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Wence

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  1. I don't think there's been an official announcement for the November and December releases from Wyrd yet (it usually shows up on their homepage), but some online retailer estimates can give hints at what the distributors are expecting (keep in mind these things can often change greatly). Here's a link to the Wartstore's estimates: http://www.thewarstore.com/wyrdpreorders.html
  2. November 2014 Organized Play: Saturday, November 1, 2014- 35 SS Tournament, Gaining Grounds format- 12:30 PM Comic Kingdom 595 E Moana Ln Reno, NV 89502 (775) 827-2928 · $5 Entry fee · 75 minute rounds · Prizes, including random drawings, will be awarded based on turnout Saturday, November 8, 2014- Module 2, Scenario 3 & Free Play- 6:00 PM to 9:00 PM Open Demos- 4:00 PM to 8:00 PM Heroes Games & Hobbies 1289 Baring Blvd Sparks, NV 89434 (775) 331-0102 Story League rules can be found here: http://wyrd-games.net/community/topic/103598-october-2014-renotahoesparks-malifaux-organized-play-story-league-information-halloween-event/ Saturday, November 15, 2014- Henchman Hardcore Tournament- 4:00 PM Heroes Games & Hobbies 1289 Baring Blvd Sparks, NV 89434 (775) 331-0102 · $5 Entry fee · 20 SS crew of exactly 4 models with no augmentation of SS cache · Legal, faction-specific lists, which may purchase permissible upgrades · No actions/abilities/triggers that create additional models or soulstones · Models may not be buried by actions/abilities/triggers · Other than Regeneration +X, not actions/abilities/triggers that heal damage · Close deployment · Turf War (scoring starts turn 1), and Assassinate are the victory conditions · 30 minute rounds (this includes the 5 minute setup) · Prizes, including random drawings, will be awarded based on turnout Saturday, November 22, 2014- Reno Comic Con/Wizard World 2014- No events Saturday, November 29, 2014 Demos- 4:00 PM to 6:00 PM Free Play- 6:00 to 9:00 PM Heroes Games & Hobbies 1289 Baring Blvd Sparks, NV 89434 (775) 331-0102
  3. Unfortunately, I'd forgotten my earlier commitment to SNAFUcon when I scheduled the Halloween event for Saturday, October 25. Because I'll be working the Con all weekend, the event will now be held on Thursday, October 30 from 6:00 to 9:00 PM. I apologize for any inconvenience!
  4. Hi Everyone, I'll be at SNAFUcon doing demos for Malifaux October 24-26, with several crews on hand for people to try out. In addition, I'll have my Through the Breach stuff if people are interested in looking at the books and materials. Here's a link to the convention website: http://snafucon.com/ Because of the conflict, the Halloween event that had been scheduled at Heroes Games & Hobbies on Saturday will be postponed until the following week. I apologize for any inconvenience, but I had not received the schedule for SNAFUcon and had agreed to do demos there earlier in the summer. I expect to be present at the following times: Friday: 5:00 to 9:00 PM *There may be someone else present in the Malifaux space prior to 5:00 PM Saturday: 10:30 AM to 9:00 PM Sunday: 10:30 AM to 5:00 PM
  5. Malifaux October Organized Play for Reno/Tahoe/Sparks: Saturday, October 4, 2014- Hardcore Tournament (see below for rules)- 12:30 PM Comic Kingdom 595 E Moana Ln Reno, NV 89502 (775) 827-2928 · $5 entry fee · 20SS crew with no augmentation of SS cache (Henchman’s printed value only) · Must contain EXACTLY 4 models · Legal, faction-specific crews, which may purchase permissible upgrades · No actions/abilities/triggers that create additional models or soulstones · Models may not be buried by actions/abilities/triggers · Other than Regeneration +X, no actions/abilities/triggers that heal damage · Close deployment · Victory conditions are Turf War (starting turn 1, still max 4 VP) & Assassinate (max 3 VP) · All models must be painted at least to tabletop standard (3 colors & based). · 30 minute rounds with 5 minute setup times, minimum 5 rounds (aiming for 7 provided sufficient attendance) · Prizes, including random drawings, will be awarded based on turnout. Saturday, October 11, 2014- Module 2, Scenario 2 & Free Play- 6:00 PM to 9:00 PM Open Demos- 4:00 PM to 8:00 PM Heroes Games & Hobbies 1289 Baring Blvd Sparks, NV 89434 (775) 331-0102 · See below for rules Saturday, October 18, 2014- 50 SS Tournament (see below for rules)- 1:30 PM Heroes Games & Hobbies 1289 Baring Blvd Sparks, NV 89434 (775) 331-0102 · $5 entry fee · Gaining Grounds Ruleset with relaxed painting requirements · Prizes, including random drawings, will be awarded based on turnout. Saturday, October 25, 2014- Halloween Event & Free Play- 4:30 PM to 9:00 PM Open Demos- 4:00 PM to 8:00 PM Heroes Games & Hobbies 1289 Baring Blvd Sparks, NV 89434 (775) 331-0102 · No entry fee for the event Story League Information: See general league information and module 1 scenarios here: http://wyrd-games.net/community/topic/102417-renotahoesparks-august-organized-play-for-malifaux-story-league-info/ The field had been cleared with most of the gathering wisely withdrawing having encountered far more than they had bargained for. The legend of Jack Daw was ubiquitous, known to pretty much everyone, as he is indelibly linked to the Hanging Tree, a landmark few fail to take notice of passing through the Breach. That this macabre specter had now stirred from his perch atop the site of Malifaux’s most famous gallows would likely create headlines in the various Ragsheets not seen since the Event. Tara had been the first to engage Daw and his group of madmen. While some of his crew had been fellow ornaments of the Hanging Tree, still others seemed to have congregated at the site having been beckoned into the service of Daw’s dark spirit. Some form of primal power emanated from his visage, and while it compared little to the tyrannical energies of Obliteration, it nonetheless made Tara hesitate. She and her crew were diminished from their engagements of the past few days. Karina especially seemed much more agitated than normal, and seemed overly frustrated with her inability to conjure reinforcements from Obliteration’s realm. While it seemed unwise, Tara was curious to get to the bottom of why Daw had gone to the trouble of riling so many dangerous individuals in Malifaux. It quickly became apparent she was a fool to challenge him in her current state. A tangle of nooses quickly ensnared the remnants of her allies, pulling them into the Hanging Tree itself, and their screams quickly added to the cacophony of the ongoing scuffles in the area. As Jack Daw gazed upon her, she could sense a great hostility toward her person. “We sense within you, the presence of an oppressor. Its power must be extinguished!” The voices were disconcerting. It was utterly different than the eerie silence and solitude of Obliteration’s prison, with the tormented voices of thousands screaming inside you head all at once. It was little wonder Karina, whose fragile psyche had been shattered in that place, was quickly breaking down in this presence. As she watched in horror, a noose was quickly tossed over Karina’s head, and the woman wailed in torment as she began to be pulled toward Daw and his crew. Pulling her Peacebringer and firing, Tara was confounded to see the bullet pass right through the rope that seemed to be spectral in nature. While she was loathe to abandon the woman having saved her from her eternity of solitude inside Obliteration, it was looking like she may have little choice in the matter