Jump to content

Paradigm

Vote Enabled
  • Posts

    140
  • Joined

  • Last visited

Profile Information

  • Gender
    Not Telling
  • Location
    Sweden

Recent Profile Visitors

814 profile views

Paradigm's Achievements

Collaborator

Collaborator (7/14)

  • First Post
  • Collaborator
  • Conversation Starter
  • Week One Done
  • One Month Later

Recent Badges

55

Reputation

  1. Rules question for the TO: Can an Intel marker be placed on a model deploying with From the Shadows? I saw and agree with the ruling on Lodestone, but a difference here is that Lodestone stipulates "a model in play" while Intel markers don't.
  2. The most powerful part of using Kitty in her current state is hitting Yasunori (or another model with HtW) with the trigger to draw three cards, twice. Both Shenlong and Minako are amazing with a strong hand, so Kitty provides the sort of force multiplier that make them both reliably amazing in just about every game. That trigger really needs to be enemy only at least.
  3. I actually don't really do the whole cycle of having models hit Shenlong with Sensei Yu around, and it worked well enough to win the Swedish Nationals with Shenlong as my only master. Instead I settle for having a Low River Monk Concentrate twice to get 3 chi, and then both Students walk forward and use bonus action to move Chi from Low River Monk to Shenlong. That way you can load him with 3 chi without the time consuming or complicated setup activations. It's also really good to have all of his actions available in case the opponent moves forward to where he can reach something juicy. As soon as he gets into combat, I tend to use Soulstones to add masks to every attack to get up to 6 chi extra once he starts hitting things. This way I don't really need Sensei Yu and can afford to get more big beaters instead.
  4. A question about the timing details of Luck Thief. Gwyneth is standing in cover and is targeted by a Focused projectile attack. Will the attack flip end up being: a) a straight flip due to modifiers first being totaled (thus cancelling each other) before Luck Thief had an effect. b) a double negative due to Luck Thief turning the positive from Focused into a negative before summing it up with the negative from cover.
  5. It was an amazing event! The venue was great, with lots of space, good ventilation and both drinks and snacks easily available. Nice idea to have lunch included in the ticket, delivered to the venue. The terrain was high quality overall, except for a few tables that were too open in my opinion. The judges did a great job in being easily available, and they seemed to make quick and fair rulings. There was enough time in all of my matches except for one, so two hours plus setup time was good. The prices were really cool as well. I loved the whole concept of playing in teams. The scoring method worked well. The matchmaking idea was interesting, but I suppose there could have been more tactical depth to it. It was easy to just pick our best master for each table, and our opponents' picks hardly influenced our decisions at all. Knowing your opponents' masters before building your crew had an impact on list building, and I believe this hurts some masters too much. Unfortunately I don't have any good suggestions on how to actually improve this part of the event. TLDR: I had a great time, would absolutely go again even if nothing changes, and I would gladly recommend it to everyone.
  6. I've been thinking of getting myself a proxy for Sun Quiang, hoping that he will make achieving the GG17 schemes easier. Have any of you already tried him? What are your impressions of him? When would you bring him, and is he worth his cost?
  7. I tried this in my first Asami list. The idea was to create a somewhat safe bubble for Asami and her newly summoned yokai with Braced Yari. I had both Yamaziko and Tannen to make it troublesome to go into my bubble, while Tannen could also make Asami's summoning slightly easier. The idea was to set the bubble up a bit back from the centerline while continually summoning things within 4" of Asami, so that they could then charge out and do their thing. Unfortunately, this didn't work very well. First of all most opponents will have some sort of ranged threat, which the bubble had no protection against. It was also too resource intensive to keep summoning every turn. Asami is, in my opinion, much better as a highly mobile master with the ability summon things once in a while to either tie up key enemies or get surprise scheme markers down via the aura on Heavenly Design.
  8. Might as well get the most obvious answer to Question 2 out there. Sensei Yu is very good with Stalk Misaki. Him being able to borrow Stalk to either tag two models at the same time with it or both tagging one model and using Misaki's 0 AP attack against it in the same round. With 10" push and Fast her threat range becomes enormous, and she will likely reach whatever she wants to attack in turn 1. Definately a good combination, but the more I play her I get the feeling that she doesn't really need him. Misaki usually does better as a board control tool rather than a cruise missile. She tends to die way too quickly if you try the latter.
