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Rathpex

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Everything posted by Rathpex

  1. Ahhh that must have occurred overnight when i was asleep on the other side of the world
  2. It’s 850am on the 17th here in Australia... this wait is killing me!!! also fwiw, I can’t seem to see the closed beta section anymore
  3. Um Guys, as per the first post of this thread: Those NDAs that you signed? Consider them lifted.
  4. Hi, I use an iPad I’ve got a few issues to report: 1 if I go to scan a qr code it crashes the app. Yes by default all my apps reject using camera/microphone etc. I did go to the settings and enable it. This causes the app to not crash. IMO, instead of crashing the app perhaps the app should ask for permission. 2: now that I have my QR code for my crew, the app won’t accept it. I took a photo of it on my phone then tried to import it. It failed. 3: my opponent and I were trying to set up a game and then meet up in person with the schemes already sorted out. We both planned to use the app. The issue here was that after I create the encounter, there is no way so save it without having my opponents crew to input. Can you please add the functionality to change/amend crews after an encounter is saved? 4: there is a setting that allows you to “break” the crew establishment rules. I found I could have 6 rare 1’s for instance... what I would really like is the ability to go OVER the crew point allowance. This is really important to help me build a crew. I can put in too many models then remove ones that don’t suit me. More bug testing to follow as I keep working with the app. (Submitted via feedback link too)
  5. Yes that makes sense, I think the FAQ could use different wording - it does make it sound like Hungering Darkness' CREW Controls the model.
  6. Thanks for the response. While I am inclined to agree with your summation, I have just found this in the FAQ: From this FAQ it indicates that Hungering Darkness' crew controls the model. Therefore the controlled model is part of Hungering Darkness' Crew when the head is removed from play and thus is able to claim the score. Thoughts on this new development?
  7. Hi All, Had a game the other day where I used Hungering Darkness' ability Heed My Voice to remove a head marker for the strategy Headhunter. Do I get the VP for the headmarker? we played that I did but I can see it going either way. Relevant Text of Headhunter and Heed my Voice: Is the correct answer 1 or 2? 1: Hunger Darkness' controller controlled the action to remove the head therefore gets the VP 2: The controlled model is still part of the crew who removed the head therefore hungering darkness has given the opponent a VP Thanks in advance, Rath
  8. Thanks for the great replies ive been AFK for 12 months and am starting to think Faux again
  9. Hi All, im searching from an iPad so I can't find the exact answer as the search functionality sucks. As the topic says: opponent activates a model, fails the DF14 takes 3 damage and dies. Does the model drop a head token for headhunter? Would appreciate page references to the rulebook (I have a vague recollection of models dying to a condition not having counted as being killed by an enemy model but this isn't a condition) cheers Rath
  10. ^^sorry I should have quoted this. I'm on a mobile device.
  11. If you look at the we store there is an option to see the release months under Tags... Tatiana is to be released in March. Reva is scheduled for a July release!!!
  12. Damn it, wish I was at gencon... i haven't heard mention of the wolves, spider, glow butts or that lantern bloke. Can anyone fill me in? i couldn't order the book either; postage was wayyyyyy too much to Australia
  13. Quite a good little read. Have you played it through many times? i guess you could use non-neverborn to protect the dreamer as well, right?
  14. No, Mr Graves will show you the door! Mr Graves is very useful. He's a decent beatstick and has armour and hard to kill. He can also push friendly or enemy models as well with his show the door ability.
  15. Rathpex

    CheatFate03

    I do like this set, however I feel that card backs should be symmetrical. The back of the card should not dictate if it is facing 'up or down'. By Dropping the "M" this could be achieved
  16. Hey Mate, Sorry I can't make it along to this one, I bet its going to be a blast... I'm hosting a mate from NSW Fri - Sun (he doesn't table top game :/) Next time faux sure!
  17. while I agree at where you're going, the rules are fairly clear cut. lets examine the rules for, terrain perimeter, the ability and terrain traits: 1): each piece of terrain is determined by is base perimeter 2): there are two bases (pieces of terrain) created by the ability. 3): Dense - you can see into, out of but not through. In application of the above rules: if you are touching no forests you an see in as far as the opposite edge of one marker. If you're touching on marker your line of sight can extend through this said marker until it comes into contact with another object which blocks line of sight (be it a model, building or another forest). Should you be standing directly in line with forest one and two, yes you will need to be into the forest enough to be touching the 2nd forest marker to be able to see through it.
  18. Hey, did you have trouble putting together Ray (aka envy)? Mine didn't want to slot together very well at all.... And I call him Ray, cause it reminds me of Ray Manzarek from The Doors And I have just looked at your site, the funny thing is that I have also based mine using Cork, in a very very similar manner. Only way to get the buggers onto the bases
  19. Mate, your painting has increased in leaps and bounds, great work. I'll echo it that the Whites are magnificent. Thanks for sharing.
  20. Really looking forward to that lord chompy and the poltergeist and sorrows!
  21. Small update this weekend. I want to keep myself fresh for the painting challenge... No base updates, but when I make some more I will post it here for sure! The bases are made from Wills Kits. Also a British company. They are for model train dioramas.
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