despite their co-dependency in Tara’s unlife. With a flourish, the rope suddenly ignited and split, and a young urchin swooped in gathering up Karina’s struggling form in a display of inhuman strength and agility. Grabbing Tara’s duster, the young man yanked her along as he passed by as well. Having put a fair amount of distance between them and the Hanging Tree, the boy released his hold on Tara and threw Karina’s flailing form to the ground. “Whoa! Easy there Twitchy! I just saved your old ass from the scary dead dudes, so you can stop freaking out and get your shit back together now.” Turning around and getting his first good look at Tara, the kid’s eyes quickly widened with a mix of shock and admiration, “Holy hole! Who’d you have to piss off to wind up looking like my favorite breakfast food granny?!?” Taking in her pallor and obvious state of undeath, Tara could quickly sense him dismissing her as likely being mindless. Looking back at Karina, he said, “Umm Twitchy, I know you’re still in need of some mental health days, but make sure to tell her ‘holeyness’ that I’m a friend or she’s gonna get lit up.” Tara could only smile at the young man’s exuberance. “Hun, there’s really no need to worry about me. While my friend Karina there helps maintain my physical body’s condition, I tend to have to cope with most of the thinking for the both of us.” In response, all he did was look at her and shrug. “Whatever. I gave up trying to figure out the elderly a long time ago. Speaking of geriatrics, the really really old Swamp Hag sent me with Crazy Town and her box of tricks to put the human swing set in the ground and tell people there’s some scary stuff about to go down.” “What kind of stuff exactly? Jack Daw and a bunch of condemned at the Hanging Tree coming back to life already seems pretty bad to me.” Seemingly annoyed by the question he responded, “I dunno, old people stuff I guess.” He seemed distracted, and following his gaze back to the Hanging Tree, Tara noticed a woman with fiery hair levitating above the ground while spirits of all shapes and colors poured forth from a box in her hands. The madness of the scene as they swirled around Jack Daw and his tormented looked like nothing she wanted any part of. “Don’t worry about Crazy Town, while she may look a bit prissy, she’s not likely to go down to the swingers.” Looking again at Karina, “You and Twitchy may want to skedaddle though. Go see the Hag if you want.” And with that, the little ruffian was sprinting off toward the ensuing battle, fires blazing from his hands. Karina had finally settled down a bit and lay on the ground weeping. Reaching down to help her up, Tara said “Come on Hun, it looks like we’ll be taking a little cruise to the Bayou.” Module 2: Bayou Baptism Scenario 1- Safe Passage In the wake of events at the Hanging Tree, it seems the swamp hag Zoraida may have some answers. While rumors have it she may finally have succumbed to her advanced age or a foe, having not been seen or heard from in a few months, you know her hut can only be found deep within the Bayou, and figure it is worth investigating. To this end, you send a trusted henchman ahead to book passage downriver to seek her out. Unfortunately, others have had the same idea, and it looks like there is currently a shortage of boats available for travel. Size- 20SS Deployment- Close Special Rules- · 20SS crew with no augmentation of SS cache (Henchman’s printed value only) · Must contain EXACTLY 4 models · Legal, faction-specific crews, which may purchase permissible upgrades · No actions/abilities/triggers that create additional models or soulstones · Models may not be buried by actions/abilities/triggers · Other than Regeneration +X, no actions/abilities/triggers that heal damage Terrain- N/A Victory Conditions- Major- Turf War (Starting Turn 1, Max 4 VP still) Minor- Assassinate “I told you that damn pig was too heavy! We’re lucky our boat made it all the way upriver chasing after some darn hocus pocus nonsense before her fat ass sunk us! Now we have to go booking passage on some stinky human boat just to get home. I’m telling you, this ain’t no place for a lady!” “Don’t go getting your panties all up in a bundle Trixie, and stop blaming Gracie, she ain’t done nothing wrong!” “Panties? I ain’t wearing no panties! Wanna see there Burt? It’s gonna cost you of course, but I’ll take payment in bacon, and Hag knows the oinker oughta be good for plenty of that!” A loud, stuttering snore interrupted the argument. “Ugh, the worthless thing fell asleep again! This is the last time a lady like me is gonna be taking work with you losers!” Trixiebelle was at her wit’s end. Wong could keep his fancy clothes and fame, she wasn’t never coming back to this human-plagued city. He’d have to take back that fugly old assistant of his, because there ain’t no way she’d be staying on. All this chasing after some fancy ghost for his show only to be sent back empty handed. And these pale “big folks” smelled worse than a washed Neverborn, and while she got plenty of second looks, not one of them had bought her a drink yet. The nerve! This eye-candy isn’t free, but there ain’t no telling them “big folks” nothin’. To make things worse, the few humans that would talk to her couldn’t seem to help expedite a trip downriver. She had plenty of their worthless paper money, even offered up the ones she ain’t used to wipe with yet, but none of them seemed interested in helping out a damsel in distress. Of course Burt and the oinker weren’t helping. Why Wong had insisted they come along was beyond her reckoning. Having given up on finding someone to hire out in the shipping offices, Trixiebelle had decided to go see if she could scare up a floater dockside to get back to the Bayou. And whether they liked it or not, something that would hold the oinker wasn’t gonna be no consideration of hers. The nasty thing wasn’t likely to sink and could float on home behind ‘em for all she cared. As she sauntered down the next dock, she heard the sound of retching like someone had been downing some bad ‘shine. “My word, are you what passes as a girl among the gremlinoids?!? No wonder they keep their womenfolk hidden, you’re one nasty looking midget!” A crimson tinge tainted her verdant cheeks at the insolence of the man. As she readied to rush the Wastrel and deliver a good slap, she was startled by Burt having discharged his pepperbox, levelling the fool in a single shot. “This here woman is a lady, and ain’t no ‘big-folk’ gonna get away with talkin’ to her like that!” While his actions may have been excessive, Trixiebelle’s heart swelled hearing the admiration for her in Burt’s voice. She’d always thought he only had eyes for that pig. But it was time to get down to business. The Wastrel’s friends hadn’t taken kindly to his fate, and the one with the turban looked like trouble. Scenario 2- White Water Rafting Passage by boat to the Bayou has finally been secured. Unfortunately, as you make your way downriver, you discover a competing crew has booked transport on the same vessel when they emerge from below deck, none too happy to see you either. Time for one of you to take a swim… Size- 50 SS Deployment- Flank Special Rules- · Non-Peon models that have not been pushed or used a Leap action may take a (1) Interact action while in base-to-base contact with an enemy model to force them to succeed on a TN 14 walk duel or be pushed 3” directly away from them. If a model is moved in base contact with a table edge by this action and was not moved by an enemy