Jump to content

Ashlian

Vote Enabled
  • Posts

    146
  • Joined

  • Last visited

About Ashlian

  • Birthday 02/05/1992

Recent Profile Visitors

The recent visitors block is disabled and is not being shown to other users.

Ashlian's Achievements

Explorer

Explorer (4/14)

  • First Post
  • Collaborator
  • Conversation Starter
  • Week One Done
  • One Month Later

Recent Badges

28

Reputation

  1. I think that the big problem with fluff is that many people don't make the distinction between "lore" and "story". for example: I really love the dragon age games. the individual stories told in the game are rather bad/mediocre but it's the lore and history of the world that makes me like the game so much. On the other hand we have something like 'the last of us" wich has relativly good storytelling and character development, but horrible lore (just zombies). If you want to see a combination of the 2 => bioshock 1. (I could do this with books as well, but don't know how widely known every book is). In wargames I feel the fluff should mainly present interesting lore and background. Malifaux does this very well => earth + city history, every master has a clear reason/power/background, tyrants and prison are a nice backdrop that allows for a moving timeline,... etc. In this regard I actually think they nailed introducing Titania: 1) she naturally came out of the overal narrative (little ex machina) 2) she has a clear background and place in the world/faction 3) she pushed the overal plot into a new arc 4) clear reason why the master was absent in previous events. 5) her model/rules might not be the scariest thing ever, but malifaux is still a balanced game first and story second. Malifaux lore and fluff isn't a novel or grand literary work and I think that expecting it to be this amazing narrative is just not productive. Malifaux is a wargame, not a story. the story should only be there to enhance the game by provinding background, lore and ambiance. the real stories, dept, ...etc. should be in the mind of the reader/fan fiction or through the breach rpg play that focusses on non-main story line characters that try to survive in this weird world. If at some point great novels would be written that elevate the storytelling in malifaux to the next level i'd be more than happy, but for now I regard all the tales as lore that build into a big world (and not a true story that has good narrative).
  2. We actually don't know a whole lot about marlow => he could be a mage/summoner? As for upgrades: give him 7 expensive limited upgrades that let him bring another guild master with him => kinda like the boss is going out and needs one of his generals there to protect him. (just being silly here, not serious)
  3. I would actually prefer if they waited 1-1,5 extra year. just focus on "the other side" and "through the breach" and let "ripples of fate" sink in some more (getting a bit scared of model bloath). Also I just realised that there are 2 other relativly important characters that don't have models yet: the abbyssian professor (zipp story) => henchmen/enforcer for guild or something? and Albus von shtook (molly and sandeep background) => resser master/henchman?
  4. Hello, Finally read the complete 4the book. Although plot-armour for named characters makes it impossible for the main storyline to really suprise me, I really enjoyed some of the new master introductions and vignettes and the entire book had this lovly "malifaux vibe". After finishing the book I suddenly noticed that there are 2 major characters that aren't represented as masters in the game: oyabun (TT) and the governor (guild). Let's assume the Oyabun will be murdered/replaced by Misaki in future stories so just like the old governor he's more of a plot devise to keep the story going but not really someone who will stay around or be important later on. The new governor, Franco Marlow, on the other hand seems to be a very interesting new addition and actually a very active new player that can not only have big influence in malifaux, but also tie "malifaux" and the "other side" together. He only got mentioned on the last few pages, but I instantly fell in love with the character. He's just so efficient and no BS (and finally someone shot down lucius ). I know it's very soon to start talking about this as the 5th book will probably be 1-2 years of, but wouldn't marlow make a fabulous 8th master for the guild? he could be accompanied by some enforcer elite guards from his personal staff to boot. Also he would complete the guild and its the hierarchy all the way to the top. (for as far as I know all other factions apart from TT get all their characters represented as masters).
  5. i solved this problem with converting toolkit's into watchers (floating spheres with camara eye) and converting a warden with cape into a guardian (used shield and sword from original guardian, but it looks way cooler with cape and more dynamic pose).
  6. This has been bugging me for a long time, but I really don't get why almost no other company does what corvus beli (infinity game) does. 1) Give all the rules to the community and update those PDF's after errata => wyrd does this when it comes to the basic rules. 2) A complete armybuilder app that is kept up to date with all errata and faq's + is configurable for different formats of gameplay => wyrd sucks at this. What prompted me to write this post is the last added errata. I find this to be very problematic. Not because they changed things, but because the are starting to yet again make a mess of their rules and making it harder to find the correct ruleset for models. I get that they give free PDF's for updated models, but I find this to be lacking. this is also very unfriendly towards newcommers or the more casual player. Leveling the playingfield for everyone and creating a very clear ruleset is easy => make a free accesible crewcreator that is updated once or twice every year and can be considered the current legal ruleset. This would not only make the rules more clear and manageable, but also greatly improve comfort for making new lists and playing the game. To illustrate my point, this is what corvus belli provides for their costumers: https://army.infinitythegame.com/ I strongly feel wyrd can and should do the same as i see no downside for the company itself and only advantages for the playerbase. Should their already be an official wyrd endorsed crewcreator then I appologize for this rant, but I can't seem to find any. (PS: the same is true for the "the other side" game => you really should consider an armybuilder for that as well)
  7. will be good on LJ I think => she doensn't really have "must have" upgrades so you don't lose out on that part and you can then basicaly make any type of elite crew that you'd like as she goes with everyone. furthermore if you go after her more likely then not you can force situations where you can get her in meelee because they try to hunt her down, which in and of itself is a huge +.
  8. Liking those upgrades. A bit sad that there isn't one that affects marshals (would've gone well with that new recruiter), but really want to try an elite marshal list with curfew. Also Hoff + peacekeeper + howard + rail golem + curfew (maybe swap one out for emmisary) could potentionally be brutal early on
