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solkan

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solkan last won the day on November 5 2017

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1,352 Walking Simulator

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About solkan

  1. Lucky Effigy

    Have you stopped to read the rules for flips and fate modifiers lately? One of the obnoxious features of the rules is that the word "flip" is used to refer to several different things in different contexts: flip - the process of turning over one or more cards and choosing one of them. As in, Attack flip, damage flip, "all flips", etc. flip - turning over a card from the top of the deck. As used in the description of a Flip, and the duel descriptions. As a pointed example: "Normally, a player flips one card when performing a duel or a flip." For bonus points, the game term isn't always capitalized to distinguish it from the regular English word. In the Damage and Wounds sections, where Damage Flips and Healing Flips etc. are discussed, unlike the duel rules which are chatty and have parenthetical reminders about flips being one or more cards, you get stuff like "To perform a damage flip the model dealing the damage flips the top card of its deck and compares the card's value to the damage chart below." That sentence is misleading or wrong, since Damage Flips are still subject to Fate Modifiers. And this wording problem dates back to the 1st edition rules: "When making a Damage Flip, flip a Fate Card and compare its value (not the suit) to the Damage Chart below to determine the amount of damage the hit inflicted. A model may Cheat Fate on a Damage Flip unless one or more apply to the flip. "
  2. McTavish - Git' Em

    Because it talks about a damage category, that won't be changed without a rule that changes the damage category. (Like Nyx's Weakness would make you inflict Moderate instead of Severe damage.) Severe +/- 2 is still Severe. Based on the FAQs for things like McMourning's Organ Donor, it doesn't matter whether the damage is prevented when the effect references "inflicting" the damage. Model A inflicts X damage whether or not Model B suffers that damage or suffers Y damage.
  3. Fatemaster Rank Values and Actions

    There are two main reasons why the action includes the base acting value: You want to have an Illumunated with a different station or rank, as described in Raising the Stakes. You want to give the Action to a different character. As for the paragraph that starts "This rank is not used to determine a set number that the Fatemaster Character always achieves.", see the second paragraph in essentials. That paragraph is just trying to reinforce other points, it's not saying anything special. It's worth pointing out that you're asking about the 1st edition of the game.
  4. Lucky Effigy

    I'm going to claim proof of intent from the combat example on page 22 of the two-player starter set: if you have fate modifiers, you turn over flip (mechanically turn over) multiple cards but only the single chosen card is considered Flipped.
  5. From the rule book: Placement is not movement.
  6. PullMyFinger going away?

    Mechanically, according to the posts, wikispaces is offering several options for exporting the data from the wiki. Those options appear to range from exporting the whole wiki in "Wkikspaces format" or other content types. And they even volunteer this bit of 'knock yourself out' helpfulness:
  7. Effects that target will use the word 'target' to say so. That reference may be buried several sentences into the effect, or it may be the first word of the effect like "Target suffers 1/2/3 damage." Instructions to "select" or "choose" a model are not targeting, by themselves. If you look at the rules for Sacrifice in the rule book: So, yeah, it's just a reminder. As far as why Pete Ravage says 'if this model is killed (not sacrificed)', it's important to note three important factors concerning the writing on the cards: The cards have been written over the course of several years. The cards have been written by multiple authors. Even though an effort is made to standardize the wording of effects, some cards have less room than others because they contain more abilities or actions. Those factors are part of the answer to the question "Why does this effect remind me that there's a distinction between being killed and being sacrificed, but that other effect doesn't?"
  8. PullMyFinger going away?

    To save other people time finding out the situation, this time the situation is that WikiSpaces is closing down. Scheduled Closure dates Classroom and Free Wikis end of service: 31st July 2018 Plus and Super Wikis end of service: 30th September 2018 Private Label Wikis end of service: 31st January 2019 Souce: http://blog.wikispaces.com/
  9. For the record, copy/paste from the 1.5 book: So it was explicitly allowed in the previous edition to just chose to fall. But, then again, that edition used to also allow falling on top of people.
  10. You seem to be claiming that 2" push can't push a model off of a 3" tall terrain piece. That seems to render the FAQ about falling during pushes, and the one about being lured over a ledge, meaningless.
  11. Teddy bear puppet?

    For the record, the front side of each of the Teddy cards is the same, just like red teddy card you've posted earlier. The difference is just the upgrade side.
  12. Through the Breach FAQ and Errata

    What "accuracy modifier phase" and "Flip Card" phase? Edit: Curse the book for lacking an index, I found those steps. But, still... Fistload says you get to ignore one on the damage flip. If that canceled out a you've hardly managed to ignore it. So it has to be applied in the Determine Accuracy modifiers step, since you know the final modifier at the end of that step.
  13. Are all 30mm lipped bases equal?

    To be fair, the hassle concerning the base stacks not staying together isn't that bad, but it's one of those "If you're in a loud room trying to play a game on schedule, ..." frustrations. But something like poster tack would probably work fine to hold the bases together long enough to play. I just forget that people buy the figures to play Puppet Wars, instead of using them as a cheap way of getting a lot of Malifaux models. If you're planning on playing Puppet Wars, it would be worth making or buying two or three sets of colored bases so you can do stuff like drafting puppets when choosing crews. So picking up a lot of cheap bases like that is definitely a good idea.
  14. So I dug put my The Fatemaster's Almanac (TtB 1.0) and looked up the conversion rules: one page, no math provided, and pretty much goes "Use the version of the ability or effect for the game you're playing." And there's a prominent disclaimer that: "[This game] is not designed to be balanced in this context. Indeed, it is slanted towards the Fated characters. While it should be a challenge, if the Fated were to lose half of the time then it would be a very short campaign indeed!" Also keep in mind that, for instance, the Rail Worker in TtB 2.0 has different actions and abilities than the Rail Worker in M2E.
  15. Are all 30mm lipped bases equal?

    Strictly speaking, the answer is "Maybe not", because each company producing them might potentially use different dimensions for the lip and the interior. On the other hand, both Wyrd and Privateer Press's bases are close enough that I can't tell them apart without looking at the logo on the bottom. And the MicroArts bases use similar dimensions, presumably for the obvious reasons. But, as someone who has tried playing a game on a very nice table mat using puppet wars figures stacked on bases like that, stacking the bases like that can be a royal pain in the butt. You'll need to find something to stick the bases together, either sticky tack or magnets or something.
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