action/ability/trigger previously this turn, it is removed from play (this does not count as being killed or sacrificed). · Non-Peon models that have not been pushed or used a Leap action may take a (2) Interact action while in base-to-base contact with an enemy model to force them to succeed on a TN 17 walk duel or be pushed 6” directly away from them. If a model is moved in base contact with a table edge by this action and was not moved by an enemy action/ability/trigger previously this turn, it is removed from play (this does not count as being killed or sacrificed). Terrain- No forests or hills. Terrain should be themed to a ship deck, so be creative. Victory Conditions- Major- Man Overboard! (max 4 VP) · Score 1 VP every turn, starting turn 2, that you push at least one enemy model off the board using an Interact action (see Special Rules) that was not moved by any other action/ability/trigger on one of your models this turn (i.e. Lure). · Score 2 VP on turn 2 or later if you push the enemy leader off the board using an Interact action (see Special Rules) that was not moved by any other action/ability/trigger on one of your models this turn (i.e. Lure). Minor- Outflank Minor- Entourage Between the Guild and his connections with Viktor Ramos, Hoffman was astounded no better form of transportation could have been secured for his excursion to the Bayou. The weight of his constructs largely prohibited overland travel, so he was forced to sail downriver to get to the bottom of the mess that had Lucius Mattheson in such a dither. The requested task was something far more suited to the rough nature of the Ortega clan, but apparently, their recent behavior was too erratic for the Secretary’s sensibilities. With Criid still missing, and Lady Justice convalescing, apparently the heavy lifting fell to him. The second-rate barge couldn’t even do him the courtesy of allowing Hoffman the use of its hold. Apparently the space had already been consigned by another party, and even Guild influence was not enough to supersede the contract. He was told it could be made available once they reached the first of the Bayou settlements, which wasn’t overly long to wait, so he could live with the inconvenience. Looking into the rivers waters made Hoffman wonder about the rumors he’d hear of the threats below the current that made dockside living in Malifaux so dangerous. The citizens in the Southern New Construction Zone seemed to go about the river with seeming nonchalance, but were still happy to tell tales of countless friends and family lost to the denizens that reside in it. While musing on such things, Hoffman was interrupted by the sound of steam engines hissing and metal clanking against the barge’s deck. Initially, he had thought it to be one of his devices errantly wandering, but he soon caught sight of a large construct and several individuals attired in strange armor. Curious about the new arrivals, he called out a greeting, but to his surprise the machine’s eye quickly turned red and a grenade launcher was raised in his direction. And here Hoffman thought it was only the river creatures he had to worry about for this part of the trip… Scenario 3- Prize Pig It has been a tiring trip, but your crew has finally made it to the Bayou. Efforts to obtain information on how to find Zoraida’s Hut from the Gremlins has only added to the fatigue, but you may finally have a lead. Size- 45 SS Deployment- Blind Special Rules- N/A Terrain- Mud Slicks (3x3”, Ht 0; If a model ends a move or push inside a Mud Slick, the opposing player may push the model 3” in any direction) x 4. Players will alternate placements. Victory Conditions- Major- Hog Wrastlin’ (See Malifaux Crossroads, pg 229) Minor- Distract Minor- Cursed Object Gremlin culture was truly a curiosity. And this first little hamlet they’d come upon was supposed to be the most “civilized” of them all. The area smelled of methane mixed with hard liquor, no doubt due to the abundance of pig refuse and homemade distilleries. Kaeris took note that this definitely was not a place to light a match unnecessarily. Writhing blotches of green and pink darted everywhere in the muddied landscape scurrying along on seemingly nonsensical tasks. As gazed around, she saw one unfortunate soul working on a fence grabbed by a large hog in the enclosure and dragged in only to be eaten alive. There was an unforgiving brutality about the place, as those around seemed either indifferent or amused to see their kinsman meet such a violent end. For her part, Kaeris cared little for how these things went about their lives, as long as they made themselves useful to her. She had begun to notice one of the young ones following her around and taking careful notice of her harness. When they had first arrived at the village, Kaeris had seen the “girl” playing with bird guano shouting something that sounded like “November’s Cuss!” while she tried to hurl it at some other creepy little greenskin that had dolls she kept pushing sticks into. The chubby little thing was still covered in the sticky white bird poop, but had apparently given up on trying to make it into a weapon. Kaeris turned around and glared at the creature, who seemed to do her best to mimic the scowl. The lack of effectiveness in her act of intimidation aimed at the “child” impressed Kaeris. Most of her subordinates pissed themselves at such a sign of displeasure from their boss. “Tell me little one, what is your name? I’m Anasalea.” As unnatural as it was, Kaeris tried to soften her taciturn expression with a smile. “A-GA-SU-WEE-LUH?” The thing seemed utterly perplexed and had trouble with the multiple syllables and pronunciation of her given name. “My associates call me Kaeris if that’s easier to pronounce for you.” More consternation on the beasts face before it offered “Meaty… I’s means ah, Merris. Me called Merris La Croix mistuh.” “What’s dems roostah claws on yuz beck does?” Despite the thing’s nearly incoherent speech, she could tell the “girl” was no fool from the intelligence clearly reflected in her eyes. “My harness? Well, it helps me do many things, even fly.” Anger quickly flashed across Merris’ face as she yelled, “Yuz foolin’! Ye ain’t no Skeetah and cants do none flyin’. I’s no fool for you lyin’ ‘big folks’ to go sayin’ tales to. No wonda none a da kins gone learnin’ yuz. All yuz do is looks funny and be lyin’!” The “child’s” reaction was definitely unexpected. Kaeris had heard stories of a group of Gremlins that went around imitating the famed Ortega clan. Come to think of it, the “La Croix” surname was one she’d seen mentioned in the ragsheets she’d read about them in. While it usually wasn’t something she would bother with, Kaeris needed information, and one green bumpkin was as likely to be of use as any other from the looks of it. “Merris was it? I can prove to you I’m not lying.” Closing her eyes and letting loose the order of her thoughts, Kaeris released her magic power and let it flow through the harness Ramos had constructed for her. Flames quickly ignited along metallic plumes creating thermal currents Kaeris quickly rose upon with a few quick swoops of the harness’ extensions. While all the Gremlins in the area immediately took notice, none seemed quite as in awe of the display as chunky little Merris. “Yuz really is like a Skeetah mistuh!!!” Merris was shouting gleefully and running around with her arms spread wide. With the creature’s interest renewed, Kaeris settled back among the muck of the settlement and extinguished her flames. While nothing