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WongNumber7

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About WongNumber7

  • Birthday 05/11/1983

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  1. Sure, Shenlong should look like a monk overall. I hope he has a bit of flair to set him apart, but after watching a friend put together a Ramos crew I'm starting to move towards the "less is more" category.
  2. I think the most important thing is to think of the Shenlong/Sensei Yu master/henchman combo is they are battlefield control. They provide repositioning, status effects (slow and fast being the main ones), and healing. Katanaka Snipers and Thunder Archers are really obvious choices. Any melee model that needs to close with an enemy (Ototo and the Lone Swordsman have no ranged abilities). Wandering River Style moves both units and tokens. With it, you can get a tengu to the center line and still have 1 AP for dropping a token on the first turn. From the other side, figure out how your opponent's crew runs and use them to throw a monkey wrench into their plans. Force their ranged units into melee. Push their melee units out of range. I can't think of a single model that's helped by being thrown out of position and simultaneously slowed. Move scheme, scrap, and corpse tokens away. There's no end to the amount of grief you can cause an opposing crew.
  3. Am I allowed to proxy Wave 2 models that don't have models yet?
  4. Red jokers are defined as having all suits and black jokers have none. So I would think yes, you would get to keep the red joker.
  5. Although it doesn't make much sense to me, I just need to make sure I'm getting the mechanics right. Some models (fire gamin for example) have the trigger if you fail to hit them and they trigger a book your model gains Burning +1. That's simple enough. But am I right in reading it as there's no range limitation? So if a Thunder Archer fails to hit while out of line of sight with a hail of arrows or a freikorps trapper misses from 28" in both cases they still get the burning, right?
  6. Thanks everyone for the quick responses. I'll keep all this in mind.
  7. So the peasant totem for Shenlong has a rarity of 2. I know that means I can't hire more than two of them to start. But at the start of Shenlong's activation he may have a peasant within 6" make a single (1) interact action. The peasant card states when a peasant takes an interact action when not its activation it may place a peasant within base contact with itself. If I already have two peasants on the field to start and use Shenlong to summon another peasant can I get three or am I still restricted to rarity?
  8. Let me start by saying I'm a casual player. If you're a hardcore fanatic and/or have a miniatures addiction then this probably won't apply to you. I really like what Wyrd did for the Ten Thunders. My local Malifaux group is made entirely of newbies and we all dragged each other into the game within a month. We have Arcanists, Guild, Ressers, Neverborn, Gremlins, Outcasts, and 10T, each one of us picking one (in a couple cases two) faction. I only started playing around the end of the Wave 1 Beta test, but I believe there's solid principal for each faction, not just 10T. Each faction has its own flavor. Each one will appeal to different people for a variety of reasons. Within each faction there only really needs to be enough variety for those players drawn to it to find enough to suite their play styles. I believe Wyrd delivers and then some. Ten Thunders can quickly becoome a highly technical crew to run. It's also highly satisfying for those of us who do. (We can kill you with our minds.) Wyrd seems to have balanced 2E well enough that everyone finds something. Is it the mostly kill-y crew ever? Probably not. Can I take on said kill-y crew with a personalized crew by playing to my strengths? Probably yes. There's synergy in the 10T and for those of us too stubborn to look elsewhere, we found it, are happy with it, and enjoy using it to prove Conan truly did know what is best in life.
  9. Nevermind. Just saw it's a henchman. I was under the impression that totems were peons. In most cases they are but as always there are some exceptions.
  10. Something about this topic bugged me for a couple days and I finally figured out what. To my understanding totems can't take upgrades. In the case I'm not wrong then how are people putting upgrades on Hungering Darkness. If it was your crew leader, sure, since there's a rule for that. But with Lynch it's a totem.
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