Sorry for confusing you. I'm as baffled by your confusion as you are by my posts.
I feel a bit like I've asked "tell me about the Star Wars RPG" and I've been told "go and watch Star Wars. Thats all you know need to know".
Perhaps I asked the wrong question - I should have said "does Through the Breach have a specfic focus or does it just you create characters from tthe world of Malifaux to go off and do whatever they want". It seems that the answer is the latter.
Every game has some assumptions about how you play it. Take your Pathfinder example. Its a poor game for some stories set in the Pathfinder universe. If I want to run a trading empire game based around shipping in the Inner Sea for example, or run nations at war in Golarion, I'd be better served by Reign. Thats because the default assumption of Pathfinder is "You're heroic adventurers who use martial skills, divine and arcane magic to defeat evil monsters and take their stuff", in which case page after page of combat spells, feats and monster stats is a waste of time, space and money for my shipping empire game.
Some games have a narrower focus than others; some like TTB it seems, or any version of D&D, say "why are all the PCs working together? Dunno. Up to you. Make it up".
Some however say "you all work for an Inquisitor (Dark Heresy). I know that Tau are part of the WH40K universe, but to play a bunch of Tau this is the wrong game".
Telling me "it's the Malifaux RPG" leaves me to assume (with no more info that) that anything I see in the minis game I can have in the RPG. Can players fight Masters? Can players be masters? Can I play a resurrectionist? Are there rules for summoning magic, schools of magic, building a construct? Playing a construct? If I want a bunch of PCs who are a Ten Thunders ninja squad, are there detailed martial arts rules?
Is the game deadly? Are monsters and Neverborn bags of hit points for heroic PCs to take down with awesome powers and skills without breaking a sweat, like say in 4e D&D or Feng Shui? Or they murderous horrors against whom fighting is the last resort, like in Call of Cthulhu? Somewhere in between? Could they drive the PCs insane? Are there rules for driving the PCs insane? Is there is skill list, or is it more freeform, like Fate Aspects or 13th Age backgrounds?
Thats the sort of stuff I want to know more about.