Jump to content

We're currently updating the site and a few things may run slow or not as expected at the moment. Give us a day or two to get everything sorted out and changed up if you would.

One of the new things you'll see about are the 'sticky notes' which you will occasionally see from the site Admins if something important shows up or is newsworthy, or if you happen to be in one of our many beta testing groups giving you an additional heads up when something new needs to be looked at or sorted.

You can send these amongst yourselves as well if you wish, just don't abuse it. 

Thanks for your patience!

Nathan Caroland Nathan Caroland

daniello_s

Members
  • Content count

    1,807
  • Joined

  • Last visited

4 Followers

About daniello_s

  • Rank
    Avatar

Profile Information

  • Gender
    Not Telling
  • Location
    Ireland, Dublin area

Recent Profile Visitors

1,380 profile views
  1. Reckless = OP?

    Personally I think Hunting Party sould be as 'Always Available' scheme which would made all low cost-high number of models bit more challenging. As for Roosters - I'm kind of surprised why they disappeared so suddenly as IMO they are still very good models. High Wk and 1AP charge makes them great enemy scheme-catchers and with their high Wk they can do schemes reasonably good as well. I think people just got used to have them this Reckless and now they can't (don't want to) play them anymore.
  2. Reckless = OP?

    So please don't use argument 'nobody is' in the future. I fully agree with you that there are models which you'll see often on the table than others but this is situation in every faction. The question is if those are OP and it seems that our gaming society is divided in this opinion.
  3. Reckless = OP?

    Nope, but my argument invalidated yours.
  4. Reckless = OP?

    I played it on the local tournament. And a friend of mine played them too. Seems me and my buddy are nobody.
  5. Reckless = OP?

    Rooster Rider. Francois have more wounds because of the Dumb Luck trigger. Sow and Gracie must kill something to benefit from healing so it is not that automatic as you (I think) suggest.
  6. Reckless = OP?

    Which means the heavy-lifting must be done by more expensive models so I'm not surprised that for some models Wp goes up to 6-7. It's kind of normal, no? Francois can do damage, Francisco can do damage, push his friendly models and can buff even master to the crazy limit. You know what? I think Francisco is more versatile than Francois. Gracie, Old Major and Sow - you pay a bit for these luxury (which is correct way of course). By the way, Gracie has 8 wounds and anything which negates armour can drop her quite fast. Again she is one of the few resilient models in the faction. Old Major and The Sow have low Df. When Old Major is (kind of protected) by HtW and an access to damage prevention, The Sow doesn't and with this low Df she is easy to be hit and being dropped below half of her wounds when she looses her for attack/damage flips.
  7. Reckless = OP?

    That would be good solution.
  8. Reckless = OP?

    Except few models average Wp is on 4 or 5 - not great IMO but this is OK as it balances faction. And I'm sorry that some models have higher Wp. I agree - all should have stiff Wp of 4 Francois has Df4 so if you target him with anything he suddenly has to use SS to stay long enough to trigger Dumb Luck and survive. And once he uses Stilts, he looses his extra resilience. How much wounds would you like to have on him with his Df? 6? Burt is one of the toughest guys in faction? How many others do you have there? Merris has 6Wds - is that a lot? Really? And if she uses Reckless it drops by 1 each time. Do you really think she is that tough to be killed? Really? She is great scheme runner and that's all. I don't know, maybe all models in Gremlins factions should have Wp4, Wd of no more than 6, no reckless and Bayou Two Cards and cost of 6+? How about that?
  9. Reckless = OP?

    So it is kind of 'normal' occurrence I'm open for discussion but I'd like people complaining about something to see also 'cons' of the faction (general low Wp, lack of HtK/HtW/Armour on models, low Wd count) and offer some good alternative for changes of the 'pros', not just 'gut it and it will be fine because I say so'
  10. Reckless = OP?

    Touche!
  11. Reckless = OP?

    Neither do I. It wasn't problem before (except Rooster Riders which were stupidly good with Reckless) but now there is sudden panic and outcry. What has changed since?
  12. Reckless = OP?

    And before? Maybe some good players started to play this factions hence good results? Before I saw Neverborn dominating tournament scene and there was no panic raised then If Reckless should have limit then it should be like 'no healing the turn model use it' so we would avoid 'free use' of Reckless by models who can heal themselves or have DC attached to. And Somer has to cast it first and then discard the card with proper suit so sometimes it comes with cost of two cards to get suit - not bad I think. Were they used before that effectively before Nellie came around? No? SO maybe there is something wrong with Nellie instead of them?
  13. Fighting Jack Daw

    Anything with attack flips and targeting Df is his abomination - Trapper, Convict Gunslinger, Sue, etc.
  14. Reckless = OP?

    Focus on Bugs and Slop Haulers. Without those healing is mostly gone. As you said, Bug is aggressive and therefore is in front line. Kill it. Burt is very good but is not that resilient. My opponents kills he on regular basis so even when he has DC attached to him. IMO he could easily cost 8SS at the moment and still be very good choice but no more than that. As for some models outshining others - isn't it a case in every faction? Would you like to trim those too?
  15. Reckless = OP?

    Hear, hear!
×