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princejericho

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  1. Your entire gallery is amazing! Really well done
  2. To my knowledge, reading directly from the the games lore books/ttb references. There was only ever one zeppelin airship, it was shot down in the industrial district by grimlins, its broken and isnt allowed to fly even if rebuilt until the risk of being shot down again is removed, your best bet is to find the engineer responsible (his name should be in the fated almanac). It was the only known working prototype of its kind in malifaux. Thats not saying its impossible to have a player make one, though they'd need high marks in the skills needed to craft it and spend a lot of time. I'm not sure about soulstones though...
  3. Isnt the mented coin useless or mostly useless in malifaux? The book warns to be weary of jobs that would pay you in it and that its value is on the constant change where you would be able to use it
  4. I agree with dgraz, the combat was intended to scare them it served its purpose. That particular fated was healed of his critical effect after they ran, getting hit with a pointy end of a fired harpoon in the head is called death, getting hit with the side of the harpoon is called a ko. And lastly the fatemasters manual tells you to talk to your players to find out what they want and how the sessions was, my fated enjoyed what I had done for the tutorial. So in short my group enjoy it, yours do not, but Im not FMing for your group am I? Dont get hostile edit:spelling
  5. I have a program on table top simulator on steam for malifaux up and running my steam name is princejericho, if you want the set up and have table top simulator its as easy as jumping into my game clicking save and loading it up your side edit:it is for through the breach
  6. I havent been a fatemaster for very long but I'd like to drop a penny for thought and see what people think. First off I personally tailor TNs to the individual for example your dabbler has a low wp well now youre in combat with an nightmarish creature, you've never seen this creature before your tn to resist its horrible pressence is probably 17-19 or 20 depending on your back story (I'll explain later) where as this guy over here whos parents where brutally murdered before his eyes ans he spent his life in the company of undead his TN might be 15-17 pending. Now back story I've noticed can tell me a lot about someone and how they should be reacting to situations. Why is the dabblers wp so low? What happened to him/her, Does this person have a leg defect they were born with that might give someone a + mod to hit him? They were supposed to explain low and high stats, the back story I've noticed can be the best weapon at your disposal in finding challenges. You could also make side effects for not passing a flip high enough. For example in my first session one of the fated where very much the same as you described and very cocky already the group was facing down 3 basic guards and a hunter, I had the guards engage in melee with the other fated when it was their turn and the hunter jump in and single out the dabbler firing the harpoon, the dabbler dodged thanks to a cheat but only managed to dodge by 1 point, so the harpoon fired at his head hitting him with the rod and sending him to the ground. Via the damage flip he took a total of 5 wounds and suffered a severe critical effect that caused blindness (until healed) so the rest of the fight carried on and they had to run they got away but not without paying several very large prices. This first combat not only served its purpose as a combat tutorial but also put a strong fear into them now most of them avoid combat when they can and they dont cast magic indiscriminately anymore.
  7. Thanks Fetid Strumpet. It was a terminology issue I was having trouble understanding the rule. Again thank you for clearing that up, and thanks everyone for the responses it helped
  8. Thats not really what I meant or maybe the terminology is different for me. Do totems you have hired have to be summoned? Or can they start on the field if I want them to
  9. Looked through the rule book and till about page 5 or 6 looking to sed if someone asked already. Basically Im having issues understanding, all I've ever gotten when I looked up totems in tge rule book is that they come when their master becons. So are they only allowed to be summoned? Or does collodi start the game with his marrienets on the board or is he only allowed to summon them?
