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FertileSpade

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About FertileSpade

  • Birthday 12/17/1970

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    Dallas/Fort Worth
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    Science Fiction, Fantasy, Miniature Wargaming, Video Games, Writing,....
    The dark arts of alchemy, mythos of ancient dark gods,.....

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  1. I guess I am a different person as I find these sort of uphill fights interesting and motivating. If I find that I have a problem with a certain build I encourage them to play it against me. The most experience I have against it the better I tend to do against it. That way when the time comes and it drops on a competitive scene I know I have the playbook down. the guy i play against on a regular basis would laugh if he saw your post. He knows that I have repeatedly asked him to put together the toughest list possible and play it to the best of his ability against me.
  2. Rasputina (shattered heart, arcane reservoir) Snow Storm Essence of Power Silent One Ice Golem (Armor of December) Blessed of December (Imbued Energies) Ice Gamin Raspy, the Essence, and Silent One form an unholy trinity of blasting death. sitting back in your deployment, no need to move. with 4ss cache Raspy can burn one for a suite to trigger blasting again and when she does the EP will give her a + flip negating cover benefits your opponent will try to use and give her Ca 8. the silent one will benefit as well from the EP negating the negative effects of ice mirror. Snow Storm will pull the Ice Golem up to the markers and then is free to react to your opponents activations as needed. They can pull off entourage fairly effectively as well. the ice golem will armor up with Armor of December as well as Raspy giving him extra armor if it helps. it'll tank on the markers daring anyone to come within hulk smash range. the silent one can heal damage on him. the Blessed with Imbued Energies can move 22" in one activation if you need it to. so keep it back a little to deal with any melee beaters that try to close with Raspy until turn 4 or so and then Deliver a Message.
  3. how so? the summoning mechanic for very little resource investment? definitely good. i'm curious what you're seeing there. i'm referring more to the synergies available in a Collodi crew that reduce the stitched weaknesses like marrionette pushes that reduce its slow movement, heals by wicked dolls that enable multiple reactivates in a single game, Vasilisa's obey, and the icing on the cake Collodi's my will giving + flips to not so much of a gamble just your dead (er..life).
  4. i'd also add that outside of a Collodi crew I don't feel the stitched are even close to broken/op. Maybe slightly undercosted (7 instead of 6ss) but where they begin to go nuts is specifically in the synergies a Collodi crew generates for them.
  5. sure, i'm not too worried about it. more just a quip than an actual expectation. i can just ask my friend not to play them or tone them down a bit in friendly games. in a competitive tourney against a Neverborn player that i think may drop Collodi I'll build my crew accordingly especially if it's turf war.
  6. yep the synergy available in a Collodi crew, take a 6ss model from being really good/very dangerous to close to game breaking. 6ss and no rare limitation. that said models that ignore hard to kill and flurry can definitely be a strong counter. I used metal gamin and their magnetism along with gunsmiths and Joss to finally beat it. the metal gamin were the stars of the game. funny thing is that the very next day the metal gamin got cuddled! which was probably needed. now i'm waiting for a Stitched cuddle.
  7. My main opponent plays Neverborn and his favorite master is Lilith. I've baited him in to charging Raspy with a beater a couple times and then counter charged him with a Blessed of December or just hulk smashed him with an Ice Golem that was positioned correctly. Raspy's defensive trigger stops his beater after the first attack and then if you've set it up correctly you can delete his beater in one to two activations depending on cards and stones. Your opponent will only fall for the variations of it a couple times but you'll have taught him a healthy respect for Cult of December. In addition all the above advise is spot on. Push to get out of melee or paralyze to devour!
  8. not to mention the height of female fashion in Malifaux is evidently skin tight halfsies.
  9. I'm not sure I have one as of yet but I can see Cassandra becoming mine. In a Raspy crew I can't imagine not taking a Blessed but with other masters never.
  10. Adran's rare 1 idea is good. i don't think it becomes a negative play experience for your opponent until it's done multiple times. Unless it's Howard and you give him reactivate to boot. but now that i think of it the Blessed with its' trigger to attack non constructs again and again combined with IE can be crazy if you have suites in hand. If they cuddled it I would want to see other factions' AP factories cuddled as well.
  11. i use it in most every list. Blessed of December with IE = 22" movement in one activation. that said other factions have crazy AP sources as well right (not necessarily upgrades)? i could see dialing back all extra AP sources a little as a potential improvement for the game. extra AP allows for imprecise activations still achieving success. you should definitely check with the cool kids before posting heretical ideologies. you risk ostracism.
  12. IMO the changes to metal gamin are very reasonable for a 4ss model. I think there are at least a few more models that need to get hit with the cuddle bat. The game rules & mechanics are very well balanced but there are some models that slipped through the evaluation process and are OP for their points cost. Stitched I'm looking at you!
  13. yeah I found myself doing a mix of Magnetism, Summon the Swarm, and Electrical Fire depending on the situation. Field Generator on him was a mistake. Didn't want to use an AP to do it. Some slight tweaks and I'll have the crew operating even better.
  14. we did a rematch yesterday, to see if there wasn't a way to counter Collodi and I won with Ramos 6 to 3. Squatter's Rights and I took Bodyguard (on Joss which was a mistake on my part) and Protect Territory. my crew was Ramos w/ field generator Joss w/ Bleeding Edge Tech Johanna 2 Gunsmiths 3 Metal Gamin ?I think that's it? The number of AP Collodi generates was still bonkers but I managed to take down his biggest threats (2 Stitched and a Coryphee) with Magnetism, Switch Chambers, & a Relic Hammer. The metal gamin were all stars. I'm not sure I would take 3 against a non construct crew (little metagaming going on) but I would take 2 going in blind just because for 4 pts they are so tough! Johanna can be difficult to get the most out of. I found myself wanting to use Open Revolt to heal all M&SU within 6" but at 2 AP she's no longer fulfilling other vital functions. I should have put Bodyguard on her instead of Joss who needed to up in the mix murdering fools instead of worrying about dieing! As a result I just couldn't hold him back any longer turn 4 and sent him in to kill Collodi (he failed. Ramos ended up getting him with Magnetism - so good!) and he died and I lost 3 VP because of it. great game and a lot learned! Collodi still irritates the snot out of me and I think he's a top tier Master because of the AP he generates but Ramos generates AP as well.
  15. actually, i think you're right. for a minute there i was thinking she/he wasn't an enforcer.
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