had exploded yet, she’d still rather not chance fate surrounded by so much incendiary material. Merris was quickly at her side, all jiggles and smiles. “Tell me Merris, do you know of the Swamp Hag, Zoraida?” “I’s do mistuh, but if it be da Hag yuz likes, Sammy be da one to asks.” And with that, Merris grabbed her by the hand and was pulling her along screaming after this “Sammy.” Before long, the creepy little Gremlin with the puppets was running up to them. “Hey Meaty! What’s the trouble? This human birdie giving you problems kin?” “Me called Merris, not Meaty!” For its part, Sammy seemed indifferent to the apparent name change of its friend. “Kaeris wanna knows about the Hag!” Sammy looked to be thoughtfully regarding Kaeris before saying “Zoraida isn’t taking visitors these days, and if she doesn’t want to be found, only a pig with an exceptional nose can sniff her out. I could point you in the right direction, but I cannot promise you will find friendly folks where the path leads.” … The other young Gremlin had proven to be exceptionally articulate and helpful, and all it had wanted in return was a small swatch of clothing from her coat. Apparently, there was a master pig breeder currently in the area that might be able to help them. Kaeris remained dubious of the claim, but it was worth a shot. As they approached the encampment, the two “girls” had stopped and settled in a good distance back, and seemed ready to take in a show. If this was a trap, Kaeris would be back to deal with them after the pig breeder. The camp was in even more disarray than the settlement her group had recently departed, and that was saying something. With the exception of a cranky looking bearded Gremlin, all Kaeris saw other than pigs was a single dog that kept a close eye on the surrounding swine. Having noticed her approach, the old Gremlin unslung its bow and kept its free hand hovering near a quiver of arrows. “What is it you want now human? Out with it! I don’t have time for chit chat!” As the old Gremlin stood, Kaeris took note of not only his peg leg, but also a couple of quick hand signs given to the nearby hound who quietly began stalking toward some larger boars settled among the reeds. While most of the Gremlins she’d encountered had been rather lacking in intelligence, this one and the two “girls,” were no fools. “Relax, I’m not looking for a fight. I’m here in search of the Swamp Hag, Zoraida.” While he hardly seemed placated by her words, it appeared she wasn’t the first to make the request of the old Gremlin today. “I see. Been looking for something myself, a stray pig as it so happens. You get what I want, and maybe I can help you get what you want…” Scenario 4- Tainted Meat As requested, you’d retrieved the designated pig at great trouble to your group. In all the ruckus, the animal had suffered a few scrapes and bruises, but is still alive and ornery as ever. Ulix seems rather upset about its condition though, and it looks like you’ve got another fight on your hands… Size- 50 SS Deployment- Standard Special Rules- Ulix cannot be used by the challenging player. Terrain- N/A Victory Conditions- Major- Reckoning Minor- Breakthrough Minor- Murder Protégé The Sow could smell blood and it was one of her babies. The scent roused her hunger, and whatever was responsible for hurting that poor piglet was going to be supper. As she hefted herself onto unsteady legs and waddled out of her sty, she noticed the Gremlin that brought her so many tasty snacks arguing with some fresh meat. Those were the ones that had hurt her child, she just knew it! Time to satiate her endless hunger…
  6. General league information and module 1 scenarios can be found here: http://wyrd-games.net/community/topic/102417-renotahoesparks-august-organized-play-for-malifaux-story-league-info/ The rules for module 2, scenario 1, for general play during the hobby night this Saturday, September 27 at Heroes Games and Hobbies are listed below (as well as the story update based on the results of module 1, scenario 4): The field had been cleared with most of the gathering wisely withdrawing having encountered far more than they had bargained for. The legend of Jack Daw was ubiquitous, known to pretty much everyone, as he is indelibly linked to the Hanging Tree, a landmark few fail to take notice of passing through the Breach. That this macabre specter had now stirred from his perch atop the site of Malifaux’s most famous gallows would likely create headlines in the various Ragsheets not seen since the Event. Tara had been the first to engage Daw and his group of madmen. While some of his crew had been fellow ornaments of the Hanging Tree, still others seemed to have congregated at the site having been beckoned into the service of Daw’s dark spirit. Some form of primal power emanated from his visage, and while it compared little to the tyrannical energies of Obliteration, it nonetheless made Tara hesitate. She and her crew were diminished from their engagements of the past few days. Karina especially seemed much more agitated than normal, and seemed overly frustrated with her inability to conjure reinforcements from Obliteration’s realm. While it seemed unwise, Tara was curious to get to the bottom of why Daw had gone to the trouble of riling so many dangerous individuals in Malifaux. It quickly became apparent she was a fool to challenge him in her current state. A tangle of nooses quickly ensnared the remnants of her allies, pulling them into the Hanging Tree itself, and their screams quickly added to the cacophony of the ongoing scuffles in the area. As Jack Daw gazed upon her, she could sense a great hostility toward her person. “We sense within you, the presence of an oppressor. Its power must be extinguished!” The voices were disconcerting. It was utterly different than the eerie silence and solitude of Obliteration’s prison, with the tormented voices of thousands screaming inside you head all at once. It was little wonder Karina, whose fragile psyche had been shattered in that place, was quickly breaking down in this presence. As she watched in horror, a noose was quickly tossed over Karina’s head, and the woman wailed in torment as she began to be pulled toward Daw and his crew. Pulling her Peacebringer and firing, Tara was confounded to see the bullet pass right through the rope that seemed to be spectral in nature. While she was loathe to abandon the woman having saved her from her eternity of solitude inside Obliteration, it was looking like she may have little choice in the matter despite their co-dependency in Tara’s unlife. With a flourish, the rope suddenly ignited and split, and a young urchin swooped in gathering up Karina’s struggling form in a display of inhuman strength and agility. Grabbing Tara’s duster, the young man yanked her along as he passed by as well. Having put a fair amount of distance between them and the Hanging Tree, the boy released his hold on Tara and threw Karina’s flailing form to the ground. “Whoa! Easy there Twitchy! I just saved your old ass from the scary dead dudes, so you can stop freaking out and get your shit back together now.” Turning around and getting his first good look at Tara, the kid’s eyes quickly widened with a mix of shock and admiration, “Holy hole! Who’d you have to piss off to wind up looking like my favorite breakfast food granny?!?” Taking in her pallor and obvious state of undeath, Tara could quickly sense him dismissing her as likely being mindless. Looking back at Karina, he said, “Umm Twitchy, I know you’re still