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Mrbedlam

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Everything posted by Mrbedlam

  1. Mrbedlam

    Experienced Player, new to TT, Blog

    Ok so 2 things. with Yang and HIgh River or Fermented, Shenlong is a pretty decent damage dealer on his own. Crime boss works in that case as a second line beater. Sensei definitely needs Disciple. This seems pretty close to a list I ran the other week and did really well with. Don't switch to Yin. Its ok but Yang is almost always better. You can build up 3 to 5 burning, switch to high river, giving Sensei Wandering, discard a card, charge in for 4 attacks that have a blast/Double Blast damage track. If you have vanishing on + High river, to spend burning to boost your duel total, Shen should be fine. Especially if you removed at least 2 models on your charge. I would also suggest Recalled Training for this build as when you go in you wanna hit those blasts. Do as much damage as possible in that first turn. If your opponent is Ressers, switch to Fermented over HIgh River to make use of his hard to wound models.
  2. Mrbedlam

    Yan Lo Tactica?

    How are you getting 6 chi in one turn? using belles to pull models in to kill? If that's the case sounds like your opponent waaay overextended vs your crew.
  3. Mrbedlam

    3 round mccabe mid table

    Lust is crazy good in gg18. Slows + Places for AP control. I will probably find a way to add her into my Ply and Ours lists just for those reasons
  4. Mrbedlam

    3 round mccabe mid table

    Hey everyone. Had my first outing with McCabe this weekend. I played in a 3 round tournament and ended up 7th out of 14 with a +7 differential. It was the first time I'd run McCabe outside of one practice game the night before but I had a lot of fun with him. Round 1 Flank, Ply For Info, Surround Them, Take One For the Team, Undercover Entourage, Set Up, Public Demo. I took McCabe (Promises, Loot Bag, Cloak), Luna, Ototo (thunder), Shadow Em (Exploration)Jorogumo, 2 Guild Hounds, Ten T Bro. vs Sonnia, Frank, Papa, Investigator, Watcher, Domador, Belle, Brutal Effigy and a Child. I took Take One on the Shadow and Surround Them. First turn I did thinks. Grabbed badge of speed and glowing sabre and then...got murdered. Turn 1 Sonnia cleared out a hound and luna. Had McCabe at 2 wounds and the shadow down 5. I ran joro in to kill the effigy. Belle dragged in the other hound. Investigator kept Sonnia out of engagement and I only scored 2 points on Take One because Sonnia failed to kill the Shadow Em. :( Was a rough list to run McCabe into and wasn't the best Ply list. end result 8-4. Round 2: Standard, Symbols, Punish the Weak, Dig Graves, Show of Force, Inescapable Trap, Search the Ruins. I took McCabe (Promises, Loot Bag, Cloak), Luna, Shadow (COnflux), Sensei (Wandering River), Jorogumo, 2 hounds and Ten T Bro. vs Titania, Thorn, Tooth, Barbaros, McTavish, Changeling, and Puke Worm. I ended up taking Dig Graves and Show of Force. Highlights from the game. Joro got to a symbol on turn 1. Then killed Puke Worm on turn 3 and put some serious damage on McTavish. Got 2 points on show of force before barbaros showed up. End of hte game last couple activations had me trying to kill barbaros without killing Sensei Yu with black blood. I made a mistake and could have tossed Glowing Sabre onto Sensei to push him away before attacking and possibly winning the game. In the end, Titania flew in and scored Inescapable Trap to seal the game at 7-7. Round 3: Corner, Ours, Guarded Treasure, Take Prisoner, Covert Breakthrough, Recover Evidence, Hold Up Their Forces I took: McCabe (Promises, Loot Bag, Elixir), Shadow (Conflux), Ototo (Thunder), Lust (equality), High River Monk, Low River Monk, Ten T Bro. vs Sandeep, Amina, Kandara, 2 Vista Guards, Wind Gamin, Fire Gamin. I ended up taking Guarded Treasure, and Take Prisoner (Kandara). This game was pretty rough on the Deep player. He'd not been playing too long and I rushed Ototo and McCabe in to sort of pin him into a single corner. Meanwhile Shadow Em and Lust took Guarded Treasure pretty easily and Shadow Em claimed Take Prisoner last turn. final score was 10-0. All in all i had a lot of fun playing McCabe and saw some places where I could improve play and also tweak my lists a little. Joro is strong but lure style abilities are pretty prevelant in the meta lately so I will probably switch to Dawn Serpent when I own him. I don't know that I would take McCabe in Ply as often. Though vs Sonnia it was hard to judge just how good he is as my crew just got spit roasted pretty quickly.
  5. Mrbedlam

