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Duront

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Everything posted by Duront

  1. Youko is similar to Tara in 2nd edition. Tara had to jump through a lot hoops and actions to get somewhere not very special. Some people would win tournaments because they have unlocked a specific trick, but the vast majority of players lost their games and had a bad game play experience with her. Youko will be in the same position, i think, for 3e, some people will do good with her but most players should skip her as she will most likely lead to frustration. Also we have lots of evidence that Wyrd will leave weak models and masters alone, as they have other problems to worry about; like creating an entire new faction.
  2. It can hurl Mindless Zombies and Corpse Candles, which is really fun to do.
  3. So it seems like the crime boss is a misaki only take? has anyone used the crime boss with shenlong or brewmaster?
  4. Hey all! I was wondering how people use the new crime boss. I have tried it a couple times but it never did much. Thanks all
  5. Between the target being swilled (which means they can't cheat) and fuhatsu getting a built in +flip, you can easily get a flat spread and either flip or cheat moderate damage.
  6. I know a lot of people don't like him but fuhatsu is really good with brew. Basically you try to have a poision on him every turn then you swill a target at range then obey fuhatsu to drop 5 damage of the min target, then fuhastu drops another 10 damage on his activation. This is very easy to do between fuhastu's SH 6 and plus flips and the targets inability to cheat (baring soulstones or abilities). I have deleted teddies and emissaries from the board this way in a single turn, it can be very strong if you put in the set up, which isn't that much for a malifaux combo.
  7. You just use activation control and save your hand while trying to deplete the opponents, then hit the enemy model late in the turn. Of course it's silly, this is malifaux but it is useful.
  8. I think the sparks/neil combo is probably the best. Sparks makes Niel a construct through "Metal platin means you a robot" Niel then charges and can use his "Man over Machine" ability off of himself and makes like 8 attacks if you dump your full hand, 7 of you have hard worker somewhere and want all of them to ignore armor and hard to wound.
  9. I used to play a lot of Tara as I really like her story and theme but i realized after a year of play that if I wanted to be a great tara player, I needed to only play with her. There is so much nuance with her play style that you need to always know what to do and if you make a mistake there is usually VERY little room for recovery. Her downsides have been made worse with other models getting similar mechanics that are easier to do (Brutal Emissary, Aionis). I think that you can play her and win but be prepared to work twice as hard as most masters to accomplish the same task.
  10. The couple times I have used it were very similar in their set up. I engaged something with armor and almost kill it, next turn they put something else in my engagement and push my target away but its still got 2 or 3 wounds left. I activate samurai and push kill and push to finish off the target. Really corner case but super cool when it happens.
  11. Thanks everyone! I am totally going in on the Titania train and I am going to pick up lilith and nephilim crew to go along with. If I can ask a couple more questions about pruchases? Which are usually better for schemes silurids or gupps? Is the spawnmother good? Is Nekima worth her points? Thanks all!
  12. Hi all, I love Titania's mechanics and the look of the models but I really dislike alot of the neverborn models. I was wondering if just staying with her box and the nephilim models is that enough? or do you have to take the dreams/doll/babies stuff to be competitive?
  13. It's a problem with a lot of the ten thunders models, like the jorogumo art looks nothing like its yokai namesake. I remember in the beta for wave 2 shenlong was basically a fire breathing western style dragon until people said that's not what Asian dragons are like. I don't know if its ignorance of the source material or they try to steampunk/goth it up. I agree I think the bunraku art is really bad and will be proxying if the model looks like that.
  14. The Ten Thunders fluff has never been "great". Our stories switch between Shenlong being so incompetent that he can't kill a single Freikorp librarian without going into full dragon Avatar forum and pointlessly cruel like the new mei feng story. The whole thing where mei fengs brother is literally the Boxer in the boxer rebellion is pretty stupid, thats like Americans having a game called The Tea Party Attendant for the boston tea party or The Million Man for the million man march. I liked the originial fluff more where they were moving in the background to work against something bigger maybe the tyrants maybe something else?
  15. The Obsidian Oni is amazing! I am hard pressed to not take him in every list. He can do some much for only 6 stones. Resilience - DF/WP 5 with armor +1 and 6 Wds is pretty good for its cost and the fact you want it to die at a certain point. Offense - His melee attack has a good damage spread with great triggers but the shining attack is the "Flame from the Heavens" its damage spread is great and AMAZING triggers Tactical - All of this awesome offense and marker dropping we have the ability to heal another non-leader model 2 damage for just a card, this is great! Ten T has so many upgrades spread around that many models can take advantage. I have taken him with Shenlong, Brewmaster and McCabe, all times it has totally done work for me. Just be careful with explosive demise, you want to make sure that when the oni gets low, you charge it near as much enemy as possible.
  16. Unfortunately there is a clutch of models in Ten T that are not worth taking and the Thunder archers are solidly in that group. They seem great in theory, shoot into engagements, no LOS attack with blasts but they have classic problem of Wave 1 Ten T models having multiple things to do and being terrible at all of them. You can try to set it up for these weird end of turn Blot the sky actions where you walk and get double focus and then hope at the end of the turn you aren't either A. tied up in melee B. you have a target in your range C. you aren't just dead with 5 wounds and DF 4 (Which is laughably easy to kill).
  17. He is another ten thunder model that I have learned to never take. He seems really good on paper, 2/4/6 with triggers to cut through defensive stuff but he never pans out that way on the table. To make him usable recalled training is a must so he is 9 stones that is only 7 wnds with hard to kill. You have to hid him behind cover and then use wandering the earth to push him into a charge lane which negates the reactivate. If he had an ability to discard a card and add suits he would be great but right now he is way too luck intensive to get the right triggers. Most of the time he will charge and do maybe 4-6 damage and then die immediately. Graves, Sidir and Kang are much better options and provide very helpful tactical actions.
  18. I stopped trying to make it work. It takes way too much work for so little return and there are vastly better options for tara.
  19. Hey all, I am moving to japan in feb and I was wondering if anyone knew if there is a malifaux community there?
  20. Can't use pull the void if Tara is the last model to activate.
  21. Hope your opponent is in 12 in and not in cover and in los and not hard to wound. But ya that sure is a thing you can do.
  22. I have used tabletop simulator and it worked great.
  23. Fuhatsu has always been the pinnacle of bad wave 1 models for ten t and crappy 2 ap actions. It seems to be good with the high mid damage and armor, but he is so easy to tie up and is almost the perfect target for an enemy take prisoner.
  24. Peons can't take his attacks, so no void rats.
  25. I have used it a couple times (I really like Tara and want to make it work) but I can't see the worth in it. I have only tested it with Tara so maybe its just bad with her, which is terrible if true. The problem is that it adds more moving turn activation sensitive clockwork pieces to taras game when you already have to worry about at least two different beginning and ending triggers and different ways people are going to drop out of the void. You could try to do a list focused around cheap minions that use the attack from Scion and then using void wretches to heal him. This could be done with any master and would require some particular timing to get right. Although I don't even know if it would be worth the effort, the attack is good and the card draw is always helpful but its alot of moving parts that can be kicked and you can only do two attacks before you have to heal. If you have tara you can rip him out easier but otherwise you have to make sure someone uses the (0) to unbury otherwise you lose him and remember using that action causes 2 damage so he needs to have 4 wounds left to survive. I am sure that there is someone to use her, I just don't see it.
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