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wana10

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  1. Time for the weekly preview game! Guess the smallest individual part on the model! I'm guessing it will be the hat on the top one and the stiletto heels on the bottom one(actually probably the feather back bow, but at this point I wouldn't be surprised if the heels were separate). I like the second one, not sure about the face or the pose of the first.
  2. Hmmm, not really what I pictured when I saw the beta, largely because like some others in this thread I'm familiar with the legend and this is far more drider than whore spider. Maybe a kit bash with my left over plastic kirai upper half and a spider bottom for a proxy? Will have to ponder I suppose.
  3. After the ronin debacle it seems the only response to scale I've seen has been either "it's a feature"(big death marshal, giant samurai, oversize victim on Frankenstein) or "ehhhh, they're not specifically made for malifaux but for the spin off game based on it so we don't feel like changing it"(female multi-part). If there has been another response to the scale issue I've missed it. what I haven't missed is the general frustration among players in regards to the seemingly unanswered problem, as is evidenced in yet another locked thread currently hanging out towards the top of miniature matters on this very forum. I'm not looking for apologetic tears but a little bit of respect would nice. "Sorry about the troubles in the past but we've double checked these ones and they should be issue free" Boom, simple and without the snark.
  4. As a customer I'm disappointed to see a response like this. Scale is a problem that Wyrd seemingly doesn't know how to fix and responses like this make me think that you don't care either. It's strange as every CAD program I've ever used has easy to use measuring and scaling tools built right in and yet even still we wind up with models clearly out of scale with one another. And then when a customer expresses displeasure with this state of affairs it's treated publicly as fodder for a joke, instead of taken as an opportunity to admit fault and promise to work towards solving the problem.
  5. As a new player I like the idea of having fixed schemes for the first few learning games but while I've played, and enjoyed, hardcore it is a totally different beast from the regular games I've played. Why not look at 20-25 henchmen led with line in the sand and assassinate and then swap back and forth between reconnoiter and reckoning(only require one death a turn because of low model counts at this stone level). gets players thinking about scheme markers, killing, placement, and when to prioritize between the three.
  6. Thank you! Now I just have to remember to be careful about those explosions...
  7. Tried out Kirai for the first time last night against a Sonia player and came across a question. Having never played against Sonia I was unaware that her blasts had greater range and so left my Lost Love a little too close to Datsue Ba. If Datsue Ba is hit and the blast would kill the Lost Love does malevolence still trigger causing Ikiryo to pop up near the attacker? We decided it would as there seem to be other abilities that go off or trigger in the brief period between damaging and dying but we wanted to check to see if there was something we were missing as we are all pretty new to the game. Other slightly related question, if one of my models (as the Kirai player) is obey'ed and attacks another one of my models does the Ikiryo appear or is the obey'ed model still considered friendly and so the ability doesn't activate? (malevolence requires damage from enemy model) Thanks for your time, it was interesting playing Kirai for the first time and probably would have gone better if I hadn't failed a good half of my summon attempts...
  8. Excellent, we played it all correctly then. Thanks again for the help.
  9. Izamu started the charge unengaged. Does the charge stop as soon as he hits his 3" range, does is stop when I hit the enemy melee range, or can I continue to the full distance of the charge allowing me to get closer to the Scales to swing at the Judge behind? (that I could see over the scales and declare a charge on) edit* this leads to another question. Can I use a walk to move around in an enemies melee bubble without triggering disengaging strikes so long as I don't leave the bubble?
  10. Thanks for the feedback. Glad to see we're going about things the right way.
  11. Played a fun game last night but had a couple questions that I was hoping someone could help with. Just wanted to make sure that we played everything correctly. 1) I was playing with Yan lo against Lady J and had chosen Frame for murder, subsequently choosing Izamu as my patsy. I ran him up the middle straight at Lady J and she obligingly cut him down into tiny little pieces. Now, seeing as this was turn 2 and she was a master I claimed the full 3vp. Then next turn Yan lo pointed at a nicely placed corpse marker and Izamu returned to the field. Do I still get the points even though Izamu came back to life? We played as though I did as the requirements stated in frame for murder were satisfied at the time. 2) If someone casts a spell that is resisted with WP, but doesn't reach the TN, does the defending model still make a WP flip? 3) So, Izamu is back on the table staring down the Judge. Chiaki removes his slow and heals him and my opponent slides the Scales in front of the Judge to protect from the oncoming charge. I charge anyways because if i'm standing right next to the Scales Izamu is within 3 inches of the Judge. I can draw both line of site lines from Izamu's wider base around the Scales to the Judge, and Izamu is HT 3 whereas the Scales are HT 2. Fromt what i found in the rulebook cover only applies to ranged attacks so I played it as being free to unload my charge melee attacks and my melee expert attack on the Judge, ignoring the Scales completely. Was this correct? 4) Cheating in opposed duels; If the losing player in an opposed duel elects not to cheat, can they change their mind if the winning player cheats? example; Izamu swings and flips a 13, my opponent flips a low card and elects not to cheat. I cheat in a lower card but that has a tome to hit the trigger allowing me to draw a card if i cheat the damage flip. Can my opponent then decide to cheat the defense at that point or had they already forfeited the ability to cheat at the beginning? Thank you for the help
  12. If you don't mind me asking what are you using for the skeeter replacements? I'm interested in the somer box except for the skeeters and somer himself. The old alt metal somer I like the look of more than the current plastic so that's sorted but some decent skeeters would be nice. Was thinking about the reaper bones oxidation beast but always interested in other ideas.
  13. Not a fan of the gaki or the tengu. Though the new black blood shaman looks like a decent tengu proxy. Wish the gaki looked more like their traditional appearance from the old scroll illustrations. Also really hoping kaeris has the standing pose from the day 2 gallery instead of the crouching pose from day 3. All in all though, I foresee a lot of model purchases in my future. edit* just saw the other 2 tengu in the day 3 gallery. I actually like those 2, just not the one at the front of the pack.
  14. Gmorts Chaotica has two pages full of interesting pics. http://gmortschaotica.blogspot.com/2014/08/malifaux-at-gen-con-2014-round-up.html http://gmortschaotica.blogspot.com/2014/08/malifaux-at-gen-con-2014-day-2-round-up.html There were some other sites with some other pictures but these were the best collections I've seen yet.
  15. The dancer performer render, the performer from the card, and the performer from the picture in the rulebook standing next to a coryphee all look distictly different. It'll be interesting to see what actually turns up in the box. edit* also the new coryphee art from crossroads seems to have it dressed in metal-Colette's dress. Now I'm even more intrigued.
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