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anumberone

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Everything posted by anumberone

  1. Don't see it as losing 3 masters, see it as gaining a Marcus. Although Seamus and Jack Daw teaming up would be epic, maybe you're right.
  2. I'm super hyped for M3E and everything I've heard so far. Two of my favorite masters, Jack Daw and Marcus, moving to dual faction in my second and third favorite factions. And their new mechanics sound great. And love that Gremlins is changing to Bayou. Class the faction up a bit. And I can finally agree with the old joke "Gremlins are not a faction".
  3. 1 extra wound or 1 stone less would be even better for the survivors. I'd take them in certain situations for 4 stones. But maybe that's too much. Emmisary getting the pig key word would be great for Ulix. I've wanted to use him for a while. Such a cool model.
  4. I thought what Travis and company was pretty spot on, except maybe for bayou bushwhackers. If they could cycle cards as Jacob assumed they'd be fine but they are a stone over costed and should get a zero focus.
  5. I agree the Sow is potentially very good as an alpha strike model, particularly with a hog whisperer giving him reactivate and Old Major potentially pushing him further up the board. I was thinking about situations that could make your opponent's alpha strike falter or divert. A model like a Yasunori could come in and kill key models and dart around to see another fight outside of a Sow's range. Yas kills something in the way like a engaging piglet, Killjoy pops out, maybe Yas hits him a couple times, splashes black blood on himself and then Killjoy smacks the crap out of him. Corner case, sure, but sometimes I think it could be easier than trying to set up a charge.
  6. I concur with most of the above and I'm also thinking Killjoy might be a good answer to potential alpha strikes even though Ulix is usually very tight on points. Sacrifice a charging piglet become a Killjoy in the middle of the enemy crew or in the face of opposing alpha striker. Needs some testing though and, like I said, Ulix needs pricey big pigs including Old Major to function.
  7. Lame0, hoping you can make it down tomorrow. I've enjoyed your insights on Gremlins.
  8. Whenever I have used him 2 have been more than enough but I do own 3 just in case.
  9. Nice! We definitely need more hillbillies in gremlins.
  10. I like it quite a bit but I share similar concerns to Ludvig. Then again, Viks can be trouble for a lot of Ulix lists. I'll have to try it out and see how it works.
  11. I like his obey as is since you still need a suit or poison to use it with the upgrade and Zoraida's new upgrade really expands her obey to be very powerful. She's still not the only obey master but she can get probably the best results from it. I think mostly everyone agrees he needs a better way to passively spread poison to make several actions both on his card and thematic models work. I personally think he's too easy to neutralize. Besides finding extra slots for Stilts/hide in the mud that just don't seem worth taking in lieu of Binge and one or both new upgrades. Drinking contest ending at beginning of next activation might help. I also think changing "You're drunk, go home" to be a reverse squeel that pushes the enemy model up to 4 inches and give out poison 1 after resolving might help out a few issues. Make it on a tomes too so it doesn't conflict with all the masks, rams and to a lesser extent crows triggers we need in bulk.
  12. I'm certainly going to try out a moon shinobi some more and see how he performs in random crews. I can see he is useful in certain situations and I didn't think he was terrible when I did use him a few times with Brewmaster. Just overcosted by a stone and maybe missing a little something. I can say the same for a Bushwhacker, who should have a min 2 damage rifle or zero/card discard focus. I still think compared to a lightning bug the shinobi is a niche take. If I suspect I'm going to face Lilith, riders, etc, yeah a shinobi looks ok. Even facing Ressers I'd probably take a taxidermist at 1-2 stones more instead since I think he'd be more impactful. I could take a lightning bug in any crew and get some work out of him. He's reckless so reliably more mobile. He can potentially get an extra interact at the end of the turn for a suited card. He can hit reliably and as a cast action so also gets around incorporeal or bullet proof. With the right cards he can slow a model or heal a group of models. I just don't see taking a moon shinobi over the lighting bug 9 times out of 10.
  13. I'd say the Slop Hauler is better in combat and as a scheme runner too for one stone less than the moon shinobi. Reckless, bayou two card, a long charge range, a ranged attack and the ability to drop a model's defense to 4 are fantastic. You hire him for healing but he can fill other roles. As is, I don't see myself taking a shinobi in a competitive list. Too many stones for niche abilities.
  14. Yeah, I picked up Sensei Yu the other day as he was the only model I was missing to play Brewie in 10 Thunders. I certainly don't want to play 10 Thunders at the moment but I do want to use Brewmaster more and I know he's better in that faction currently . Or at least can take a Yasunori, haha.
