Jump to content

We're currently updating the site and a few things may run slow or not as expected at the moment. Give us a day or two to get everything sorted out and changed up if you would.

One of the new things you'll see about are the 'sticky notes' which you will occasionally see from the site Admins if something important shows up or is newsworthy, or if you happen to be in one of our many beta testing groups giving you an additional heads up when something new needs to be looked at or sorted.

You can send these amongst yourselves as well if you wish, just don't abuse it. 

Thanks for your patience!

Nathan Caroland Nathan Caroland

Dogmantra

Members
  • Content count

    1,791
  • Joined

  • Last visited

  • Days Won

    5

4 Followers

About Dogmantra

  • Rank
    A Very Large Dog
  • Birthday 06/12/1994

Profile Information

  • Gender
    Not Telling
  • Location
    the dawngate (actually bournemouth)
  • Interests
    von schill

Recent Profile Visitors

1,274 profile views
  1. Emissary - Lend me your experiences

    Very true. But I think what makes Encouragement worth taking is that it allows you to get the straight flip vs cover without focusing, and then that unlocks the ability to Bayou Two Card for a positive. I would personally probably drop Trixie for Raphael tio save the stones, but then I find her to be quite overrated anyway, although I do agree with your reasoning for keeping her.
  2. Emissary - Lend me your experiences

    With two slop haulers and all those positives flying around it seems a shame to not find space for Encouragement as well, just for even more of a boost.
  3. What new upgrades do our masters want?

    I think that's an unrealistic assumption. I doubt anyone runs three porkchops, and generally you at least want a turn 1 War Pig. I'd say a more realistic cost would be something like Husbandry + Old Major + Mechy P for a total cost of 19 which is still more than Som'er's but Som'er also doesn't summon 17 stones of models on turn 1.
  4. What new upgrades do our masters want?

    But is it really the healing that's an issue? Ulix can do the same thing in a bigger radius for his summons as a (0) but I haven't heard any complaints about Proper Care. It may be the contrarian in me but I feel like everyone is caught up in asking how they can cuddle things and I'm not seeing the need in a lot of cases.
  5. What new upgrades do our masters want?

    Lightning bugs might be a bit good for 5 stones but it seems kind of silly to target their healing on a single turn with a single master that only nets 1-6* wounds more than a Slop Hauler while requiring better setup. *maths: you have 6 gremlins who have each taken 2 damage, you hit a friendly who is in range of all 6 of them, healing 12 total wounds, and dealing 2-3 to the friendly (trigger is after damaging remember). So that is 9-10 wounds healed net. Compare to a Sloppy who can heal up to 4 models 1/2/3. So you heal 4 models, using Bayou Two Card on any weaks, which heals from 4-8 damage. (There are a couple of other aspects like Lenny or the BJ but I think they're mostly outliers)
  6. Leaves play VS removed from play

    They're the same thing. Wording isn't always consistent in this game.
  7. Mah tucket (out of blood upgrade)

    I agree! I stopped using Out For Blood when Lenny was errataed to no longer give rams to masters. The fact you need a Soulstone and an 8+ of the right suit puts me off. Lenny used to be decent enough support, and Mah was one of the masters who could make sure he could keep up since she has multiple ways to push him. I started taking Know the Terrain, Dirty Cheater, and Lead Lined Apron. I feel like the designers knew she was upgrade hungry which is why they gave The Little Lass that upgrade ability. But I wish she had either Armour 1 or Diving Charge by default.
  8. Idk, both here and on AWP, it seems like there's a new discussion on balance every day or two, and in particular a lot of suggestions to improve balance. I'm not particularly mad about it, but I am very curious why it seems to have suddenly spiked. Is it because of the errata and upcoming excitement for the new gaining grounds? I don't remember the reaction being this big to January's errata (but I do have a pretty bad memory). Thoughts?
  9. Fingers likes pretty much all of these situations very much.
  10. Delude by Broken promises (for the moment)

    It's a video game so doesn't have the same restrictions, but I always felt like Battlerite and its predecessor Bloodline Champions do this amazingly well. A typical ability description is exactly as you describe, ongoing effects are coloured differently and then described at the bottom. Definitely how I would make a game, the one issue being that Malifaux cards are fairly cramped and there might not be space.
  11. Expanding Brewmaster

    This is a good upgrade to take in 10T because it lets you hire Wesley who is one of the best totems in the game imo. Then if you take a Terracotta Warrior you can swap it out for a more useful in-game upgrade like Binge or Misdirection.
  12. My problem with Burt Jebson

    if burt wasn't a mercenary there would be 10x more salt about gremlins, at least this way anyone can benefit from his power
  13. What new upgrades do our masters want?

    There's also the opportunity cost for Som'er that he's using Do It Like Dis to drop a Mask rather than a Ram which ofc isn't huge on turn 1, but if you're doing it later it can dictate your activation order because you need a Skeeter to drop both.
  14. Poisonous beasts?

    There's one of my personal favourite models who once spent an entire game poisoning Lazarus, getting him up to poison +16 before he died: the Dawn Serpent. He usually makes it into my Marcus crew on the rare occasion I play Arcanists. Edit: Bluuuuuh totally misunderstood your post. Leaving in the dawn serpent story cos it was a funny moment tho.
  15. Stuffed Piglet makes our internal balance Worse

    Sewn Fate only transfers conditions to enemy models, so no can do on the focus, but hemming a friendly turn 1 for the interact to push and iirc to duels involving a hem target for obeys seems like a nice plan.
×