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Nathan Caroland Nathan Caroland

Virtus

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About Virtus

  • Rank
    Peon

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  • Gender
    Male
  • Location
    New Mexico

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  1. 1) Stick Up and High Noon have effects which allow the opponent to discard soulstones. Can only Masters and Henchmen choose to do this, or can any model do so as long as there are soulstones in the cache? 2) In regards to Stick Up, can my opponent choose to evade the four damage by giving up a stone that they don't have?
  2. Hamelin Tactica: Drown them in Rats

    I hear Hamelin just won NOVA. Hopefully, the list will be shared along with battle reports.
  3. How many Rat Kings and Rat Catchers do you run?

    I like hiring a rat catcher, and eventually build up into my second one (they are rare 2). Don't bother hiring a rat king. If you want to spend those 8 points to get a rat king, hire 4 malifaux rats instead for activation control.
  4. Hamelin Tactica: Drown them in Rats

    The upgrade would have been broken if it allowed Hamelin to sacrifice rats at the start of his activation rather than at the start of the turn. I'm still really excited to use it.
  5. Wave 5 Master Upgrades: Outcasts

    No, Hamelin is not about to be busted. If people would read the Gaining Grounds 2018 rules, they would see that Nihilism will no longer work on Strategy conditions and that summoned models don't count towards the Strategy. If anything, Hamelin took a big hit and may see less play during GG18.
  6. Wave 5 Master Upgrades: Outcasts

    Can Oath of the Freikorps give Oath Keeper to minions?
  7. How to use Jack Daw competitive??

    @TeddyBear Just realize that the whole metagame is going to change soon with the release of new Master upgrades and GG2018 coming soon.
  8. Outcast Broken Promises upgrade speculation

    For Parker, something that gives Companion and can ditch it for Accomplice. I think the other way around is asking for too much. For Hamelin, maybe a Ca that targets enemy WP which gives them negative to all duels for the rest of the turn. Can only target enemy blighted models.
  9. Outcasts and Headhunter

    I like Hamelin for Headhunter. Use Pipes to bring an opponent's non-Peon over to your side, kill it, then send a Rat Catcher to go pick up the head. Give Rat Catcher Infectious Melodies if you think your opponent might claim his head.
  10. Human Shield and FfM

    Has anybody had good success with Human Shield in conjunction with Frame for Murder? I've been theorizing making Doc Mitchell the FfM target since he can generally keep up with Parker Barrows. But at 5 wounds, it'll require some set up to ensure he dies from one redirected minimum damage attack. Coordinated Heist helps make it plausible, but at the same time, if Doc is engaged with a Master or Henchman, it's pretty obvious I put FfM on him. Thoughts?
  11. Fighting Jack Daw

    The Freikorps Librarian can also remove suits.
  12. After Succeeding

    Parker Barrows' 0 actions have the following trigger: "Changing Plans: After succeeding, take a different (0) Action. This Action may not declare Triggers." My question is if I were to hit the trigger, must I immediately take a different 0 action, or may I take it later on in the activation?
  13. Trouble with Summoners

    Play towards Strategy and Schemes. For example, I play against Gremlins a lot. If I see my opponent is playing Somer with summoning, I look for schemes that grant me VP by killing minions and peons.
  14. Hamelin for beginners

    Hamelin has been my OG since I started playing Malifaux, which has been about 3 years. He's gotten a lot better in GG17 strats and schemes than he was back with the rulebook strats and schemes. If there is one thing I would recommend for a new Hamelin player, it would be to pick up a beater (Killjoy is who I use if I go that route). You don't really need a beater if you can hand out blighted easily and quickly, but it can be hard to do since Malifaux Rats only have Ml 4. Sure, you can use Rat Kings to start giving blighted since they hit more consistently, but if you do that, then you already lost out on their 1 AP charges against blighted models. Which leads me to one of my auto-include upgrades for Hamelin: The Plague, since it gives ranged blight on a Sh6 attack. My other auto-include upgrade for Hamelin is The Piper because it helps with the control aspect of his game. Sewer King is the third upgrade I like to take, but it is a more flexible slot than the other two upgrades. I usually take Nix and give him Infectious Melodies and Hollow for AP efficient charges. I basically have three ways I play Hamelin: Kill focused with Killjoy, scheme focused with Crooligans (via Sewer King upgrade), and my favorite, yet hardest to use way of AP efficieny focus with Freikorps Specialist and his tactical action to remove slow. I've been playing Hamelin for years now and haven't gotten complaints over being out-activated. I've only heard two complaints in all my games with him. The first was from a friend of mine with whom I was learning Malifaux with and he complained Hamelin wasn't good (which I'll admit, rulebook schemes weren't his favorite, but I chose to play Hamelin anyway). The other was over Bleeding Disease. For those who complain about being out-activated all the time, I hope you realize it isn't that easy for us Hamelin players. We have a good chance of doing it turn 1 and 2, but from then on out, it's primarily from positioning Hamelin and our Rat Catchers well for the Voracious Rats ability to trigger.
  15. Parker Barrows' Highwayman upgrade has: "This is Worth a Few Scrip: Once per turn, after resolving an Action that removed one or more enemy Scheme Markers, draw two cards and then discard one card." Since this ability doesn't specify on Parker's activation like his Black Market upgrade does, does this mean that it can trigger off of another friendly model's activation? I'm assuming it can and that it doesn't require any range or LOS. Mad Dog Brackett has an ability: "Loot Their Corpses: After this model kills an enemy model, place a friendly Scheme Marker in base contact with the enemy model before it is removed." Does this work well with the Dig Their Graves scheme, in that the scheme marker is dropped before the scheme is scored? If so, can I get some timing clarification? I'm assuming it works because the once per turn clause on Dig Their Graves doesn't specify immediately scoring after killing a model, thus giving time for Mad Dog's ability to kick in. Is that right? As always, thanks in advance!
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