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sandchigger

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Everything posted by sandchigger

  1. Love it! Can't wait to play a broadsheet spreading Union propagandist/Brawler
  2. Oh no. I apologise, I wasn't clear. My issue isn't that I dislike social pursuits, my issue is that this one looks like it's going to be All About Favors. The trading of and creation of social obligations, with mechanical abilities for same. The problem, in my opinion, then is that if you have mechanics or abilities in the game that allow for the creation of favors, those characters without those abilities are now incapable of - or at least severely disadvantaged in - trading favors for favors. As soon as you create a rule for something that was just fluff or flavor before, it greatly increases the difficulty of don't that thing for someone who isn't built to use the new rule. See also: Feats in D&D.
  3. Unlike the previous previews, I'm pretty meh about this one. Honestly, this seems like a way to gamify something I would rather leave to Roleplay. YMM, of course, V.
  4. Well I mean we need at least 3 more books to complete the name on the spines, right?
  5. I would be shocked if there weren't a couple gremlin tinkerers out in the Bayou on this pursuit.
  6. Aside from crafting a construct (which explicitly takes one day), other uses of the Crafting skills are just assumed to take place during downtime. Don't worry admit it too much, basically.
  7. Sure, I get that. But there's a much bigger difference between a witch Hunter and a Guild guard than there is between bayou gremlin 1 and bayou gremlin 2.
  8. I'm kinda against it because sometimes you want a single unit group where everybody works for the Witch Hunters.
  9. Please find a way to make special division selection non-random. I'm begging ya.
  10. Yeah, but I bet last week's Commander preview would roll up well into a Witchling Handler type character.
  11. It doesn't sound like it from the description (it specifically mentioned long arms but ALSO mentions canons so maybe?) But if not, it sounds like it would be easy to reskin.
  12. Ooh, yeah. That would be awesome grist for the speculation mill!
  13. Yeah, most. But not the one we looked for for a few minutes during a fight. Eventually we ruled (semi-correctly) that it gave a positive flip to hit the character in Melee and cost an action to stand back up. But still. This would be a fantastic thing to have on the FM Screen.
  14. So in our game last night, one character was knocked prone. Nobody was able to find the rule effects of this status in the core book or on the FM Screen. Does anyone have a compiled list of all the effects? Like prone, burning, poisoned and so on? I would love a rule sheet but a dang index would be awesome at this point.
  15. I used this last night. Thank you. Oh my glob, thank you for this!
  16. Their names are all Johnson. "Johnson! Get in there and take that sniper out! You don't want Johnson's sacrifice to have been in vain, do you?"
  17. I think my FLGS still has Streets available. I've yet to have seen Buildings though.
  18. Thanks man, you are on TOP of things, today!
  19. I picked up the Bound by Law boxed set at GenCon and it doesn't seem to have the 2 Guild Guards listed on the back under Box Contents. Did this happen to anyone else? Was the mistake the printing or the non-inclusion?
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