in need of some mental health days, but make sure to tell her ‘holeyness’ that I’m a friend or she’s gonna get lit up.” Tara could only smile at the young man’s exuberance. “Hun, there’s really no need to worry about me eating your brains. While my friend Karina there helps maintain my physical body’s condition, I tend to have to cope with most of the thinking for the both of us.” In response, all he did was look at her and shrug. “Whatever. I gave up trying to figure out the elderly a long time ago. Speaking of geriatrics, the really really old Swamp Hag sent me with Crazy Town and her box of tricks to put the human swing set in the ground and tell people there’s some scary stuff about to go down.” “What kind of stuff exactly? Jack Daw and a bunch of condemned at the Hanging Tree coming back to life already seems pretty bad to me.” Seemingly annoyed by the question he responded, “I dunno, old people stuff I guess.” He seemed distracted, and following his gaze back to the Hanging Tree, Tara noticed a woman with fiery hair levitating above the ground while spirits of all shapes and colors poured forth from a box in her hands. The madness of the scene as they swirled around Jack Daw and his tormented looked like nothing she wanted any part of. “Don’t worry about Crazy Town, while she may look a bit prissy, she’s not likely to go down to the swingers.” Looking again at Karina, “You and Twitchy may want to skedaddle though. Go see the Hag if you want.” And with that, the little ruffian was sprinting off toward the ensuing battle, fires blazing from his hands. Karina had finally settled down a bit and lay on the ground weeping. Reaching down to help her up, Tara said “Come on Hun, it looks like we’ll be taking a little cruise to the Bayou.” Module 2: Bayou Bush Whackin’ Scenario 1- Safe Passage In the wake of events at the Hanging Tree, it seems the swamp hag Zoraida may have some answers. While rumors have it she may finally have succumbed to her advanced age or a foe, having not been seen or heard from in a few months, you know her hut can only be found deep within the Bayou, and figure it is worth investigating. To this end, you send a trusted henchman ahead to book passage downriver to seek her out. Unfortunately, others have had the same idea, and it looks like there is currently a shortage of boats available for travel. Size- 20SS Deployment- Close Special Rules- · 20SS crew with no augmentation of SS cache (Henchman’s printed value only) · Must contain EXACTLY 4 models · Legal, faction-specific crews, which may purchase permissible upgrades · No actions/abilities/triggers that create additional models or soulstones · Models may not be buried by actions/abilities/triggers · Other than Regeneration +X, no actions/abilities/triggers that heal damage Terrain- N/A Victory Conditions- Major- Turf War (Starting Turn 1) Minor- Assassinate “I told you that damn pig was too heavy! We’re lucky our boat made it all the way upriver chasing after some darn hocus pocus nonsense before her fat ass sunk us! Now we have to go booking passage on some stinky human boat just to get home. I’m telling you, this ain’t no place for a lady!” “Don’t go getting your panties all up in a bundle Trixie, and stop blaming Gracie, she ain’t done nothing wrong!” “Panties? I ain’t wearing no panties! Wanna see there Burt? It’s gonna cost you of course, but I’ll take payment in bacon, and Hag knows the oinker oughta be good for plenty of that!” A loud, stuttering snore interrupted the argument. “Ugh, the worthless thing fell asleep again! This is the last time a lady like me is gonna be taking work with you losers!” Trixiebelle was at her wit’s end. Wong could keep his fancy clothes and fame, she wasn’t never coming back to this human-plagued city. He’d have to take back that fugly old assistant of his, because there ain’t no way she’d be staying on. All this chasing after some fancy ghost for his show only to be sent back empty handed. And these pale “big folks” smelled worse than a washed Neverborn, and while she got plenty of second looks, not one of them had bought her a drink yet. The nerve! This eye-candy isn’t free, but there ain’t no telling them “big folks” nothin’. To make things worse, the few humans that would talk to her couldn’t seem to help expedite a trip downriver. She had plenty of their worthless paper money, even offered up the ones she ain’t used to wipe with yet, but none of them seemed interested in helping out a damsel in distress. Of course Burt and the oinker weren’t helping. Why Wong had insisted they come along was beyond her reckoning. Having given up on finding someone to hire out in the shipping offices, Trixiebelle had decided to go see if she could scare up a floater dockside to get back to the Bayou. And whether they liked it or not, something that would hold the oinker wasn’t gonna be no consideration of hers. The nasty thing wasn’t likely to sink and could float on home behind ‘em for all she cared. As she sauntered down the next dock, she heard the sound of retching like someone had been downing some bad ‘shine. “My word, are you what passes as a girl among the gremlinoids?!? No wonder they keep their womenfolk hidden, you’re one nasty looking midget!” A crimson tinge tainted her verdant cheeks at the insolence of the man. As she readied to rush the Wastrel and deliver a good slap, she was startled by Burt having discharged his pepperbox, levelling the fool in a single shot. “This here woman is a lady, and ain’t no ‘big-folk’ gonna get away with talkin’ to her like that!” While his actions may have been excessive, Trixiebelle’s heart swelled hearing the admiration for her in Burt’s voice. She’d always thought he only had eyes for that pig. But it was time to get down to business. The Wastrel’s friends hadn’t taken kindly to his fate, and the one with the turban looked like trouble.
  7. While it has a steep learning curve, the Pandora box with a Teddy is a quick 50SS crew that will probably even leave a Sorrow on the sidelines.
  8. I'd have to agree with Vanilla_Dice & SoulGambit that Sue is a model a lot of people overlook that has very broad utility. While the damage spread is decent, the negative to Ca can be huge (Wong, Rasputina & Sonnia don't like further hindrance to their blast/pulse spam), and if your meta sees a lot of Lynch use, watching the reaction to Huggy getting one-shotted can be very satisfying. Ronin are also great Outcast models, as their Hard to Kill makes the Seppuku action very useful, and Disguised is often very frustrating to opponents. The Friekorps Librarian is another great value model with its healing and Furious Casting. Johan/Johanna is good because of Rebel Yell's condition removal (and not just for Outcasts) and the model's decent damage track. The final slot would probably have to go to Hodgepodge Effigy, which has extreme utility with The Mist and Loyalty to the Coin, which definitely synergizes well with some of the killy masters the Outcasts have. It's hard to leave Hannah off, but I tend to see these last 4 models in the most lists.
  9. Same situation here, of the many orders among players in my area, only the ones with the TtB multi-pose kit haven't been received. Nice to see they should all be on the way now though. @Joel, try using your order number, counrty and postal code under "Track by Reference" with FedEx. If it's in the system, it should give you an estimate. Mine is listed as "Processed" as well and is still not in the system though, so it may be tomorrow before it gets added by FedEx.