  15. That's a good idea that I should try some time. Certainly worth doing if Mah has something she really needs dead. I'm definitely finding Mah and the crier are shaping my hands out to be crazy good most turns.
  16. I absolutely agree with you that swill is great ability. I think a lot of my issues are based on survival, which is why I was focused on hid aura. My particular problem also stems from my most common opponent playing 10 Thunders so a Yasunori plus Mccabe, Asami or whatever future master he picks up. I have no desire to really focus on that aura but facing that flying chainsaw who is as good as immune to swill at more than 6 inches away with smoke grenades (negative from stubborn, negative from smoke grenades for a net value of straight from a successfully focused and stoned swill) means I do so to keep my master alive. I should really make a post about an s.o.s. for dealing with Yasunori, haha. So far it's been hire a strong arm and Zipp or maybe just Zipp.
  17. I can see myself using the Child from time to time in certain situations. I do like the Lass as a cheapish peon that can put the hurt on people. I liked her for the apron upgrade before but the pit traps seem potentially very irritating. I've only used it once with Mah so far but I liked it.
  18. What's the trick? Extra movement on Mah with Horrible Hollerin?
  19. Yup, I think that's a good direction for Survivors. A million times yes for the emissay getting to choose a key word at the start of the game. If I could make him a pig he'd be a huge asset to Ulix. Another hard hitting, tanky big pig I could summon off of and adequate back up for Gracie.
  20. Hillbilly mutant cannibals like from the Hills have eyes as alternate bayou gremlins. Although I'd love to just see that as it's own thing in gremlins .A male version of Trixibelle that's basically a gremlin Burt Reynolds as Gator Mclusky, because Burt + Burt equals amazing. Or an Animal Farm Ulix box.
  21. Oh, I agree with you, lame0, I don't actually think Somer should be Cuddled myself. I've come to realize that since we are the most under represented faction, anti gremlin sentiments seem as or more prevalent as well reasoned pro gremlin ones. People want to tell us what's broken about gremlins without actually playing gremlins, therefore never realizing how fragile they are, and how unplayable they would be without access to healing. It would be like us complaining about summoners with amazing summons without realizing they often need high cards, stones and corpse markers to make it happen. I bring up a Somer Cuddle only as a sort of bargaining chip. The guys who play the other 6 more popular factions speak much more often about our fantastic models and have made guys like Burt or Mctavish even better in their own factions in some cases. They often only see Somer at tournaments because he's usually our best choice and they see his strength if played by a great player, or at least his potential if played by the likes of me. So they cry op. Maybe if we were brave for a 3 month period and took mostly under powered and under played models to tournaments in that time frame people could see what needs some work. But it would require the effort of strong players using sub par models and not just under powered master plus Burt and company. And that seems less likely than the good news is we buffed models a, b and c. The bad news is a Cuddled Somer.
  22. I like all these ideas. If tri chi models could have auras of passive poison I'd be happy. The extra soul stone for mercenary Burt would be good. I'd be fine with Somer being toned down a little if they made a couple models better/cheaper. Maybe Mancha Roja and the Whiskey golem dropping to 9 stones? Oh, and min damage 2 on Rami so he doesn't have to kill himself to be an effective sniper.
  23. I'd say the only 2 masters I'd consider playing are Nellie and Mcmourning. I don't care for Guild models in general and at this point you barely have to use guild models to play with either master if you don't want to. I think I was just stating what defenses each guild/gremlin master had, wasn't disparaging guild.I repeat they needed buffs more than gremlins and many of them got them. And also citing my own few encounters playing as or against Brewmaster.
  24. Tanuki require another 2 stone upgrade to hire in gremlins.Not sure if they're worth 7 stones or 2 for 12, but maybe? Brewmaster in 10 Thunders is probably a whole different animal than gremlins, what with the Yasunori and double drinking contest contest with Sensei Yu amoung other things.
  25. Sure sounds great when you put it like that. His aura is 3 inches and requires him to activate first, which is why he needs Trixie. Outside of that bubble he is very easy to kill with def 5 and 12 wounds. Wesley is def 4, 4 wounds and needs to be 6 inches away to save Brewie. He doesn't need line of sight so can potentially hide but not hard to kill Wesley first. Brewmaster can take his new 2 stone upgrade to summon another Wesley for a zero, which means no drinking contest that activation. Sounds like he could be more survivable but is likely only slightly harder to kill from range than he was before. And his You're drunk, go home trigger requires two suits and is still on def 5.
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