I maximize healing by taking all the sisters + 1 libby and Survivalist upgrade.
Student sister walks, pushes Ash Vik, (7")
Ash vik pushes Blood vik, walks, pushes Blood again. (another 6")
And then, being pushed 13", Blood has 2ap + 1 upgrade's ap + 1 melee ap.... So you can kill smb at 28" first turn.
So Viks get quite far away from the rest of the crew and I found ronins useless not keeping up with Viks.. and replaced them with snipers - even up to 2 trappers + Hans so that entire crew acts and does it from the first turn.
BTW this is 45SS I usually play