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DocSchlock

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About DocSchlock

  • Birthday 07/21/1987

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  1. We actually agree - I meant to imply the Versatile would count as both actions are available as "free" additional actions, in which case, my answer would stand. I agree that you can use your normal Order action for other action on the card, the one you don't take from Versatile.
  2. I think he's asking "Can a Versatile Asset with two Actions on it take both actions every turn?" like Horomatangi's Tide Caller Asset. I would say no, since it says " A Fireteam in this unit may take an Action listed on this card in addition to any other Actions it takes." My bolding.
  3. While the intent for the triggers to take the additional Actions is clear, you're right. There's no exception for "Once Per" actions generating from Triggers. Hopefully that'll get cleared up in the first wave of errata.
  4. Another question: with 3E being centered around Keywords, what Keywords do the Dead Man's Hand masters have? Will their theme pool increase? If so, will their balance be modified with errata? If Dead Hand masters are getting errata, I have no idea why they are available by approval only and that's just hassling players and TOs. If they're not getting errata, they are DOA - TOs won't want to let them in, ever. I'd love to see them back in a 3E Book 2, but Wyrd needs to message that asap if true.
  5. I mean, I'm just trying to come up with a reason my favorite minis company is making a really bad decision in early M3E that damages their playerbase (during what should be a wholly celebratory time) and doesn't involve something so inane as "the story we have almost complete control over said so." Esp when they're taking the time to balance the dropped Masters for competitive play, but not allowing them in comp play unless approved. That's so bizarre - I don't even know how to justify it.
  6. If everyone is getting a M3E sculpt, yeah, my idea doesn't work out.
  7. The more I think about it, the more I'm convinced the Dead Man's Hand is due to plastic moulds aging out. Lilith, Ramos, and Nicodem are old sets that probably hit their mould limit and don't sell quite as well, even with being in the top tier in 2E. Collodi is a bit of an outlier there, but they could have moved enough copies to break the mould. Lady J vs Nicodem could easily have been a community poll of "Who gets a new mould?"
  8. I'm curious, but if they're balanced for competitive play and they're getting 3E cards, why aren't they just generally legal? Are their crew boxes going out of production and this is a roundabout way of moving them out of the game?
  9. All these core and Master changes are fantastic, but the Dead Man's Hand thing is borderline insulting. Invalidating purchases is the worst, but saying you can still play them by relying on your opponent / TO to approve you doing so is almost equally as bad. Either cut them completely or make them tourney-legal (or legal proxies, which is the easiest solution). Without that, those masters quickly become irrelevant in the grand scheme of the game. If the design space can't support that number of masters, there's a problem with the overall design that needs fixed before the onus is put on your player base (which I know is easier said than done). Using fluff to justify wasting your players' money is a sure-fire way to shed goodwill. Most companies avoid that like the plague. Still, I adore everything else about 3E. I have nothing but optimism outside of the cut Masters issue.
  10. Lair to Lair, when used, says "This model may not take Interact Actions this turn." Is this a blanket statement in that the model cannot take Interacts at all this turn, even before LtL, or they cannot take Interact actions after Lair to Lair? Logically, it should be the latter, but it doesn't say "until the end of the turn" or "for the rest of the turn" which would bound the interact prevention timing correctly, which is where it gets nebulous.
  11. Distract on Sh 7 is insanely good. I usually activate them first to shred hands and then don't have to worry about cheating the rest of the turn.
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