game without henchmen) and she seems excellent. Just having so many attack vectors gives so much flexibility, let alone being able to charge 10" hit a trigger and charge someone else if you take the upgrade. Crazy!
  9. As someone who has been playing casually for around 1.5 years this topic both greatly interests and terrifies me!
  10. A more general question. Do you build a list with each model have a role in mind? Such as distraction, scheme runner, tank, damage and do you then stick to that?
  11. Can't wait to get the carrion emissary model, so sexy! I will have to get around to picking my crew load out and reasons for my last generated schemes and strategies...
  12. Can't wait to get the carrion emissary model, so sexy! I will have to get around to picking my crew load out and reasons for my last generated schemes and strategies.
  13. Uno mas! 45SS Seamus or McMourning Deployment: Standard Deployment (3) Strategy: Extraction (Rams) Schemes: * Convict Labor (Always) * Hunting Party (Crows) * Leave Your Mark (Tomes) * Frame For Murder (5) * Mark For Death (9)
  14. I like all the input BTW I have certainly taken it on board and scribbled down a few notes.
  15. Based on all the comments it very much seems there is no definite answer to the flesh construct hire or not dilemma. I guess it's a matter of personal opinion like everything in this beautiful game.
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