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solkan last won the day on April 29

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About solkan

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  • Birthday 02/23/1973

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  1. What you describe would normally be an issue, but In The Blink of An Eye says "Immediately move this model up to its Wk, ignoring intervening models and terrain during the move. ..." So it is a flight or incorporeal style move.
  2. solkan

    Mages missing strength in unity

    I can't reproduce the error on my iPad. I randomly chose Mei Feng, then added three Ofordian Mages, and I'm seeing the cost change from 6 to 6-1 as I add the upgrade to each model. Are you getting the problem for all Arcanist crews and masters that you try it in?
  3. Yeah, it is completely irrelevant whether the model has Melee Expert, Slow, Fast, or similar effects after the Generate AP step of Activation.
  4. solkan

    Mei Feng: buying more stuff than the box?

    Malifaux stacking rules are a bit extravagant at times. The short version, after listing the other interactions of Abilities and Conditions: "All other effects in the game which are not Conditions always stack unless they state otherwise." The Vent Steam action applies an unnamed effect, so it falls under the blanket rule.
  5. solkan

    Question About Eternal Moment

    Do you mean "Stutter Time"? Because Eternal Moment is a (0) Action. If you mean Stutter Time, the first three words are "Once per turn". Are you trying to use it a second time that turn?
  6. solkan

    Is scoring revealed schemes mandatory?

    The absence of choice is all that needs to exist to make something mandatory. Note that the order in which schemes are scored is a choice, if they score at the same time. So if the same scheme marker could be used for two different end of turn schemes, you'd have a choice which one uses it by choosing which one to score first. If a scheme scores at the end of the turn, it's going to score at the end of the turn, before a scheme that scores at the end of the game. Given that there are effects that can be triggered by scoring, attempting to "forget" to score is a player error.
  7. solkan

    three player malifaux?

    From the story encounter index: Joint Task Force in Crossroads Persuade Your Forces in Ripples of Fate Hold Ground in Chronicles 11 Piper's call from Brotherhood of the Rat box Race to the Edge Point in Tortoise and Hare box. You could probably do this scenario with any three Henchman hardcore crews, if people don't want to use the Tortoise and Hare models for two of the crews. But it's probably easier to arrange a three player scenario as a team of two vs. a team of one.
  8. This sounds like it would have to work: You don't flip for models that cannot be the target of the attack. And if you're down to a pool of 1, you choose that model without flipping (per the "don't randomize" ability FAQ). Note that range and line of sight are explicitly ignored, but not other rules that could prevent the targeting being legal.
  9. solkan

    yet more questions on elevation

    You say that like it somehow works differently than two Ht2 models standing on the same Ht3 rooftop trying to draw line of sight to each other.
  10. solkan

    Censorship and the Wyrd Forums

    As far as I can tell, the original poster is a few years late to, among other things, complaining that a private company on their hosted forum decided to exercise their discretion and moderate a thread to maintain the desired community standards. See, for instance, the fact that this forum no longer has an "Off Topic" forum.
  11. solkan

    Marcus and 2 (2) Alpha actions

    Rather than argue about the timing, there's a simpler reason why it won't work. Alpha says, concerning the "free" Activation: "This Activation does not count as the target's Activation this turn, but does count as a Chain Activation for this model's crew." That sentence makes Alpha subject to the rules concerning Chain Activation, and the prohibition: "However, a player can never declare the use of more than one such Ability between her opponent's Activations." Beast A and Beast B therefore cannot both activately successfully subject to Alpha. Edit: In the spirit of freedom to do potentially pointless things, you could use Alpha on both beasts. But only one of them can activate due to the Chain Activation limit. The other beast won't be able to activate as a result of Alpha.
  12. solkan

    Tales of Malifaux Podcast

    That's odd. On my iPad I'm seeing episodes 1 through 78 on the feed. You don't have the "We stopped updating this because you didn't listen for awhile" warning label on your feed?
  13. solkan

    Modular Malifaux City Terrain

    As someone who is currently fixing a friend's 3D printer after using it for a bit, I'd want to know more about the specifics of the terrain system before committing to a printer. Because I've seen some buildings that looked nice in the renderer that weren't practical to print, sometimes for reasons like separation and warping, sometimes due to obnoxious support requirements.
  14. Step 1 of the Activation is going to be the timing for both the damage from the hazardous terrain and Vogel's Growing Rage ability. The rules don't contain the additional distinctions required for an event to happen to the model before Step 1. And do keep in mind that Step 1 has to be used for effects like Regeneration: So, the hazardous terrain damage happens at the same time as Beast Within, and the order is player's choice.
  15. solkan

    Ferdinand/Beast Within Issue

    The interface is further from perfect than the Guild is from mercy. :Arcanist: But if you were at the point "I need to add a Beast Within, where the heck is it in this list of models?" there's two points: 1. That part of the interface really should have a filter and search element to it, because you often don't know much about the model but it's name. So the app could be better. 2. Can you double check that the model shows up where it's currently supposed to, and that the button is where it's supposed to be? Occasionally buttons get overlooked when you're in a hurry, but also occasionally buttons go missing.