    3 round mccabe mid table

    yeah my main reason for taking Yu in that game was scheme marker manipulation and for Show of Force. He is definitely not a main pick.
  6. So I recently picked up Yan Lo, because I simply can't stop myself from buying new masters. Figured I'd chronicle my Yan Lo games here so everyone can see how NOT to play him. My first game was vs Ten Thunders Standard Deployment Headhunter Claim Jump, Eliminate, Dig Graves, Recover Evidence, Search the Ruins I took: He took: Yan (Fortify, Brutal, misdirection) McCabe (some Mccabe upgrades) Soul Porter Luna Toshiro (COmmand) Shadow Em (mcCabe conflux) Shadow Em (Ancestral) Guild Hound Komaniu Dawn serpent Low River Monk Jorogumo Ten Thunders Bro Jorogumo Jorogumo We both took Eliminate and Dig and ended up tying 7-7 This was a hard hard game. I summoned exactly one Ashigaru. Yan tied up McCabe but wasn't able to dismount him. I killed both joros but it took real work. Made a big mistake forgetting Misdirection on to McCabe that would have made the difference between 1 and 2 eliminate points. Thankfully my opponent chose to go after Toshiro instead of grabbing a head marker on turn 3. Ulitimately I liked my list but I would have changed out Toshiro to Izamu and the Bro to a TC warrior if I were to go into this pool again. I did like that Toshiro buffed the Joro and the Komaniu to make short work of the enemy Joros. Yan ended up with all 3 ancestor upgrades but I think I should have kept the 3 chi for Fortify as opposed to spending it on Hunpo Assault in his last activation. It didn't end up doing anything for me as it missed McCabe all together and the +3 to my stats would have made a difference in keeping him on the board.
  7. Mrbedlam

    Journey along the Path, or how to suck at Yan Lo

    Got some more Yan Lo games in this week. Both games vs Levi. Don't remember full details so I will go for the cliff notes. My list for first was: Yan Lo (Awakening, Reliquary, and Misdirection), Soul Porter, Chiaki (Pull), Toshiro (Command), Shadow (Ancestoral), Wastrel, 2 Thunders Brothers. Opponent played Levi (From Aether, Pariah of Iron, Untimely Demise), 2 Waifs, Rusty (Deso Souls, Aether), Joss (Oathkeeper), TC Warrior, 3 Aboms. Pool was: standard, Symbols, Take Prisoner, Undercover Entourage, Punish the Weak, Recover Evidence, and Public Demo. This game was over quick. Turn 1 I gave Yan Impossible to Wound after killing the wastrel. Summoned an Ashigaru. Then Chiaki got killed by Levi and Joss made some scrap. Turn 2 I lost initiative (as was theme for the day). Yan Lo got hunpo hoping to kill aboms and pulled in Rusty to Toshiro. Ashigaru became an Abom. Chiaki came back. Deso engine got summoned and put Yan Lo on 4 wounds with 2 attacks. awesome. Ten Thunder brother dies to Joss. Turn 3, Yan lo dies on first activation. (lost initative again). and we called it so we could have time to do another game. Game 2. I switched out Tosh for Izamu. He switched Joss for Hooded. Pool was: Flank, Ply, Surround Them, Dig Graves, Set Up, Hold Up Forces, Search Ruins. First Turn Yan kills the Wastrel again and gets I2W. Levi summons an Abom thanks to Rusty's corpse marker. Turn 2, Deso engine charges Yan Lo and does some damage. Izamu charges Hooded and puts him to 2. Hooded goes, flips severe damage on a neg flip to put IZamu to 2 wounds. Levi finishes him off and summons an abom. Deso gets plyed and dropped by Yan and Shadow. Yan also pulls a waif far away from any anchors so that Chiaki can kill it. Turn 3, I need to win initiative to kill Levi and the last waif. I don't get it. Yan dies to Levi. Shadow Emissary blows up 2 aboms. Chiaki tags an abom for ply. Hooded Fails to kill Chiaki. Turn 4 I actually win intiative. I go with Shadow. Forget to use my 0 for focus blasts before I shoot the last waif. It would have red jokered onto the hooded and killing him as well. Oh well. Levi fails to kill anything else. I end up with 2 points for surround them and 2 for ply. Opponent ends up with 2 points for ply and 2 points for Set Up. Take aways: I really need to figure out what Yan Lo is actually doing in my games. Most of the time he was just bouncing around and then dying. Playing some more tomorrow night. Hopefully adding a Goryo instead of a wastrel to help with Chi
  8. Mrbedlam

    General Draw Methods in Ten Thunders?

    Torakage are also exactly 1 Sh under her Df so using Lynch you can cycle aces and get her draw trigger that she wins every time. I forgot to mention this really only works with a hand chock full of low tomes OR Lynch. lynch is the better option.
  9. Mrbedlam

    General Draw Methods in Ten Thunders?

