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Verdeloth

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  1. Well its lucky that obey "like" actions that can target masters are limited
  2. Sure, they are very soft for there ss cost compared to other keyword models. I never question that the design of these models to be unintentional but as it is now not only one or two of them, more or less the whole keyword is lackluster. philip being one of the least used henchmans in the whole faction. She do have archie wich was wildly used in all crews before leap nerf but even early m3e before all nerfs i did win games with molly but it was a real struggle and only won with the smallest margins every game. But again as it is right now i cant see myself to place atleast old molly (we shall see about new one but have doubts) in a higher tournament table. If you wanna go casual games then do whatever you want but i like to pick models and master that will give me an edge in the pool / vs my opponents master / crew. More times then not molly aint the answer for that 😆 This is just my though about new molly and her keyword 😆.
  3. Im very curious to try her out and see what she can do. Shes going to be gimicky and be able to move around so fast. The general problem i have with molly is not with molly herself, its with the forgotten keyword. The normal struggle i get with old molly (and probably this molly aswell) is my models will be dead by end of turn 3 (all the forgottens atleast). I want to use the keyword as they are designed to work together but they just dont last 😅. The new forgotten nephelim model i love! I been waiting for the day for us to get a bring it model and corpse generator !! I see him fit so well in red chapel. So excited try him out ! Can see him with many of our masters and try him out. Will this molly win more games for resser in tournaments? Maybe? But as for now i think the other new titles look more exciting
  4. Nvm was a toppic about this already, admin can delete this post
  5. By just spaming confirm master attacker and deffender switches around every 5 to 10 ~ clicks.
  6. also cant see my crews in the browser or games either. see someone mention this before but it was some time ago
  7. When i play vassal i like to have 2 or 3 of the m3e app browser pages open at the same time to see the score, opponents crew and mine. However a week ago my browser didnt allowed me to open the page at all anymore. tried both google chrome, firefox and explorer. it worked once but after i signed in and tried to open it up again later it wont pass the "loading screen" it has before all the menu comes up. I can somehow work around this by reset my browser settings to default settings and then i can open the page again and sign in to my user in the m3e app but same problem again after when i try to open it again the next day. need to reset my browser settings again and sign in again. edit: my google chrome version is 84.0.4147.125 my main browser
  8. "Up to +2 for each marker removed" would have been enough i want to belive thats this was something that was overlooked and not its intention because it just make this action to one of the most restricted ones in game because we need 3 hoops to jump throught to make ot work. Perfect amount of markers within range (for the target card), perfect even out card in hand, and also the perfect in discard.
  9. With this wording im forced to pick exacly 2+ of my discarded card. Example if i remove one marker, and discard a number 10 ram i cant retrive a 11 becuase it has to be exactly +2 for each marker. So two markers cant let me have a +1 +2 +3 i need to have the perfect discard in hand and perfect card in discard
  10. That large model but dont forger its still a 0 inch meler swing on him
  11. How does the attack generate from disengage work with terrified? Or serene countanace? Or hard to wound for the dmg flip that will reduce the mv ? Does it apply ? All of them are worded in the same way so its all of noone
  12. Thank you solkan adran, i have no figure game experience except from malifaux so multible bases with models are a new concept for me so i didnt know what to expect, i rather be 100% sure about something then just assume its like what i think. Are going to be teaching tos to other local players so i would love to be able to answer for most of all questions and back it up with a reference from the rule book. Im sorry if the question apperead to be so obvious to make fun of but i rather be stupid sure about something then ignorant and guessing. For this case my assumtion was correct i just wonder if it said anywhere in the rulebook to support the assumption thank you for a good answer on endless number thought
  13. But if i summon one fireteam using endless number, it say i can do this multible times , can i summon more then one fireteam from the squad that was killed last turn, will all these summons be its own unit or will they form a new squad so if a 3x3 squad got wiped out i can just spend 3 tactic to get back all the 3 fireteams from that squad as a new unit ( w/o ) asset. Edit or can i also lets say summon 2 units of the killed squad (twice the amount) of models? Becuase its not really the model that die i summon its all new models. Bonus question because i just dont seem to find it anywhere. When hire a squad with script. Do i get the full unit for the cost or is the cost just for 1 fireteam in the squad so i need to pay it twice more for a full squad. I belive its quite obvious its a 1 price for full unit based on the prices compared to singel model fireteams but would like to see where it say in the rulebook
  14. So do a whole unit/squad need to be killed for me to start to take them back again? Or its enough if just a singel fireteam is taken out? And if so what stops me from both reforce them and summon a new squad turn 2?
  15. Would not call it "just" its strong vs the right masters. But ye heads are still dropped. Because lady j place them and not the killed model
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