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BigHammer

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About BigHammer

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  1. While I'm of the opinion that GG17 limits her usefulness to a few strat/scheme pools to score points, she's still a fantastic denial piece, and with her changes she's likely to see more play for me this year than last. I see enforcers being more popular, and they die much easier than soulstone users do to her Bisento. She suffers from Frame For Murder being in the scheme pools more often now, but it's actually not too difficult to simply set up kills with her for other models to finish them off. Don't get too trigger happy with Assassinate when that scheme might be revealed and use her to deny key areas in games where this can score points and she'll do a very good job indeed, IMO.
  2. This was my line of thought. So without the upgrade, the Child can Just Like Me Immolate, but with the upgrade it can no longer take the action at all. A shame.
  3. In a Kaeris crew where she has the born of fire upgrade attached, is the Malifaux Child prohibited from copying the action at all with Just Like You, now that one of its triggers names fire gamin?
  4. Steve McVicar's +1 is me, Dave Laing
  5. Not sure which one it's in, but there's a fantastic story featuring Ototo in one of them that I'd highly recommend reading. He's a bit of a bad-ass. (not much help, sorry).
  6. I was another of the 10T present, and also made it to the 2nd day playoffs. Played Yan Lo vs Somer Gremlins in headhunter, lost 2-1; Shenlong vs Rasputina Arcanists in Stake a Claim, won 5-4; Shenlong vs Collodi Neverborn in Squatters Rights, won 7-6. Shenlong lost game 1 8-4 in day 2 against Nicodem in Interference, though, knocking me out. My opponent went on to win the competition. Our other player was, I think, playing Asami exclusively (could be wrong), and didn't make the cut for day 2. Some very tough games but every one of them was fantastic fun. A few thoughts: GG17 makes it tough to score schemes against a good player. All of my games I had to work super hard to score my points (killing Collodi is harder than I thought!, eg). Shenlong is still an extremely versatile master for the new Schemes, and Wandering River Style is definitely a force to be reckoned with with so many scheme marker-based schemes relying on precision placement. Wave 4 has massively changed the game for all factions; Terracotta Warriors are, IMO, our biggest new change, as they become high priority for opponents to deal with, and enable a lot of shenanigans when you use Shenlong (free heals/upgrade swaps without using his (0) actions), Yan Lo (swapping an upgrade within 6" of his Emissary makes it fast, Chiaki lets you put Ancient Protection on him), or just the Kamaitachi, which is now viable with every master (you get a 3" push, heal and card draw for swapping an upgrade on a model within 6" of it), and actually improves some of them immensely (you can get 8" more push on Misaki, eg, plus a card). Low River Monks are also now a fantastic inclusion to our crews, with their ability to heal like a librarian, as well as remove conditions better than any model in the game. Finally, one I've taken from other games recently: the new Accusation Scheme is tailor made for Torakage, who have made it back into my rotation now; appear engaged with 2 enemy models from a shadowstride, then either double accuse them if you go first, or walk away and remove it unopposed if they beat you to the punch.
  7. Only if that model is a 40mm base, as Anna is herself.
  8. Also, malifaux-rankings.com covers other territories (notably the U.S started using it last year), and has recently had some additions that allow live tournament results to be viewed, as well as the round-by-round history of the events that use this system. While you won't see crew lists on it (this is sometimes tracked by each player, but since few events are fixed list, it's generally too much data to track for TOs), you can see the factions each player used, and you can track the results of an individual player and team across the history of the site. #plug
  9. #justiceforjamie was a success!
  10. @Aaron one for the next FAQ?
  11. Hi all, Unsure on exactly how this would work out: Misaki's errata gave her Downburst action a new trigger that allows her to take a Thunder action against the target of the downburst, ignoring range. If the Malifaux child were to use Just Like You to copy Downburst, and was able to get the 11 required to trigger this Thunder attack, would it be allowed to take it? Additionally, if it can, would the Thunder action suffer the damage flip that Just Like You causes? Cheers
  12. Dig Their Graves question: if the model dies to Burning/Poison, you wouldn't score regardless, as it requires your crew to make the kill to score at all.
  13. Shenlong is a strong answer to her because he can make her attacks miss easily; instead of taking a hit for 3/4/6 damage from her sword (most Lilith players will use her sword minimally, in favour of her control abilities, btw), stay in High River Style with a point of burning on and take 1-3 wounds after all the cheating is done to make her miss. It's a lot easier to heal 1-3 wounds than 3-9. The conditions she hands out are also very easy for a Shenlong crew to deal with; you can have Shenlong, Sensei Yu, the Emissary or low river monks around to remove them with minimal effort if you need to. Nekima is a strong, fast beater, but Shenlong has a number of tools available to him (as do the Thunders in general) to deal with her: A Katanaka Sniper can put early pressure on her from a long way away, and Shenlong's can take focussed shots twice with some help from his Peasants; The Lone Swordsman can, with some pushes and Fast from Shenlong, as well as Recalled Training, threaten to kill Nekima from a long way away, and Yasunori is even more effective at this, albeit for four stones more. That said, Mei is interesting against Lilith; while she might struggle to win a fist fight, her crew can largely ignore the Illusionary Forests with Hard Worker, and Vent Steam means that Lilith has to come close to do any work at all. Vapourmancy gives her a Ca7 attack value to hit Lilith more reliably, too. If her melee damage is what worries you most, I'd say just practise some more and figure out how to play around that; she can dish out a beat-down, but the Thunders have her licked for damage output and survivability, and have enough pushes and condition removal available to them to make her real threats - her Ca attacks that root or reposition models - much less dangerous. Also, you say that you were on HtK with Shenlong twice; imagine the Lilith player's frustration that she had to kill your master three times over
  14. That's a fair sentiment. I'll do what I can to practise with the new schemes, but I'll apologise in advance now to my opponents for getting things wrong a lot and potentially getting grumpy at myself for all the mistakes I make. As a compromise, will the new schemes be available in hard copy for the players on the day? I don't currently have access to a printer, wont get the new scheme cards before the 21st, the Crewfaux app isn't quick enough to read them from in my liking, compared to cards/a sheet of paper, and using my phone for referencing them in general will inevitably lead to an empty battery in round three or something like that. As far as I'm concerned (since I only saw the post that mentioned GG17 would be in effect today and that wasn't mentioned at all in the original documentation that I did read when it was posted), I've got two weeks to learn these things, so any and all help available on the day would be greatly appreciated to avoid potential frustrations.
  15. Hey guys, I just noticed that this will be using GG17. Is there any particular reason for the 2016 masters to be using the following year's schemes? I didn't get to see them at all before release, so I'd feel bad giving my opponents who may or may not have had more practise with them (personally I've played one game with the new schemes) a terrible game as I struggle to keep up with what's going on. Possibly less than a month's notice to read, learn and practise a mostly new set of schemes might be too little? I realise that there's expectations of us, being that we've qualified for this event in the first place, but I'm worried that my games at least will be a lot less fun for both players as I spend loads of time reading schemes, getting things wrong a lot and not having much clue what's going on as a result. Cheers, Dave