  10. September 2014 Malifaux Organized Play for Reno/Tahoe/Sparks: Saturday, September 6- 50SS Tournament, Gaining Grounds rules- 12:30 PM Comic Kingdom 595 E Moana Ln Reno, NV 89502 (775) 827-2928 Saturday, September 13- Demos- 3:00 PM to 7:00 PM Heroes Games & Hobbies 1289 Baring Blvd Sparks, NV 89434 (775) 331-0102 League Event- 3:30 to 9:00 PM Heroes Games & Hobbies 1289 Baring Blvd Sparks, NV 89434 (775) 331-0102 Saturday, September 20- 50SS Tournament, Gaining Grounds rules- 2:30 PM Heroes Games & Hobbies 1289 Baring Blvd Sparks, NV 89434 (775) 331-0102 Saturday, September 27 Demos- 3:00 PM to 7:00 PM Heroes Games & Hobbies 1289 Baring Blvd Sparks, NV 89434 (775) 331-0102 Hobby Night- 5:00 to 9:00 PM Heroes Games & Hobbies 1289 Baring Blvd Sparks, NV 89434 (775) 331-0102 Story League- *Open play except for the event at Heroes Games & Hobbies on 9/13 Module 2 gameplay scenarios will be added mid-September Comic Kingdom 595 E Moana Ln Reno, NV 89502 (775) 827-2928 Heroes Games & Hobbies 1289 Baring Blvd Sparks, NV 89434 (775) 331-0102
  11. Another point tin Lilith's favor for being slightly more synergistic with Nekima, a model that can do a ton of damage that can be expedited using some of Lilith's abilities. And while I've never actually seen anyone do it, she can become a master herself. I agree that Jacob/Hungering Darkness and the Brilliance mechanics can do a horrendous amount of damage, and the themed models tend to be fairly resilient as well.
  12. As many have mentioned, Sonnia does just fine with most of the models available to her. She definitely synergizes very well with her themed crew though, and having Witchling Handlers in wave 2 makes such crews much quicker and more dangerous. Using a pair of them (while enforcers, they are not rare x) can give Witchling Stalkers within 4" of both a 10" charge (there is no stipulation these models can only benefit from 1 Goad Witchling aura at the moment), for an 11" threat range, or a 6" walk (12" double walk). This can be extended to 15" on the charge threat range or 16" on a walk if you have a friendly model in a forward position they can push the Witchling Stalker toward with Follow the Flock. The Purifying Flame is a great model to get ahead of them to set things up as well with its high Wk stat and incorporeal, but just remember to keep LoS and not push the Stalker out of the 4" bubble they need to be in at the start of their activation for the Wk/Cg boosts. The other big benefit of the Handlers, especially in a pair, is they can give friendly models within a 4" aura Burning +1 to models' attacks against models within 10" and LoS of the attacking model with Burn Them, Burn Them All!, meaning Sonnia can potentially add Burning +3 if she benefits from 2 Handler buffs and a tome in her duel total. That's at least 5 damage to everything one of her blast templates touches by turn's end (barring condition removal antics that aren't widespread)... even Kaeris would be jealous. Witchling Stalkers are great Guild models, especially for Sonnia. Their Explosive Demise handing out a damage and Burning +1 when they die to most models is a nifty one finger salute to whatever put them down, and makes that model extremely vulnerable to Sonnia and Sam's ability to ignore LoS and Cover to models afflicted by Burning. Moreover, they add Burning +1 anytime they deal damage, and while their ranged attack's base 4 isn't anything to write home about (at least they have one... and it does have a good range), the base 6 stat of their melee attack is very respectable. Even better, Sonnia can summon more Stalkers if a model dies to burning within 10" for a small hit to your available resources. The Purifying Flame is a great totem and does a specific job very well, which was especially true before the advent of the Handler in Wave 2. It is much faster than most of Sonnia's themed gang, and it can put out the burning condition. Its Explosive Demise upon death can get that early burning on models that Sonnia and Sam can often take good advantage of. Sam is an interesting model with very good damage potential, but very poor defense. His unique upgrade can be interesting with Everburning, but one trick I like is to use Vengeance Bullet if Assassinate or Murder Protege comes up (or if you want to be able to absolutely destroy an important enemy model), because if the target is burning, he's ignoring cover and LoS with a truly frightening damage profile (if it's the latter, make sure he doesn't become an easy target himself). Terrain is often a very important consideration for a Sonnia crew. If you think you might need to rely on something other than the Purifying Flame to hit the enemy early because of board setup, consider a Watcher that can allow you to ignore LoS for a mere 4 points. The Friekorps Specialist is another model I've seen people use. My opinion is he's too expensive as a mercenary hire, and suffers from being very slow despite the potential synergy and power of the model. Sonnia herself has a lot of neat tricks that allow her benefits against Wp 6+ models, increase some of her stats, threaten anything that wants to get close to her, and even a heal trigger in melee (even if it sounds cool, you should really be avoiding letting anything get near her if possible). As for upgrades, the Flame Pillars can be a great tactical too to help protect her and control the opposing crew's positioning, and she's the only Guild master that can do anything resembling summoning too. Finally the blast templates put her in an exclusive category as a master with Rasputina and Wong, and allow her to get around a lot of stuff with indirect targeting.
  13. I generally find it tough to use anything other than a Seishin for the Blood and Wind summons. Datsue Ba being able to call a second one in as a (0) with her upgrade helps keep the supply chain running, and if you find an absence of fodder, the Spirit Beacon upgrade combined with the Carrion Effigy's (0) can help a lot. While the limited upgrades for Kirai aren't bad (I'm partial to Unforgiven if I use either), Swirling Aether and Spirit Beacon fit my playstyle with her better, and appear in my lists much more often. Clement's advice on Malevolence is good as well, and the regular resser MVPs like Nurses, Rotten Belles and Crooligans are hard to pass up. Many of Kirai's themed models do still possess the living or undead characteristic as well though (Lost Love, Datsue Ba, Shikome, Drowned, Hanged). Kirai is a lot of fun to play, as her crew tends to be very good at getting things where they need to go, exploiting Adversary, and being a solid summoner. Just be wary, as Kirai & company's actions are very hungry for mid-range cards in my experience, so be ready to make some adjustments when the flips don't go your way.
