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okugreenman

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About okugreenman

  • Birthday 12/30/1984

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  1. Thanks for the app guys, it is fantastic. I did find one annoying bug so far. When running a local game on the iOS version, pressing the Change View button on the crew screen (the one that shows or hides the hitpoints), the display does not immediately change: you have to navigate away from the page (onto the opponents crew, for example), to make it work. Have to do it several times sometimes. The Android version renders the change immediately.
  2. Sorry for necroposting, but are there any new announcements about the app? This piece of news excites me so much - War Room made Warmachine way more enjoyable to take part in, and I would love to have the same thing happen to Malifaux.
  3. This is amazing news for me - I'm moving to Wellington in late July, and was wondering about any Malifaux players there. Hope I'll be able to attend.
  4. I get the argument with models B or C - they enter the piece of terrain (the aura), take the damage flip, and forfeit the second damage flip, because the second piece of terrain (the river) overlaps with the first. But why does model A's resolution differ from that? It still enters a piece of hazardous terrain (the river), then enter a second piece (the aura) that overlaps with the first. Or does a model only take the second damage roll when it is not within the overlapping area? Just to make things clear, I've made a better picture, with model's positions at the end of a charge. Could you please use it to describe the situation one more time? I'm assuming that Punk Zombie and Terror Tot would take two damage flips, High River Monk would take one, and Piglet may elect to either ignore the aura damage at the start of the activation and take two flips, or ignore the river, and take one. Am I correct?
  5. We have recently faced a complicated situation and do not know how to figure it out. I might plan my crew's strategy around this so it's rather important. All three models charge Ama no Zako. How many hazardous terrain damage flips do they take? Model A starts outside the aura, then moves into hazardous river, then moves inside the aura. Model B starts inside the aura and moves through the river. Model C starts inside both instances of hazardous terrain, and has parts of its base be inside the aura but not in the river. We know that a model can take damage from each piece of hazardous terrain once per turn as per page 74 of Rules Manual. We also know that if multiple sources of hazardous terrain overlap, the damage is taken only once, as per the FAQ. But how do we resolve the situation where a model triggers several overlapping pieces in points where they do not overlap? Do they merge into a single piece of hazardous terrain by this point? What would happen to a hypothetical model D that moves, and during its movement enters and then exits the river terrain, and moves into an aura after that? Thank you in advance.
  6. One time I actually played Jack Daw into Izamu, I put a Firing Squad curse on him to soften him up, but he just received Fast from Shenlong, got pushed 10" by the monks, then took the (2) Penance and finished Jack off with two attacks (one for Fast, one for Melee Expert). Admittedly, Jack was pretty beaten up by two archers by that point, but the cursing still proved not very effective. After that Montresor killed Izamu with a red joker, but the damage was done, and Montresor dies to a menacing glare, so I just gave up.
  7. Everyone, thank you for the replies, I have at least some ideas of what to do right now. The thoughts right now are the following: 1. Not play into alpha strike - screen with cheaper models. 2. Ignore Shenlong and most of his crew until you're ready to deal with them - concentrate on the mission. At the very least, ignore Shenlong. 3. Have some models that deal with armor and control a lot of space (with shooting or long charges through terain). This one is the most complicated - I would need to buy some models, since I only have Misaki, Otooto, Killjoy and Ama no Zako for beaters. Maybe Montresor, but I don't think he's too good for the job. 4. Have models to stall the opponent. I have been using Desperate Mercenaries for that (cheapest in my collection), but rats certainly work better - I might coerce someone into playing Hamelin and rob them of a few critters. 5. Use a lot of debuffs. Might give Jack another try, now that I have Ama no Zako and a Trapper. Just need to be more careful with Jack's positioning - not getting him killed by Thunder Archers, Katanaka Snipers, or Izamu.
  8. I'm seeing (2) Hail of Hachinosu: This Attack Action does not require LOS, but cover applies as normal. All the stats are the same as for a usual Blessed Longbow attack, but moderate and severe damage also include a blast. Was this changed?
  9. Maybe it's just my crew, but I don't have any reliable blasts - just Misaki's Thunder attack. Everything else either gets Izamu's before it gets to the backline, where those vermin make their nest, or requires LOS, like common shooting. Guess it's one more thing I could think of to add to my collection.
