1] What general tips or tricks are there to building a self written adventure? Take a Bruce Willis movie and Mad Lib the pronouns out for "Malifaux" words ^_^. For a Campaign, the best advice I have is "Keep track of 3 things: Where they're at, where you want to end, and what your players do to get there." 2] How many times can a person cast a spell? Are there a limit of spells per day like other RPGs? No limit. 3] How do you deal with or create manifested powers? Whatever you feel comfortable with in your game honestly. When players start out, they shouldn't have anything above what you can find on a minion card. As they get to the halfway point ish, think Enforcer, then towards the end think Henchman. 4] At the prologue, how do you handle the "leveling up" process? I know you can pick skills for people to level up or get, but how is that done? Is there any formula you guys use to determine this? You as the FM suggest to the players 3 skills they used the most in that session. The player picks one you suggested, or one their pursuit allows. 5] When using the one-offs [Penny Dreadfuls] without the pregenterated characters [whether they are provided or not] how do you handle leveling up and progression? Other than the Tarot Readings, progression should be like normal. 6] I know each session needs to focused towards advancing or defining a Fated's fate[destiny]. How do you go about this? This is a toughie. I honestly look at all 5 of the players Fate Steps, and construct a 5 part plot from that. But beyond that, it's really just having a decision in the story that changes based on that player's actions 7] Is initiative flips for dynamic events [combat] used from the central fate deck? Yup. 8] How do you go about setting a target number? Again, this is a fiddly one that's kinda based on your preference. Towards the beginning of the Fatemaster's Guide, they give you suggestions. 9] I've read over the section several times, but I"m still having trouble understanding Margins of Success/Margins of Failure. Any easier way to understand it? When you determine weak/moderate/severe in Malifaux? It's like that