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Franchute

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    445
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About Franchute

  • Rank
    Enforcer
  • Birthday 09/08/1980

Profile Information

  • Gender
    Male
  • Location
    Santiago de Chile
  • Interests
    Malifaux, Warhammer fantasy, Zombicide

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549 profile views
  1. I was about to ask the same thing. I also find remarkable that he got such results with Kaeris. Do you think your friend Piotr could share his lists for each or some of his matchups? Or would that would be too much to ask? Some words on the gameplay would be great too.
  2. Hello, Where could I see the final results? Thanks
  3. How do you rate the Emissary @dancater? With the upgrade, he gets the frozen heart ability as well.
  4. I'll help a bit with some noob questions. Suppose I want to begin a Rasputina crew, which models should I consider? Within these with the frozen heart ability, which ones do you consider the most useful?
  5. I like these duels. From a fluff perspective they are awesome. I just love the idea behind the Kaeris attack against Ht for instance or the Wk duel clockwork traps impose. I think that as soon as they remain a minority, they are fine.
  6. I should definitely try Warding runes, especially against Neverborn. Moreover, I forgot about Powered by Flame the whole game this time.
  7. The magnetisms of metal gamin and Ramos were indeed very useful against both. I was indeed very happy with what the gamin did that game. Ca 8 and Rg 16 are very good. Plus it's a (0) action. It generated my first two scraps indeed.
  8. If I remember correctly, I had two spiders summoned on turn 1, 2 and 4, maybe 3 on turn 3, but not sure. I took the decision of blowing up two I believe. One of the things I did not mention is that he constantly had about three daydreams around, reduing the Wp of my spiders by 3. Then, the Dreamer was Shing them with the Tantrum upgrade. The upgrade has the following Sh action: (1) Surrounded by Nightmares (Sh 7 / Rst: Wp / Rg: 8): Target model suffers 1 damage for each Nightmare within 3'' and LoS of it which it considers an enemy. He could one shot each 2 or 3 spiders per turn. With 4 nightmares around, they were receiving each 4 times x 1 damage, killing them and making armor useless because those were a bunch of 1 damage. After that, he was brining Chompy Bits thanks to the Restless Dreams upgrade. I'll take this into account next time. I certainly overextended Joss a little bit to Sh the Teddy. I should keep him more in the back next time. Lazarus helped a lot at the beginning to kill Teddy, but he got tied up in melee quickly with a Walgeist. He then became slow. The Brass arachnid only reactivated him once in total the whole game. I did not get many blasts out of him. I got a nice blast with him when engaged with Chompy Bits just before he killed him and that's all. Maybe I should have kept him a bit more in the back too. I dont know. After all, he made about 6 damage to Teddy. Thanks @Adran. I see a bit better where things got wrong and what I should do next time. I thought I wouldnt be able to kill Dreamer because of the Df trigger and sort of ignored him. This is probably something I should not be afraid of next time.
  9. Indeed, this is something I forgot to mention. The Dreamer on the other hand was summoning peons, giving zero points for Collect the Bounty. Thanks. You're probably right. Next time might be different I brought the toolkit for Lazarus to increase the chances of blasts. I was thinking about combining them with the Brass Arachnid. I maybe spent too many soulstones on something that wasnt that useful in the end. I brought Metal gamin to increase Ramos' defense because of the presence of Eliminite the Leadership in the pool. I should definitely get the effigy. It is on my shopping list.
  10. Hello, Lately I have been playing with this new comer in our area. He’s playing neverborn and he’s good, at least up to our local standards. I’m relatively new to arcanists, so I would like to share the experience of my last game here so that I could get some valuable feedback for the future (I appreciated a lot the comments by @Adran, @spooky_squirrel, @Trixter and @Mrbedlam). I’ve been playing mostly Marcus and Ramos in the last months. I have Sandeep and Ironsides available, but I have not tried them out yet. I would like first to paint them and get more experience with Marcus and Ramos before considering them. In my last game, the strat was Collect the Bounty and the available schemes were Claim Jump, Eliminate the Leadership, Leave your Mark, Hidden Trap and Tail’em. It was standard deployment. Our lists were : Neverborn: - Dreamer with 6 soulstones, Otherwordly, Tantrum and Restless Dreams - Daydream - Teddy with a Thousand Faces - Coppelius, with On Dreaming Wings - Stitched Together - Waldgesit x 2 Arcanists : - Ramos, with 7 soulstones, Arcane Reservoir, Under Pressure and Field Generator - Brass Arachnid - Joss, with Powered by Flame and Bleeding Edge Tech - Lazarus, with Imbued Energies - Metal Gamin - Electric Creation - Mobile Toolkit I took Claim Jump and Tail’em. My opponent took Leave your mark and Tail’em. It was my first game ever against the Dreamer. I knew that he is good summoner, but I did not know much about his other limited upgrade which looks for bringing in Lord Chompy Bits every turn. In that game, I managed to score a point for Collect the Bounty on turn 2, but then my opponent became the dominant agressor after he brought Chompy Bits at the end of turn 2. I killed Teddy at the begining because I was afraid of the Thousand Faces upgrade and the possibility of anti armour. But I did not anticipate that facing Chompy Bits would be so brutal. The guy has a trigger that ignores everything, in particular armour and prevents the use of soulstones. He left Joss with 1 wound in one activation. I had to blow him up after that to prevent my opponent from scoring. He also killed Lazarus in another activation. At the end of the game, I only had Ramos left on the table. I did not manage to score any point for Claim Jump. Tail’em on the other hand was easier given that I had Chompy Bits in the face all the time. Clearly anti armour was the thing. I’m coming here to ask you guys the following : would you have played a different master given the strat, the schemes and the faction of my opponent? If so, which one ? If you had to play Ramos, which list and schemes would you have considered ? Do you see anything you dont like in the one I played? Things I would like to try in the future are: - of course Langston, I currently have him on the painting table - Sue, as suggested by @Trixter. I have to paint him. The same applies to Johan and Angelica. - I would like to start playing Sandeep and switch between him and Ramos. The idea is that I dont want my opponent to anticipate full armour. I'm thinking that by playing Sandeep more often, my opponent may decide not to bring anti armor the day I bring Ramos. - I'm wondering if Anna Lovelace would have been useful in this specific matchup.
  11. For 8 ss, nobody would take it. It would suffer the Captain's syndrome. What I like about Enchanted weapon is that we may see Samael Hopkins a bit more often.
  12. Do you mean Marcus has an advantage? Or a disadvantage? Sorry for mh English.
  13. Thanks a lot for sharing your thoughts. I'm a big fan of your podcast by the way. I'm looking forward to your new episode.
  14. Thanks a lot. May I ask why you consider three wind gamins? Is it just to summon Banasuva more easily? Or is there something else? (I also understand they are useful for several schemes and strat).
  15. Hey, As always, your work is amazing. How do you do to paint your leather typically?