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Gennosuke

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About Gennosuke

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  1. Wave 5 Upgrade scoop

    Nope, it's 2SS Cache. First turn I spend the 2SS on Risk, and then swap R&R for RT. That way I get Misaki's buffs from the very beginning, and got a kind-of Regeneration +2 for the rest of the game. Also, that grants me a card draw and a free push first turn thanks to the kamaitachi
  2. Wave 5 Upgrade scoop

    Last game I played, I got to kill 30SS worth of models in the first turn (Izamu, Chiaki, and two goryo), although I must admit I had an incredible luck with the flips. It does seem too abusive. I used the following list: Misaki - The Storm - Misdirection - Risk and Reward Kamaitachi Shadow Effigy Shadow Emissary - Conflux of thunder Lust - Smoke grenades Yin the Pennangalan Chiaki the Niece Terracota Warrior Of course, while it's me who controls her, it's all fun and laughs, but I really wouldn't know what to do if I were to oppose Misaki Master Blaster.
  3. Fuhatsu and Steam Gatling Bursts

    Fixed that for you Anyway, in any case I find the (2) AP action extremely situational and subpar. Just another reason to not use Fuhatsu
  4. Wave 5 Upgrade scoop

    Personally I do find Yang interesting to give Shenlong a more "offensive" role, although I wouldn't use the attack printed on HRS unless the situation really calls for it. Either with HRS to win duels, or with FRS to maximize damage, using his base attack with Yang and Fasted you can potentially make 6 attacks in one activation (given you kill the first target). That seems pretty awesome. In any case, I agree Yin / Yang aren't among the most interesting/great Upgrades from this wave, which isn't really surprising as Shenlong already was pretty good and versatile.
  5. Ototo's & Samurais' ridiculously low Wp... Why?

    I suppose it's merely because, in early design, they both [Ototo and Samurai] seemed too resilient, and probably designers wanted some kind of weak point. ALso, I guess Enrage suits better a model with low Wp. I love Ototo since the very beginning, and even more when I saw the amazing concept in the last book. It's really a pity that such a badass character get's so little use in the table (and I'm the first to put him aside). Not implying that a +1/+2 Wp would fix that, but at least it would be... less humiliating?
  6. Yan Lo - minimal start

    I'd consider Izamu a way better beater than Lone Swordsman, and specially, Ototo (I find Ototo so unappeling stats-wise, I'd take a LRM as a beater instead of him ). Besides, models as Kang or Mr Graves would also fit great as beaters. In fact, I think the three best beaters in 10T are, in that order, Misaki (w/ SB), Yasunori and Izamu xD
  7. Beginner Misaki

    If I had to recommend just boxes (and no especific models in boxes), i think any of this are great ideas: - Shadow Effigy (i'd say it's almost a must) - Low River Monks (with the (0) upgrade are amazingly good) - Katanaka Snipers - Ten Thunder Brothers - Mr Graves (it's not that it's goes specially well with Misaki, it's just that it's a solid model all-around, and not too expensive in SS) - Yin the Pennangalan (the same as with Mr Graves) - Terracota Warriors (in fact you just want one) - Shadow Emissary Other models that I find great for Misaki (or just great on their own), but come in boxes with other models are: - Sensei Yu (Shenlong Starter) - Chiaki the Niece (Yan Lo Starter) - Lust (Crossroads Box) - Kang (Mei Feng starter) About Misaki's Starter, but IMO, the only model you really need from it it's Shang (Torakages are not bad, it's just that there are plenty of great things in Then Thunders instead of them, and Ototo... is just bad). In any case, I'd neither recommend or disrecommend it.
  8. Misaki with or without extra SS?

