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Ari and Needlebreath

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Everything posted by Ari and Needlebreath

  1. Nice easy, quick index for players learning The Dreamer and wanting to know what schemes to take him with / against. Tell me what you think!
  2. Started doing the Scheme Pool advice. If anyone has any questions they definitely want addressed, please ask now!
  3. Waldgeist are up. I don't know what CTRL+___ I hit, but I closed the window after an hour of writing Baby Kade's entry. My heart hurts. Rewrote it. Yaaaayy~
  4. I just posted my own guys here, or at least the links to them.
  5. Envy, Gluttony and Wrath, Pride, Lust, Sloth, and finally Greed. ;w; Opinions are always welcome, I've never posted any models on here before. On the forums here, at least.
  6. For the most part, even when you are playing Lord Chompy Bits, the Dreamer should activate in a way that maximizes his Pleasant Dreams healing. If you're playing Summoner Dreamer, for example, and plan on summoning 3 models in one turn, or plan on ending with Waking +2 for some reason or another, you should activate him later so that his healing is the most effective. In the same vein, if you're having models go defensive and hold points, perhaps its better to move him sooner and get him into a position where that helps. In the same way, you should plan on activating him in a way that replacing him with Lord Chompy bits doesn't make you bang your head because you suddenly lost a powerful healing aura. Don't activate him early if you don't have to and lose out on that! Of course, as a support master, it's all about context. You don't ever really have to activate him soon, like Nicodem, because his buffs are either during his activation or are static. You either activate and throw out condition removal / push / heal / free attacks / fast or you simply exist close enough to heal. The skill of using a support master is being able to recognize the right place to activate him in all the many different contexts.
  7. A section for problematic situations I can do, especially since I have a lot of hand with playing The Dreamer against Sonnia Criid. I can tell you that the big thing is usually, with far range masters, is to distract them. If Make Them Suffer is in the pool, summon or hire enforcers as much as possible. If you're playing Dreams of Pain, summon models to let them kill, satiate their bloodlust while you accomplish other schemes. If you're playing Restless Dreams, use your Daydreams to push and get right up in their face. Don't let them just freely destroy you, make someone get in their way so that they have to deal with them. Thank you very much, I'll definitely use your input >W<
  8. I can't wait for the Insidious Madness plastics! The renders looked so good ;^; And thank you for the bookmark C: I'm glad you like it
  9. Thank you! I'm glad it helped someone out in an actual game. C: is there anything I didn't expand on enough? Anything, besides other models of course, that I haven't included enough information on? I know that I mentioned Summoner Dreamer is very resource intensive, but I'm glad you managed it! :3 And how did you like the twins? May I asked what they did, besides just outright killing Misaki? And did you take any Stitched together? Edit: Sorry if I'm asking too much! ^^; I just wanna know what I can improve on or help with!
  10. A-Million-Different-Colours is my and my sister's Tumblr. Check out some of her painted models!

  11. No more putting things off. My sister and I just got moved in, signed back up for college, started a Tumblr... everything is nice and in line to continue this. I'm really sorry if I've been away for too long. :c I updated Coppelius and will be finishing the rest as soon as I possibly can. I have quite a bit more free time now, especially after having been down at Gen Con myself, so expect me to be far more active than I have been!
  12. I agree entirely, actually. Rereading it, it was less than fair on the limited upgrade. I'm actually very thankful for your way of putting it, as it let me explain it quite a bit better. As well, I added in the Lord Chompy Bits section, cleaned up the comparison between the two limited upgrades and took a spot-cleaning brush to wipe as much of that bias-gunk out of the text where I could find it. As always, feedback is both welcomed and appreciated. <3 Thank you to Joel and Insidiouslymad for their posts, in particular! Edit: In addition, I also added more to the section on Lelu and Lilitu, with suggestions and, ahem, reminders on some useful tactics.
  13. Finally got back into a good place for this, especially with the Beta having me play 4 or more games a week. Plus, a little encouragement is always nice. Lelu and Lilitu added, with Chompy coming tomorrow.
  14. From the album: Epic Maps

    It is what it says!
  15. From the album: Epic Maps

    Map for reference [Hilariously bad MS paint map, but yeah]
  16. After reading a lot of the other threads here about The Dreamer, I feel like my personal dislike of LCB style Dreamer is unfounded and unfair. I removed the lines insinuating that, and will expand the section tomorrow/tonight.
  17. I'm sorry. Understanding what, exactly, you're trying to say is difficult. Let me give it my best and if I'm incorrect, please explain. The biggest issue, I think, is that you and I seem to be on a disconnect. I understand that resource management is an important skill to learn. My first post was saying that I should go back into the first post in this thread and make a larger section specifically for managing the resource of your hand. I'm not arguing against you, saying you're incorrect, talking about balance or anything of the sort. Stupid Bob asked me to expand, in the tactica, an explanation on how to manage your resource of cards in hand and how to offset the cost of summoning. My plan of action was to go back and add this explanation to the current existing tactica. I agree that resource management is a vital skill to learn, which is what I said the first time, and also why I'm going to add a larger section for simply that. If the only point you were trying to make is that the more you summon, the less cards in hand you will have to twist fate later on in the turn or even the match, then you, I and Stupid Bob have all been on the same page and agreeing with each other this entire time. I mentioned that I would also add a section on effectively using the Stitched Together to get more cards and offset the difficulties of summoning, but that was apparently missed.
  18. To be fair, I did mention that as a strength of Lord Chompy Bits style Dreamer, in that you don't need high cards to summon as well as fight and defend. But I could have put that more in the open, and you're absolutely right. The idea isn't that it is fair or that it is a skill to learn, he just wanted me to be sure to explain it for those people who are very new and aren't aware of it. And there is going to be an entire section of the Stitched Together's usage to set up a pit of webs and leech cards off of a hapless opponent. There is certainly more than just six cards against six cards in a game of Malifaux, even more so when you get some shenanigans going on.
  19. Added the Weaver Widow and took Conorrooney88's advice and added a section at the beginning of both her and Vasilisa that highlight when you would want to hire them.
  20. Be wary. Summoning masters, even if you're only aiming at Alps, get more powerful the less stones you're allowed to bring at first. At least in my experience. Summoning 14 points of models in a total of 50 is much different than in a total of 30.
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