  9. I would like to try something like this. The basic idea would be to aim for Misaki using turn one to get into position and Stalk a key model on the enemy side that would be good at hurting Misaki back. Misaki would then try to remove said model at the end of turn two, or switch to a new target if the opponent pulls back with the first target. The Jorogumo would then teleport next to Misaki so that it can tank attacks against her via Misdirection, which the opponent can't ignore when the new target is one of my models. Most of Misaki's stones would go to cycling cards, getting masks on defense for Misdirection and the occasional prevention or Crow for Assasinate. If possible, the Jorogumo is aiming to last as long as possible by triggering Eat Your Fill to heal. Hopefully, this lets Misaki survive long enough to remove the most dangerous models. The Terracotta Warrior can switch Stalking Bisento into Disguised if she wants to focus on survivability and the opponent lacks ways to counter it. Smoke and Shadows can be switched into Recalled Training once the Jorogumo has done its thing. Chiaki is there to provide condition removal in case the opponent tries to lock her down via Paralyze or other nasty conditions. The rest of the crew will basically focus on tanking and doing schemes. As for schemes I would likely go for Accusation and Tail 'Em, or Claim Jump in case the opponent didn't pick any good targets for Tail 'Em. Misaki + 7 Pool - Stalking Bisento (2) - Misdirection (2) - Death Contract (1) - Smoke & Shadows (1) Kamaitachi (4) Chiaki The Niece (6) - Pull Of The Grave (1) - False Target (0) Jorogumo (9) Ten Thunders Brother (5) Ten Thunders Brother (5) Terracotta Warrior (5) Shadow Effigy (4)
  10. The tickets seem to be sold out. I want to be on the waiting list for two tickets, one for me and one for Erorior! Would hate to miss this, as we've been excited to go all year! 1. Joakim Abrahamsson, Paradigm. Sweden 2. Erik Lifbom, Erorior. Sweden
  11. @mythicFOX Yeah, Malifaux undoubtedly requires quite a bit of skill. Which some people for some reason seem to aquire remarkably quickly I'm a bit sad to hear that you didn't play in this tournament. Your approach to Asami seems promising, and I've been decently successful after adopting some of your ideas from back when I played you in the Vassal tournament a couple of months ago. It would've been interesting to get more input on how she performs against top level players. Do you have any insight as to what the other Ten Thunders players where using? Which masters did you see, and where there any particual models that were popular?
  12. Interesting to see that this Lynch list still performs so well, at least when you're playing it. I also love how you can be out of the game for half a year, show up without the cards you wanted and still consistently win against strong players XD
  13. @ukrocky I'd love to hear more! You have been playing quite a bit of Lynch, right? I remember you posting in a thread about your Lynch list quite some time ago. I tried your suggestions and it really improved my results with him. I'm excited to see what you've thought up since then, after the release of Wave 4!
  14. I saw a quick post on Facebook on the participants in the UK Masters tournament a couple of years ago, and noticed there were a few players from our faction. I also heard something about one of them making it to the final, but have been unable to find more detailed information. Does anyone have some insight as to the results of the tournament, especially for the Ten Thunders players? What kind of crews did they play? What did they come up against? If any of these players are reading this, could you perhaps give us a some comments on your matches? I'm very curious to hear more about top level play with Ten Thunders!
  15. I've been playing around with the idea of trying to squeeze in one of all of the Last Blossoms. It will be pretty bad and in no way something I would play competetively, but I like to have cool thematic crews to play as a challenge for myself when facing newer players. That way I get to use a bunch of cool models that never see the light of day otherwise, and the handicap makes it more likely the actual game will be close and exciting for both players. The crew would look something like this: Misaki -Disguise -Misdirection -Hidden Agenda Ototo Yamaziko -Smoke and Shadow Jorogumo Wukou Raider Torakage Oiran If I wanted to use Smoke and Shadows in a more competetive way, I'd basically only hire a Jorogumo and Yamaziko to hold the upgrade. I would then do the usual cruise missile Misaki with pushes from Sensei Yu, while hoping to be able to bury the Jorogumo and unbury it by Misaki once she's stuck in. The Jorogumo would basically be functioning as a tank for Misaki to pass of attacks to with Misdirection, as enemies don't get to resist the redirect when you pick a friendly model as the target. The Jorogumo can hopefully do a good job of keeping Misaki alive longer, while hopefully being able to heal itself with Eat Your Fill once or twice.
×
×
  • Create New...

Important Information