    At the moment, I'm playing Misaki with The Storm, Misdirection, and Risk and Reward, accompanied with a Terracota Warrior. Mostly, I just stick to her Caché. In the first turn, I spend the 2 SS on Risk, and then the terracota swaps R&R for Recalled training. In most games, there is no difference from getting RT from the beginning instead of R&R, but Misaki has a kind-of Regeneration +2 for the rest of the game. Although, if I find in the opposite side of the table a crew full of Freikorps, or a Merris in the hands of a good player, then I just spend 1SS in R&R, and use the other SS to swap The Storm for Stalking Bisento. Anyway, I'm still "testing" the new Misaki. With The Storm I tend to miss having a good (0) action, but Misdirection and RT doesn't let any space to take On Winds of Wind. I shall try some other combinations.
  9. Help with the Viks

    I may be wrong, but I believe Hannah can copy only (1) Ca Actions (except freikorps bla bla bla), which sisters of spirit isn't. But yeah, three models it's rather idyllic
  10. Help with the Viks

    I don't think Misaki has necessarily to die. Giving this list: - Misaki (Recalled Training, Misdirection, Stalking Bisento), 2SS Cache - Shang - Sensei Yu (wandering river style) - Shadow Effigy - 27SS as you like Their combo requires at least three activations, while Misaki+Yu's only two, so you can activate Misaki before VoB. Be sure to activate the effigy before Misaki to give her its (0). Then, before Vannesa/VoB activates, Misaki should be able to make at least 2 attacks (and up to 5 depending in positioning) to VoB. I'd spend RT, to maximize both damage and defense, and stone for crows everytime, hoping to reduce either their hand (no (+) to VoB's defense) or their SS pool (no prevention). With the last of Misaki's attacks use Next Target to end engaged with several minis (ideally engaged with VoB, VoA, and a third one). Even if you didn't kill VoB, with (+)(+) (no stones and RT) it should be quite easy to trigger Misidirection, and add to that the (-) from the effigy. If one or two attacks land on her, in turn 2 Shang will be close enough to heal her one or two times. Even better, if you win initiative turn two, you'll most probably kill another key model before your oponent can heal, attack, and/or repositionate, and then repositionate Misaki and ideally chain-activate Shang to heal Misaki. The most likely posibilitiy to lose Misaki to this would be failing to kill VoB AND an extremely good positioning from your opponent so you couldn't use Misdirection properly.
  11. Help with the Viks

    I would recomend fighting fire with fire. Misaki (w/ Stalking Bisento, Recalled Training, Misidirection) and Sensei Yu, and Alphastrike the sh*t out of them (although I'm aware you don't have her painted yet, and for that I'm staring at you with disapproval ¬¬ ). Also, blocking LoS of VoB to targets would disrupt quite a lot their combo, right? A Torakage with access to Smoke and Shadows should easily place two blocking markers in her way, so VoB can't reach her target, at least turn one, but your fast-ed beater still could walk (or be pushed) through and charge her.
  12. Misaki never dies. She just retires to her palace in The Little Kingdom to calmly have some tea when she feels the situation in the battlefield is under control enough to leave it to her minions, knowing her faithful troops would end any pending matter without needing for her help. "My work here is done, now I have to go back to the headquarters to attend more pressing matters. I'm sure you all can handle the situation by yourselves. Please report to me when finished.". Of course the enemy propaganda often intentionaly misinterprets her disappearances from the battlefield as if she had fallen under their attacks.
  13. TT Hardcore Henchman

    I have yet to play a HH game, but whenever I do, I'll try this crew I'm in love with: - Toshiro the Daymio (Leader, Cache 4SS) - Izamu the Armor (10SS) - Komainu (5SS) - Komainu (5SS) Lots of resilience, damage dealing, sinergies (Komainus giving out slow with Ml6 and ...), and overall, quite "fluffy"
  14. Shenlong box acquired

    Being also in this exact situation, now I wish I had made the same consideration as you... Now I have 3 fully painted HRM, and 3 10T Brothers waiting in the self gathering dust xD
  15. Jorugumo Outside of Asami

    Honestly, I like your model way more than the released ones. Not (only) because the "feminine" theme, but because as you already said, I'd could actually transport and play it. Seriously, I'm kind of pissed off with the size of the Jorogumo, to the point to not even consider to play (and obviously buy) them ever.
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