  14. Where: Heroes Games & Hobbies 1289 Baring Blvd Sparks, NV 89434 (775) 331-0102 Comic Kingdom 595 E Moana Ln Reno, NV 89502 (775) 827-2928 Merwin's Game Shoppe 4104 Kietzke Ln Reno, NV 89502 (775) 826-0288 Demos- Saturday, August 2, from 5:00 to 9:00 PM at Heroes Games & Hobbies Saturday, August 23, from 3:00 to 7:00 PM at Heroes Games & Hobbies *Additional/alternate times can be arranged. Please contact me at kdkikawa@gmail.com Hobby/League Nights- Saturday, August 2, from 5:00 to 9:00 PM at Heroes Games & Hobbies Saturday, August 23, from 3:00 to 9:00 PM at Heroes Games & Hobbies *LEAGUE EVENTS* Tournament(s)- Saturday, August 16 at 3:00 PM... 50 SS, Gaining Grounds format at Heroes Games & Hobbies Story League Information- Please contact me at kdkikawa@gmail.com or at an upcoming organized play event to notify me of your declared faction and to update me on the results of your league games (confirmation on scores from both players in some form is expected). Story League Rules: v You must declare a faction for the duration of the league that cannot be changed. Ø You are free to use different masters/henchmen and crews throughout the modules and scenarios, but the master used for any special story games will be the one represented in the fiction. Ø You will always have an unlimited hiring pool and may choose whichever legal models you like based on the victory conditions. v Attendance at specific hobby or league nights is not required for the initial modules, and you may play games at your leisure with whomever you like, but if you are eligible for any special story scenarios, you must be able to attend the scheduled time if you want to play in them. Ø I’ll do my best to work with schedules, but some things cannot be altered. v For one-on-one scenario games, you may not play an opponent more than once during the course of the story league. Ø This is to make things as fair as possible and try to get everyone playing a good mix of people in our Malifaux community. I anticipate 8 separate scenarios in the 4 modules that will be subject to this restriction. v You may play a scenario as many times as you like against different opponents and I will take the average of your reported scores. Ø Only the opponent you scored the highest against will count as ineligible for future one-on-one games in other modules, but you may not play the others for any other scenarios in the current module. Ø Playing additional scenario games will earn additional entries into league raffles. v The penultimate scenario in each module will narrow down players from among the top scorers in the initial scenarios, and the final module will be a game with the winner of that playing a special story game against me that will require a decision from you that will affect the storyline and future module design. Ø A player may is only eligible to play the final scenario against me once during the first 3 modules. Ø A player may only play in 2 of penultimate scenario games during the first 3 modules. Ø So everyone is on an even playing field, no scores will be added from the exclusive scenarios. Ø The final scenario in the last module will take the players with the highest overall scores. v Non-scenario games may also be reported as part of league play. Ø The outcomes for each faction will be averaged and will influence story setting. Ø A player from the top represented faction is guaranteed a spot in the penultimate scenarios even if no player from that faction had a top score. Ø Outside play will also earn additional entries into league raffles. v A biweekly prize will be awarded to the winner of the penultimate scenario. Ø Random prize(s) will be awarded by raffle to non-winners on these dates as well. v A painting contest will be held during the league. Ø You must select a previously unpainted model of your declared faction if you wish to enter. Ø On week 6, your model will be displayed and voted on, with results being announced on week 8. Module 1: Curse of the Tormented Scenario 1- Guilty Specters have begun appearing before the masters of Malifaux. These entities remain elusive, and having tracked one to an isolated copse, you notice you are not the only crew in pursuit. Size- 50 SS Deployment- Blind (Story Encounter rules) Special Rules- Flip a card before starting the game. The winner chooses their role (attacker or defender). Terrain- At least three forests must be present on the game board. Victory Conditions- Major- Search (Story Encounter) Minor- Distract Scheme Minor- A Line in the Sand Scheme (revealed) Kirai carefully considered the specters that plagued her former mentor. At a glance, they seemed no different than the multitude that ephemerally lingered on the fringes of her awareness in every waking moment; more like background noise than the nightmares they had once been before she had learned dominion over them. However, these souls did not respond to her will, and she sensed they served another that shared a connection to their torment far deeper than anything she could achieve. While Nicodem possessed an incomparable ability to sense and control the empty vessels discarded in death, he was generally ignorant of the presence of displaced spirits. When he had first come, he assumed her to be responsible for their presence and requested she disperse or re-purpose them since she did not seem to be in imminent danger. Baffled by his request, Kirai assured Nicodem these apparitions were not acting at her behest, but was nevertheless compelled by the old man’s insinuation of her incompetence to investigate. From them, Kirai recognized the pervasive agony and rage that allowed the spirits of Malifaux to endure, but also something more; a darkness and guilt characteristic of Malifaux’s condemned criminals that she had typically only felt in the spirits of those who carried a hangman’s noose with them into the afterlife. The phantoms had now realized her notice and seemed to beckon to her as well. “So, you really don’t know what they desire?” Nicodem asked. “I do not, but they seem to act with purpose. Perhaps we should address them?” With a sigh, Nicodem leaned forward on his cane and gave her a weary look. “I have tried. At first I believed they had come because you were in some sort of danger, but when I attempt to approach them to ascertain their purpose, they simply vanish. Perhaps you dear will have better luck, but I have no more time or patience for their attentions and will see them sundered if you cannot discover their intent expediently.” Moving toward ghostly forms, she found they were no more tolerant to her proximity than they had been to Nicodem’s. Kirai needed but the slightest bit of focus to manifest a Seishin and send it forth on the winds to entwine one of the incorporeal forms. Unsurprisingly, the seized entity responded with violence, first by infecting her underling with a sense of suffering similar to its own, and then lashing out with its ethereal weapons. In the blink of an eye, Ikiryo had appeared and now held fast to the apparition, while dispersing its companion with a quick strike of its free hand. Kirai was always surprised by the violent impulses she felt when Ikiryo took form, but with great concentration, she was able to restrain the malevolence. Fearing nothing from their adversary, Kirai and Nicodem approached. Hatred and wrath poured forth from the eyeless gaze of the captive ghost. It hissed, “Perhaps you are worthy of his notice. Prove it by annihilating the judgment that blights your days. Take revenge on the justice that blindly cleaves your ambition. Do this, and just maybe there is a purpose for you in the war to come.” With that, the being dissolved into an inky darkness and was gone. Nicodem feigned a smile that failed to convey even the slightest bit of amusement. “It would appear another shares your ability to commune with and control the spirit world dear.” “I think not. Whatever conscripted that being was its kindred in spirit, something evil, not an agent of vengeance. Its master is nothing like me.” Kirai felt resentment flare and noticed Nicodem tense due to his proximity to Ikiryo. In an attempt to placate her, he was quick to say, “A poor choice of words on my part perhaps. I nevertheless still