  10. As for Archers, I meant Hail of Hachinosu. What usually happens when he takes two archers and an the Blot the Sky upgrade: they set up during their activations and Focus for (0), getting Focused+2 because of Reading the Wind. At the end of turn they both shoot for free, applying focus because it lasts until the end of turn. Alternatively, they can just focus and Hail of Hachinosu during their own activations, and do a normal Hail at the end of turn. Either way, it's 12" and ignores both melee and LOS. And hard cover or any kind of hard to wound is mitigated by focus. Even one focused archer without an upgrade still is a reliable source of 2-4 damage with a blast regardless of the target's defenses. Two of them with Rain of Arrows kill an average 6-7 point minion in one turn, all while safely standing behind a house of sort. As for healing - whenever he's actively engaging/surviving, he does Stones of the River twice, targeting himself with both the action and the trigger. This does not seem to need to involve Yu in any way. As for disruption - that's where Peasants come in - those pesky two activations for 2 points, that pay for themselves when killed. Izamu always activates last, so I cannot punish him for charging in on the same turn. And if he happens to win initiative on turn2, he kills my countercharge model as well. Guess it's L2P then. And debuffs. Maybe I should give Jack another try.
  11. Sorry for the rant, but I'm desperate. Recently we've got a new player in our meta who exclusively plays Shenlong. And we're kind of stumped on how to deal with him. 1. Peasants give him two more activations than you for two points. If you kill one of the peasants, the new one is born the next turn for free, and you are not able to kill both in one turn due to LOS restraints. 2. Thunder Archers hit you ignoring LOS and melee twice a turn with ++ to attack and damage flips. And practically everything else always has + to attack and damage, and usually has straight flips even against defensive tech. 3. Izamu can be pushed 10" out of activation, then walk 4" then charge 9" and make three attacks for a total of 23" of threat. 4. Whenever Shenlong feels threatened, he has Defensive+2 or better and is able to heal 8 wounds a turn. And he has soulstones. I personally play Outcasts and have tried doing something with Misaki and Jack Daw. Misaki usually kills something not terribly relevant and then dies, Izamu kills Misaki or the second strongest model and then maybe dies to a retaliation, Jack just dies to archers ignoring LOS and having ++ to all flips. Our Guild player tried Sonnia and Hoffman with the same results - Peacekeeper dies to Izamu, Sonnia gets engaged by Shenlong and is unable to do anything productive. Our local Zoraida had some success with debuffing him, but still was not able to win once. Same thing goes for a Lynch player. Could you please advise me on his weak points, some things he might be vulnerable to, general strategic tips? What makes you lose when you play him? Thanks in advance.
  12. This popped up in a beginner game and I was suggested to ask the question here instead of a newbie forum. The issue is as follows: Torakage stands behind a wall and shoots a witchling stalker with a shuriken. A stalker fails a Df duel but gets a Drawn to Pain trigger, which moves him 4" before damaging, and gets him within 1" of the same wall the torakage is standing behind, but from the opposite side. Would the ninja get to the following damage roll because of stalker being in cover?
  13. Thanks guys, that explains almost everything. I'll go ask the cover question in the rules forum.
  14. Good day everyone. I`ve just started playing Malifaux with a friend. It's still two of us and we can't get all of the rules right, so we would greatly appreciate some advice. These are some questions that popped up after our first two learning games. 1. Are strategy markers considered scheme markers for the purpose of the 4" placing restriction? Can I place a scheme marker near a Turf marker or a Squat marker, for example? 2. Ototo has 1 life left and no burning on him. A witchling stalker kills it with a sword, so it gives him Burning. Sonnia wants to create another Stalker out of Ototo. Both Burning from a stalker's hit and Violation if Magic occur after damaging. Which one resolves first, and does Ototo even get Burning since he's just lost his last hitpoint? 3. Torakage's One in the Crowd ability gives to Sh attacks targeting him while he is within 3" of other models. Does it work even if the only model within 3" is the shooting model? Sounds true to RAW, but looks just hilarious. "Don't shoot me, you might hit yourself cause I look just like you!" 4. Torakage stands behind a wall and shoots a witchling stalker with a shuriken. A stalker fails a Df duel but gets a Drawn to Pain trigger, which moves him 4" before damaging, and gets him within 1" of the same wall the torakage is standing behind, but from the opposite side. Would the ninja get to the following damage roll because of stalker being in cover? 5. Smoke Bombs upgrade lets me place two 50mm Smoke Markers touching the acting model. These Smoke Markers have the Blocking trait, which blocks LoS through it. Markers are placed touching the model, so does this mean a model is in the marker, not behind it? Can it be seen through the smoke? Can a model that stands completely in the marker be seen from outside? 6. Protect Territory scheme gives me 1 VP for each scheme marker with a friendly model within 2". At the end of the game I have to decide which scheme marker would work for which scheme. Is it possible to commit one model to several scheme markers or several schemes\strategies? For example, place 3 markers in a triangle exactly 4+" from each other with a single model in the center and get 3 VP (and possibly count this model for being withing 6" of a Turf Marker).
  15. I don't have a book with me, but I do remember something like "additional attacks caused by triggers or abilities are considered as having been paid its AP cost for". So if Mei Feng (I don't have her card) has additional actions on her triggers, you can spam them as long as you have the required suits and they can declare triggers. When an additinal ability cannot activate more abilities or declare triggers, it is directly noted in the card.
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