Symbols of Authority
Dig Their Graves
Take One For The Team
My crew: His crew:
:Levi (Iron, Desolate, Scout) Ironsides (Vet FIghter, Union President)
Miss Step Steamfitter
Ashes and Dust Johanna (Well Rehearsed)
Hollow Waif Lust
Hollow Waif Vistra Guard
Abomination Arcane Effigy
Abomination Med Bot
Void Wretch Ice Dancer
I deployed second, so I put my Authority markers mid to upperfield on my side so that they were behind some fairly large blocking terrain, then the last one next to my deployment zone in a forest. (Authority is hard to talk about without pics). He put his roughly the opposite. Hiding 2 behind terrain near his deployment and one right up on the center line. Turn 1 was mostly just getting into position. Ironsides balled up around the furthest authority marker on his side and challenged up. I moved Levi and friends up with wretches on the side to grab the markers in the back.
Turn 2 Ironsides dragged a waif up and tried to kill it, but it didn't work out. Johana accomplished it later in the turn. Ice dancer got tied up by a void wretch. Steamfitter continued to give stuff armor. An abom grabs the center marker scoring me 1 point. Levi kills the medbot for a Dig Graves point.
Turn 3. Ironsides pulls Ashes away from a Symbol and does some serious damage to him. I make a mistake and activate an abom first to drop a scheme marker in dig range. Ashes dies to Effigy. Ashen Core does some pulsing doing damage here and there before it dies to Johana. Then Johana dies to Levi scoring on dig again Steamfitter kills an abom summoned by Johana's death. Guard dies to an abom attack thanks to damage taken from pulses from aboms and Core. Ice Dancer kills the wretch and moves towards the far left Symbol marker on my side. My wretch takes his right side marker.
Turn 4. Ironsides moves way towards the far right and my deployment zone. Miss Step kills the Steamfitter. Ice dancer gets a Symbol marker and drops a scheme in my backfield. Dust storm rushes to tie up Ironsides. Lust runs towards my right . Levi kills Effigy (no abom) and moves to collect the last marker on my opponent's side. Wretch runs towards Lust and slows her.
Turn 5. I finally win initiative but Lust is too far away to do kill for my last dig graves so I double walk, drop a scheme marker. Lust uses her 1 AP to place the wretch on the other side of Miss Step. Wretch walks back and swings for only 1 damage on Lust, no dig graves. Ironsides goes tries to 1 shot Dust storm with a Fists to Uppercut combo and black joker's damage on the uppercut. Hits on the second AP to kill dust storm and push back. last AP walks to get ALMOST in my deployment. Levi just waits in opponent's deployment zone. Ice dancer drops a second scheme and moves toward the middle marker in the forest.
Flip and get a turn 6...dang it. I win initiative. Kill lust with Miss Step. Dancer gets Symbol, drops 3rd marker. wretch Tries to slow ironsides and fails. Ironsides grabs last authority marker, scoring no points but denying me 1.
Flip and get a turn 7....come on! ironsides moves back to deployment zone.
Games ends at 9-9 Tie. I scored 3 dig, 3 Entourage and 3 Symbols. Opponent scored 3 Breakthrough, 3 Authority and 3 Entourage.
Thoughts: Fun game. Deploying markers after player deployment is very interesting. Terrain definitely made my decisions on deployment along with knowing I wouldn't have been able to protect the back field as I played way up. Symbol markers being blocking and being able to interact from 1 inch a way means that they are so easy to get. The center line one was gotten by an abom even though my opponent had Johanna and a Guard nearby just because he was able to stay out of line of sight. I do like that this scheme really makes you consider exactly where you need to put the markers to get maximum effort. My opponent chose to deploy first so that he had advantage on Symbol placement which is not a normal thing.