  10. This campaign is an in progress one that Ive made for my two players. This is the second time I've ever done anything as a gm/dm and the first time I've ever been an fm. This is also my players first times playing any pnp or mini war game. This was our first session. Fm: ok guys tilt your heads back and close your eyes. (Player interactions will be in story form) Its evening out, the wind is calm. You're in a dimmly lit saloon, the smell of cigarettes, booze and sweat singe your nose, you hear unrecognizable chatter all around you, the giggle of the saloons girls tempting men, "Anod'er round!" A man shouts from the bar, his voice quivering from the drink. You hear a train sound off Outside 15 minutes until its time to get out of here. "Its your turn buddy", you open your eyes, to your right sits a rather old man with thick grey mutton chops, a twitchy eye and not much up top, hes wearing a white long sleeve button up shirt with a black vest, black slacks and brown penny loafers. To your left sits a rather scrawny looking young man with huge tan overcoat strangly however it seems like he fills it out perfectly. Accross from you sits another man whos neither old or ill proportioned, he has mid length straight black hair kept under a ten-gallon hat, hes wearing a white collared shirt and a brown (matching his hat) duster, black pants tucked into what looks like rattle snake skin ranch boots. (They are playing 5 card stud the current pot is .35$ "You ganna raise or not?" The old man says. Cervantes: right sorry I guess I lost myself there for a moment, well since we're short on time I'll raise to 5.00$ Old man: boy you still lost or somethin ain't none of us got that much left Cervantes: well if you manage to beat me youll be in a good mood for once today old man. Jericho: hmmpf (smirking) Scrawny guy: I'll stay in (obviously nervous) Jericho: alright I call your bluff (Jericho takes this time to cheat into his hand a single card successfully as does Cervantes, for this scenario I actually did have the players really playing cards) Old man: hell Im out... Jericho calls having an ace high 2 fours and 2 fives The scrawny man lays out a pair of aces a queen hearts a king and a five Cervantes lays out a straight flush including a queen of hearts The scrawny man jumps up immediately reaching into his jacket "I knew iii....." as he stood up Cervantes blind sides him with a knuckle duster knocking him out cold, during this time Jericho takes this chance to grab the money making out with all but 3.00$ (the pot was 9.25$). Cervantes scans around lookkng for where the man in the duster was then he hears the loud sound of the train leaving the station. Cervantes makes a break for the train and sees the man in the duster make a jump to the space between the cars, Cervantes picks up thr pace and surprisingly even to him not only made it to the train but within arms reach of the man in the duster, Jericho offers his hand the the stranger and pulls him aboard pinning him to the wall with his left arm Accross Cervantess throat, Cervantes see a small gun appear from the mans sleeve and is pointed now up and into Cervantess chin. Jericho: listen bub your reasons fer gettin on this train are your own, but if its trailin me I'll put a bullet in ya and end that right here n now Cervantes: ok ok ok, well the Idea wasn't to trail you trust me on that. My name is Cervantes, I'm looking for work in malifaux Jericho: hmm that so? Well best find yer self a seat preferably as far away from me as possible, I'm Jericho Crosse, jus'call me Crosse. Cervantes and Jericho proceed into the same car and sit Accross from eachother, Jericho annoyed scoffs and tips his hat down presumably to fall asleep. The train enters the breach, Cervantes who is still wide awake begins to look around in wonder, all he can see out side is thin clouds of fog and mist and a greem eerie glow that while dim still fills the entire cabin, its like all that is out side is nothing but green water reflecting inside, suddenly Cervantes notices something else, is the train twisting?! Or is it me?! Wherever Cervantes looked it seemed that his vision was slightly twisting one way and then the next, Cervantes looks outside theres no tracks?! What is going oon??? Cervantes hears the chug chug chug of the trail speeding up faster and faster, he looks out side once more and sees that the speed of the rails on the train dont match up with the sound, its as if watching them move in slow motion but hearing it as if it where in fast forward. Cervantes feels like his heart is about to burst its beating so fast he cant tell if hes seeing things as they happen or before they happen. Cervantes lets out a loud shriek, Jericho jumps up immediately and turns towards the source of the sound only to see Cervantes levitating his eyes and mouth beaming light, Jericho looks at himself only to see his hands engulfed in green flame... Thats as far as we've gotten, the players at this point are looking through the book and decided what and how to manifest a custom power unique to them. Any suggestions any of this would be helpful. I plan to have the guild rush in the car and that will be the players combat tutorial. I need a way to bring in pandora at some point as well, one of Jerichos fates is "she will be apart of your joyless paradise" tell me what you think so far!
  11. You guys are all awesome I think I may go woth the prospector or the logo, but all in all everyone had solid suggestions. I yhink its time I pull out a some paper and begin writing a fluid story. Be like water my friends
  12. Thank you! Also I'll admit I did not notice the hot link at first so thats my bad
  13. Alright will do mate. I have him working on his backstory while I browse the interwebs for help and other things. my second biggest challenge...finding out how the heck to interpret "the jester dances where he will" and trying to not take it too literally
  14. Oh thank you soooo much I was incredibly worried about the hit point thing, itd make encounters incredibly hard to come up with.
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