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About Kolath

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  • Birthday 01/01/1980

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    Alexandria, VA

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  1. Kolath

    Carry on My Ten Thunders Son

    Aaron, very sad to see you go. It was a pleasure working with you on various playtests. Best of luck in your next adventure. I hope that Wyrd will keep up both the spirit of community playtesting and the willingness to make errata changes for the sake of the game. Both were really valuable things you championed that have helped make Malifaux continue to rock.
  2. So, I just read the final packet and I have to say I am extremely disappointed that there appears to be zero interactive pairing component. I have played in a number of team events before and the master pairing strategy is one of the best parts of it being a team event. Is there any chance of being closer to last year, or the polish system, or even the American Ultimate Team Showdown rules?
  3. All of them add a number of additional story scenario missions. If you enjoy the fluff, I'd pick them up (or grab a digital version). If you aren't super into the fluff, I'd just get boxes of models (they all come with their cards) or pay for the App (and see full rules) to get a preview of what models you might want to pick up.
  4. Hey folks, I was trying to figure out my odds of being able to still hit a rat king summon if I didn't hire any rats, so I created a target number calculator that tells you your odds of getting k cards of a suit that meet a target number (TN) given different numbers of cards drawn/flipped. This might be helpful for others who have to rely on target numbers (such as summoners). Hope someone finds this helpful! For those who care, this uses Excel's hypergeometric distribution function (using the cumulative setting). Card Probability.xlsx
  5. Kolath

    Malifaux Companion Beta - Android App

    Any ETA on update?
  6. Kolath

    Malifaux Companion Beta - Android App

    Are you planning to do wave 5?
  7. The announcement sticky is causing some issues in Android chrome mobile browser. It covers the login page and taping the "x" is actually registering on the menu behind the sticky and navigating away from the login prompt.
  8. Kolath

    New Outcast Master upgrades?

    Can someone confirm whether the Oath of the Freikorps ability to give out Oathkeeper is a (0) or a (1)?
  9. Kolath

    Best outcast minions

    I would not run more than one Wokou, and I wish they were 7 and slightly weaker (they really should be a 7.5ss model. So get a box and split it with a friend
  10. Kolath

    Using the Emissary

    I love giving A&D don't mind me... But I agree I'd only do it in a non-Levi list. Levi has (in my experience) better things to spend stones on and the minion buff isn't particularly great when a lot of the it off faction models are enforcers. I most use the emissary with misaki as the +1 AP on her is awesome.
  11. Kolath

    What about desperate mercenaries?

    Efforts to shoehorn then into wacky combos aside, they are unfortunately pretty garbage models. I would take a void wretch or winged plague 10 out of 10 times I'm looking for a 4ss schemer/cheap activation.
  12. Kolath

    Best outcast minions

    Back on the original minion topic... Winged Plagues - amazing schemers and fill a much needed cheap model slot Trapper - solid on most crews. Can also do some jank gimmicks I actually like one wokou raider a lot. They are surprisingly mobile and can generate two extra AP of attacks with their coordinated strike trigger.
  13. Kolath

    Take Pride in Outcasts Play

    Never played with pride, but I use Lust in outcast crews all the time. She adds very welcome movement and disruption effects. She also can become a crazy card draw engine in a Hamelin crew. Greed might also have a spot?
  14. D_acolyte, I think your model makes a lot of sense, but unfortunately includes a lot of data about individual players that are probably not accessible (previous history, level of familiarity with a master, etc.). You are correct that player skill is a latent variable. So perhaps the better phrasing is to account for the win rate of the player. Win rate depends on a lot of variables, but I think given enough iterations we should see that some players tend to win more than others and that is the variable we'd want to control for in an evaluation of factions (or masters for that matter). Obviously a new player might be a rock star right out of the gate, but only have a handful of games reported. But given a sufficiently large sample of data, that effect should be small.
  15. Player skill obviously matters a lot. What would be interesting though would be a statistical analysis that looks at whether any factions have better win rates while also controlling for player skill. That's the key the is doing to regressions while accounting for (and thereby eliminating player skill as a variable to try to get at the underlying faction variable).