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About Kolath

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  • Birthday 01/01/1980

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    Alexandria, VA
  1. I would not run more than one Wokou, and I wish they were 7 and slightly weaker (they really should be a 7.5ss model. So get a box and split it with a friend
  2. I love giving A&D don't mind me... But I agree I'd only do it in a non-Levi list. Levi has (in my experience) better things to spend stones on and the minion buff isn't particularly great when a lot of the it off faction models are enforcers. I most use the emissary with misaki as the +1 AP on her is awesome.
  3. Efforts to shoehorn then into wacky combos aside, they are unfortunately pretty garbage models. I would take a void wretch or winged plague 10 out of 10 times I'm looking for a 4ss schemer/cheap activation.
  4. Back on the original minion topic... Winged Plagues - amazing schemers and fill a much needed cheap model slot Trapper - solid on most crews. Can also do some jank gimmicks I actually like one wokou raider a lot. They are surprisingly mobile and can generate two extra AP of attacks with their coordinated strike trigger.
  5. Never played with pride, but I use Lust in outcast crews all the time. She adds very welcome movement and disruption effects. She also can become a crazy card draw engine in a Hamelin crew. Greed might also have a spot?
  6. That's a really good catch, though I think reactivation is few and far enough between that it's probably fine. The Stalker is pretty baller as-is, I'd be inclined to leave this loophole as counter-play.
  7. Gotta say it, I thought this guy was fine before but now Aaron had to make him cooler. Really digging the changes.
  8. Interesting... I overlooked that the whole time. I didn't think that things that referenced stackable conditions saw the value of the stacked ability? In other words, I was under the impression that Armor = Armor, not that Armor +1 and Armor +2 were different. @Aaron, any chance you could clarify the intent on this? Is it designed to restrict to only models who have Armor +1? If so, then it limits the initial target models, but you could still stack this multiple time son one model because the action targets models with the Armor ability and it grants the Armor condition, so the initial requirement would be valid no matter how many times you've boosted it.
  9. That is a correct reading and it is the same with the existing models that have the Shafted action. So, I don't think think there's any room to change it. I would like at some point to make a gimmick Levi list with Prospectors and Crooked Men to spam the auras. But I suspect in practice it will be fundamentally limited by how squishy this guy is and the restrictions on placement. Besides, if you use all the AP of 3+ models and probably cheat several cards to hit all the Shafted and found a soulstone triggers, it seems perfectly fair to nuke some poor model. It isn't much different than if you'd spent that AP and cards to hit guys the old fashioned way. I've played several games now with 1-2 prospectors in Jack Daw and Parker and they felt spot on for 6ss in terms of survivability and damage output.
  10. Honestly, I don't think the Prospector is good at 7ss, so I don't see it being that problematic as a merc. Possibly to combo with Crooked Men in some zany rezzer list? The fact that it only triggers once no matter how many scheme markers there are in the push limits this to a fairly manageable level, I think. (It was me who asked on AWP).
  11. Really not liking the discard requirement on the rats. His only defensive tech is healing off the rats and at this current wounds he can only take a couple hours from a beater. In my several playtest games (not Hamelin) he dropped maybe 3 rates per game before he died to the likes of Nekima, Perdita, Graves.
  12. It only works once. The trigger is on ending a move. You only end the move one time even if you are in contact with multiple markers. The auras do stack if you have multiple prospectors or crooked men, but that's how this ability has worked in the past.
  13. D_acolyte, I think your model makes a lot of sense, but unfortunately includes a lot of data about individual players that are probably not accessible (previous history, level of familiarity with a master, etc.). You are correct that player skill is a latent variable. So perhaps the better phrasing is to account for the win rate of the player. Win rate depends on a lot of variables, but I think given enough iterations we should see that some players tend to win more than others and that is the variable we'd want to control for in an evaluation of factions (or masters for that matter). Obviously a new player might be a rock star right out of the gate, but only have a handful of games reported. But given a sufficiently large sample of data, that effect should be small.
  14. Player skill obviously matters a lot. What would be interesting though would be a statistical analysis that looks at whether any factions have better win rates while also controlling for player skill. That's the key the is doing to regressions while accounting for (and thereby eliminating player skill as a variable to try to get at the underlying faction variable).
  15. @Aaron, just a thought, but unless there are plans to make M3E before January 2018, you might want to put the year on the card since it might be confusing if in Jan 2018 you make a further tweak to any of these models.