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Dr. Laser 3000

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  1. Thanks for the clarification. My Bad. I just assumed the Emmissary but it wasn't Even mentioned... I think i'll go to bed a little earlier tonight
  2. I have a questions regarding the LJ alpha. As I always understood the swordfighter upgrade, Lady J Has to be the One burying the target in Order to be able to unbury it again. The way i understand your Order of activations, Emmissary burys, Lady J unburys. Is this correct and legit? Would bei very neat!
  3. The game was today and I wanted to give you guys a little summary. My opponent played Wong with Totem, Merris, Burt Jebson, Samy, Taxidermist, and 2 lightning bugs. His schemes were claim jump and LYM. I played the hoff with totem, ryle hunter guardian Emissary and Peacekeeper. On the end I took last stand and accusation. Turns out Hoffman was the right choice. I scored 3 for Headhunter, 3 for Last Stand and 2 for accusation. My opponent scored 6 for noth schemes but did not get a single head. Throughout the game i killed only one model and kept the ball tightly together till round 4, when my totem was killed and wong scattert the Ball with several pushes. Last stand worked perfectly due to the (self)healing powers of the crew and the master and their general high resilience. Thanks for your advice everyone
  4. When you put it like that, trikk, the plan does no longer sound as promising as before. I think i will rather give the hoffball a try. Seems to be the more solid option. Claim jump makes sense. Maybe i can squeeze in a second watcher for better chances for lym
  5. Thank you for the feedback! Concerning the reporters and leave your mark: I was hoping I could use the transparency trigger to get scheme markers drpped in the enemy half. Good point about the heads of my own models. I really did not think about that.
  6. Hello everybody. This is my first post in the fraction subforum but I have been a silent reader for more than two years. That is why, first of all, I would like to say thank you for all the really helpful advise I was able to gain from your discussions and all the creative/crazy ideas so many of you are producing (looking into the general direction of 4thstringer ;-) ) My group is slowly progressing to gg17 and I am going to have my first match thursday evenening against Gremlins. As I have no experience with these strat and schemes, I kindly ask for advice. The pool is: Deployment: Standard Deployment (7) Strategy: Headhunter (Tomes) Schemes: * Claim Jump (Always) * Accusation! (Masks) * Leave Your Mark (Tomes) * Hidden Trap (5) * Last Stand (13) I own the Hofmann, Perdita, Sonnia and Nellie boxes, Emissary, effigy, Abuela, Ryle, Witchling Handler. I was planning on playing something like this: 50 SS Guild Crew Nellie Cochrane + 4 Pool - Misleading Headlines (1) - Guild Funds (1) The Printing Press (3) Phiona Gage (8) - Transparency (1) Francisco Ortega (8) - Wade In (1) Peacekeeper (11) Field Reporter (4) Watcher (4) Field Reporter (4) Field Reporter (4) (exported from CrewFaux) Watcher is there to generste evidence on the first turns and then fly to the enemy half to drop markers for "leave your mark". Peacekeeper (never played him before, finished psinting last week) can harpune enemies closer to have an easier access to heads for headhunter. I am completely unsure about my second scheme ... and also if Nellie is even the best choice as I have her box only since two months and played her twice with two draws in standard Strat and Schemes.
  7. Hi everybody. I´ve searched the forum but did not find a satisfying post regarding my question. If this has been previously answered anywhere I am sorry for this double post. We are new players and have made our second game yesterday. I played Sonia and used her Pyroblast Casting attack. I triggered the 5 damage-3blast result. How do I place the 3 blast markers? The rules say they have to touch, but we are uncertain what they have to touch. Do all have to be in base contact with the original target, meaning the are grouped around it in a way I decide or can they also be placed like a chain with only the first blast marker touching the actual target of the spell and the other two markers only touching the orgiginal marker or the secondly placed marker in order to reach tagets which are far of the first one. x = target b = blast first option would be like this: b - b-x1-b second option would be like this x1-b-b-b-x2 we understood it like the second option, that the blasts extend like a chain, as long as the new blast marker locations are still in line of sight of the casting model. is that right? thanks in advance!
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