suspect the machinations of another Ressurectionist in attempting to enlist us to take down the Guild’s favorite dog.” And then, another sigh, “It’s not that I wouldn’t mind being rid of the insufferable woman, but if toppling a tower on her doesn’t result in her enlistment to my ranks, perhaps it is a task best left to someone of less sound a mind.” Unsure if he was referring to the Guild Coroner, the Mad Haberdasher, or both, Kirai simply shrugged. “You have a point, Lady Justice is not to be taken lightly.” But her curiosity had been piqued. Who was this other spirit master? She knew Seamus’ toy Molly could control spirits, but like her, the connection was based on suffering and loss, not the torment and wrath of having been condemned, so it seemed unlikely the girl was involved. More importantly though, she had a score to settle with the Guild and its master, and the death marshals were as good a place as any to start… Scenario 2- Unforgiven Sins The captured spirit has challenged you to claim vengeance for its master to prove your worthiness. While resentful of the test, you have a score to settle with the target anyway, so you may as well kill two birds with one stone. Size- 35 SS Deployment- Standard Special Rules- Flip a card before starting the game. The winner chooses their role (attacker or defender). Terrain- Flip on the story terrain chart and include a special terrain feature in your game. Victory Conditions- Major- Sabotage (Story Encounters) Minor- Plant Explosives Minor- Assassinate The metal gauntlets sang sweetly as Mei Feng arced her tiger’s claws to mark her claim to the destruction of the offices of the Witch Hunters. Her explosives had worked nicely, and in the ensuing chaos, she had nearly been able to take down Criid. The woman seemed reluctant to unleash her fiery power even when cornered, and that had almost cost her dearly. While the woman in the iron mask had managed to escape thanks to the intervention of the troublesome tracker Hopkins, Mei took comfort in knowing it would be the Guild Guard, and not her Foundry men that would be in need of replacement limbs today. Kang looked comical kneeling down and scouring the scattered papers in the ruins of the main office. His terse posture betrayed his frustration at being enlisted in a task that was ill suited to his skillset, as it did not involve a hammer. Thankfully for him, one of the Torakage she had thought to hire from Misaki quickly approached. “Here is the list you seek.” Mei’s appraisal of the document quickly verified the shinobi’s assessment. “We are done here. It is time to withdraw before reinforcements arrive.” Ramos would be pleased with the list of suspected magic users. His rebels were in dire need of new power with the refusal of the ice witch and the beastmaster to provide reliable assistance. While the Neverborn presented the same threat they always had, the increased activity of the Gremlins had put additional pressure on the M&SU’s operations. While certain her efforts would please the M&SU leader, Mei was not so sure she had been successful in what had been tasked to her by the spirit she had encountered a few days previously. The apparition had demanded she cripple the operations of the Witch Hunters, and while there was little doubt her efforts would provide a setback, she had no illusion the attack would result in any lasting damage to the works of Sonnia Criid. The withdrawal through Malifaux’s sewers was a tedious, but necessary affair. While there was little threat of further harassment from the Guild, the underground in Malifaux often held even greater dangers that put not just your body in jeopardy, but your mind and soul as well. Aware of these perils, Mei was quick to notice the shadows to her left coalesce into the form of the condemned ghost that had haunted her recently. Though its countenance was full of menace, Mei feared nothing from the being. “So, have I satisfied the request?” she asked. While disdainful of being asked to prove her worth, Mei nonetheless felt compelled to get to the bottom of the matter. “My master considered your performance adequate. You may yet be a useful tool in the days to come.” The specter paused before adding, “Come to Malifaux’s monument to suffering in 3 days’ time, and there my master will make his final test of your worth.” And with that, the being was gone again. More riddles and another test? While Mei was not entirely sure her patience could endure much longer, this request was far more innocuous than its predecessor, and at worst, she would make this “master” pay for pestering her… Scenario 3- The Cursed At the request of the spirit, you have gathered at Malifaux’s Hanging Tree. It quickly becomes clear you are not the only one whose presence had been requested. Around its knotted trunk, you notice some of Malifaux’s most powerful masters assembled. *Top 4 overall scorers present for Module 1, Scenarios 1 & 2, from August 2- August 23 will participate. Event will take place Saturday, August 23, from 3:30 to 7:00 PM. Others may play with this setup as well for fun. **Jack Daw is not available as a master choice for this scenario Size- 35 SS Deployment- Corner Special Terrain Features- A ~3” Hanging Tree (see special terrain in the Malifaux rulebook) is located at the center of the board. Victory Conditions- Major (4 VP max)- Models may take a (1) interact action within 3” of the Hanging Tree terrain feature once per turn to flip a card: Black Joker- the model is removed from play and counts as having been sacrificed; 1-5- the Guillotine Injustice curse is attached to this model face up; 6-10- the Drowning Injustice curse is attached to this model face up; 11-13- the Firing Squad Injustice curse is attached to this model face up; Red Joker- a curse of your choice is attached to this model face up and it gains the Reactivate condition. Models with a curse attached face up that reach a board edge may be removed from the game to score 1 VP. If a curse is flipped face down, it is removed from play. Minor- Outflank Scheme Minor- Murder Protégé Scheme (can only be scored once, and must be chosen in secret before the start) The carnage wrought by the battle brought her pure joy. Pandora reveled in the slaughter and raw emotion of those who had fallen or fled from the turmoil. The collection in her little box had grown tremendously this night, and so had the power of her woes, feeding off the misery of the combatants. The humans had served well as her playthings, and she felt a hint of regret in recognizing the conclusion of their little congregation. But she had not forgotten why she had come. In that hideous tree she felt the energy of the old magic which empowered the spirit that had brought her here, and now she would be given an answer for her troubles, or the spirit and its master would know true suffering. As she approached the makeshift gallows, the ancient bodies decorating its limbs began to stir. As one, their voices pronounced “We are those condemned by this world and enslaved by its tyrants. Prove to us your worth and you shall have our power.” While they spoke collectively, Pandora immediately recognized the most potent rage pour off one entity in particular. She had no interest in their power, because if she could defeat them, their might was of little consequence. Their hatred, guilt and rage though, those were things she could use… Scenario 4- Oldest Magic You stand before Jack Daw and his tormented determined to end this little game at last and get the answers you have been promised. *The winner of Module 1, Scenario 3, will play the event organizer in a special game Staurday, August 23 from 7-9 PM, and will make a storyline decision based on the outcome that will affect Module 2’s storyline. **Jack Daw is not available as a master choice for this scenario Size- 50 SS Deployment- Close Special Rules- The player is the defender for this scenario, and the Turf Marker is a 3” Hanging Tree terrain piece. Victory Conditions- Major- Turf War (Story Encounter) Minor- Take Prisoner Minor- Vendetta *Scenario based card flips may not be cheated.
  15. It was a great turnout for the tournament this weekend! Thanks to everyone who came!
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