    There's the Lust/Torakage trick with Lynch. Wonder Weasel has some card draw with TC warrior and Shen or McCabe flipping upgrades.
  10. Mrbedlam

    Killjoy and Lo Pan

    I think the big problem with Thunders and Killjoy is that its hard for us to get the model count to make his bomb effective. You want him to be the last model to activate and the first to activate the next turn. Thunders outside of McCabe and dog spam tend to make out in the 8-9 range.
  11. Mrbedlam

    3 round mccabe mid table

    Possibly but I think I like High River Monk at 5 points for that slot better. 3 attacks on the charge and a push to get out of combat afterwards is pretty solid. I'm also considering charm warders to slow down joro/dawn serpent taking as many hits early on.
  12. Mrbedlam

    Very new.

    I second the Porkchop with mei. In that same potential is Sparks. Sparks can make any model a construct and give it fast at the price of a scrap marker. If you add Lazarus into the mix, then Laz can be fast AND copy Mei feng's railwalk or vent steam after Sparks makes her a construct.
  13. Mrbedlam

    Journey along the Path, or how to suck at Yan Lo

    I went off track for a while with Outcasts, but I think I will delve back into Path now. What's your core crew for Yan Lo these days?
  14. Mrbedlam

    Shenlong Sniper Crew

    Any good alpha strike can do it in too. Snipers don't stand up to strong beaters. Armor is a good technique too. Thunders suffers from that in general.
  15. Mrbedlam

    Leveticus in General

    Tried this list last night and it did pretty well giving me an 8-7 symbols of authority win vs Jakob Lynch. Hooded Rider with TC protection is the tankiest thing on the board and proceeded to kick Huggy's face off. Levi and Sue just killed terror tots for fun and profit and Midnight stalker went around picking up Symbols and dropping Surround them markers.
  16. Mrbedlam

    Leveticus in General

    Yup I also use them that way as well. Before this list my Levi list had more abom production too in Ashes and Rusty.
  17. Mrbedlam

    Leveticus in General

    Stalker isn't always good (Ply for info is a good example or any non scheme heavy pool. He's amazing in others though). Aboms are there as convenient card draw and to provide activations so that I get the best use of Stalker and Levi. Getting that extra 2 cards on turn 1 or 2 can be a game changer in a list like this. Hans or a trapper are definitely in consideration as are void wretches, but honestly Stalker gets almost all the schemeing you need.
  18. Mrbedlam

    Leveticus in General

    I've been considering this list: Levi (Iron, Scout Field, Deso Souls) 2 Waifs Hooded Rider (Oathkeeper or Bigger) Sue (return Fire) Midnight Stalker <-------- This is the swing slot for schemes TC Warrior 2 Aboms
  19. Mrbedlam

    Leveticus in General

    Its not too bad if you need him up the board for undercover entourage though.
  20. Mrbedlam

    Leveticus in General

    Teddies have df 3, its a death sentence.
  21. Mrbedlam

    Leveticus in General

    He's not bad at it, Levi is honestly a generalist master now. he doesn't just kill and he doesn't just scheme but he also semi summons and has an incredibly diverse hiring pool. However if I'm playing Ours in Outcasts I think I wanna bring Hamelin for the Out of activation moves/attacks or Viks because they are super killy and Vik of Blood is a free 10 SS
  22. Mrbedlam

    Leveticus in General

    Levi is very good in my opinion into Symbols of Authority. He can get across the board very quickly and threaten your opponent's symbols. All you need is another fast model to anchor too like Ashes or Hooded Rider. He can do Ours ok, but I'm not terribly fond of him in Ply, Supply Wagons or Public Execution. We have much better masters for all of those schemes to be honest.
  23. Mrbedlam

    Starting Hamelin - Price-of-entry and Opportunity cost

    Yikes. I don't think I've ever made more than 8 rats. I generally tend to be aggressive with them and use them to either become kings asap or blow them up with Sewer King to get cards. I'd say that the only real essentials for Hamelin are Brotherhood, Ashes and Benny when he comes out in a few weeks. Other good grabs are Lazarus, Nothing Beast, Sue, and Void Wretches.
  24. Mrbedlam

    Hamelin Tactica: Drown them in Rats

    Perhaps its the proliferation of Sandeep and Neverborn in my meta, but Incorporeal just isn't always the safety you want it to be. Nix tends to go down hard and for his points doesn't really seem to do a lot of work.
  25. Mrbedlam

    Hamelin Tactica: Drown them in Rats

    Hmm I can see it with Montressor. Not sure how I feel about Nix. he still underperforms for me almost every time. Do you have a few examples of how this list hsa played out for you?
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