  9. Hi, just wondering if some people are willing to give some info on the new marshals in Rof. naturally i don't ask for exact rules and stats, but more a general explanation like: 1) how many do we get? (is the chained prisoner thing part of a large base marshal or are they new minions?) 2) minions? enforcers? henchman? low/medium/high SS range? 3) what do they do? (again not exact rules but just a general purpose) 4) do they have HtW? 5) can tara hire them?
  10. I would actually completely disagree with this. to me it would make sense to give every specific master a specific playstyle and specific crew build choices. if you don't want to play witch hunters, fine you got hoffman for construct lists, DM with LJ,... etc. not saying that taking 1 or 2 constructs with sonnia should be bad, but it would make most sense to me to have the following: pick faction => pick master => pick about half of the crew based on master theme => fill out crew with random models or more themed models. 1 master should not play the whole faction => it are the diverse masters that make the faction in my opinion. for the most part i even think wyrd succeded in doing this: *perdita and family are very good and diverse crew possibilities. *sonnia works with witch hunters and without. *hoffmann is in my experience also viable in heavy construct lists *dokter Mc Mourning works very good as well with multitude builds *lucas works with about everything *LJ just doesn't work great at moment in themed crews and without franc, BUT very hopeful with this new book and the added upgrades / marshals + recently released emissary (please be in the mail fast!) *lucious is very thematic but apparently to weak? (i don't play him) new reporter crew looks like it has some potentional depending on those minions and henchman. so i really only find LJ an lucious to be a bit underwhelming (and the guild guard as well => don't like most sculpts and very boring rules all round)
  11. The guild is competitive, just not diverse. If you want to win you have to take certain masters and crew models because otherwise you just make i difficult for yourself by going out with sub-par crews. some other factions (like neverborn) just got a lot more diverse, themed and powerfull lists with a lot of internal synergy, but those many lists aren't amazingly better than our few. generalist upgrades can help for sure, but i feel that in some cases more crew specific upgrades are needed to make the weaker ones work (like DM and guild guard => what wyrd tried to do with last blossom 0ss upgrades) => that being said: super excited for the new upcoming marshalls + that merc guy (forgot his name). PS: I noticed in a lot of threads (not only this one) that people are making the claim that our faction may or may not be designed with "el mayor" in mind (and sometimes also austringer). I also notice that this is a subject that never really gets a straight answer. I'm starting to get curious about the validity of this claim.
  12. playstyle of masters is similar: ranged casters who can use an ability to hit without direct line of sight + blasting + extra effect on the attack (burn vs cold effects) (even 1 upgrade almost same: ice pillar vs flame pillar) so the masters themself are very similar (at least I play them similarly). point is that rasputina has a lot more different crew possibilities that work relativly well together. furthermore the whole frozen heart model range has some neat little tricks they can pull of. this is far less the case for guild. this does not mean i dislike guild or sonnia, but id feel they have less interesting crew building options. This is especially true when comparing all the upgrades. just look at all general, master and frozenheart upgrades (rasputina) and compare them to the guild upgrades for witch hunters (and general). To be honest i find that the upgrade system is underused. apart from the 2 oss upgrades for last blossom I can't come up with new upgrades that were released to buff underused or less interesting models. example of this could be: upgrade for guardsman, hounds and guild guard can proc eachothers abilities.
  13. what @trikk said. Sonnia for example is very similar to Rasputina, but look at difference in hiring pool and upgrades and possible internal workings of all the different crews, even without factoring in the abilities of the respective masters.
  14. I think the main guild "problem" is the basic definition of the faction itself. Most of our models are mainly focussed on just walking and doing damage and yes, family has some internal synergy and hoffmann can do things with constructs, but apart from that I feel like guild just doesn't have the internal model interactions that the other factions have (lucius not really my territory). This can make gameplay feel somewhat stale. compare this to stuff like pandora, Colette, Jacob, leveticus, dreamer.... they all have very pecific unique qualities and model interactions as well as many exotic models in the factions itself. Guild original 3 are: hit it, shoot it or burn it. I think that a lot of the "stagnation" has more to do with the basic simplicity of most guildmodels. We have strong models, but not interesting ones (take a look at marshals for example: all individualy very strong, but can't work together and apart from bury and gimmicky "make undead" not really anything to them apart from move and shoot gun.) This is not necessarily a bad thing, and I also know that this is being a bit to harsh as guild can pull of some combo's. But the faction is rather simplistic in it's gameplay and like mentioned above, some models are just to good compared to others even when you take them with their specific master (Lj almost needs franc and franc will always be better then marshal henchman judge even with specific upgrades attached).
  15. @Adran The thing I'm trying to say is not that she is underwhelming as a damagedealer => she's very clearly one of the best. The problem is that it's her only real use: If you want to make her pure damage and nothing more, fine. but then she needs either some sort better engagement tools to get into damagedealing mode more consistantly or her damage has to be foolproof. as it stands now she can be evaded by a lot of models and in some, admittedly rare, cases she will encounter a wall that she can't take down. If you want to make her only damage at least 1 of these cases has to go, either let her deal with the rare wall models or let her catch up to the more slippery ones. the things that just seem specificaly weird to me are: *covering fire needing a crow (make that one more consistent and you have a fairly thematic and relativly usefull action) *Vendetta not being on her normal card. onslaught and vengeance are good triggers that actually make it so she can deal with any type of cc opponent, but paying 2ss and an upgrade slot is just to much for the rare situational moments that either would be better than just a straight up crit hit. *implacable, justice unleashed and flames of the pit are just not all that useful most of the time and don't add anything to her play in my opinion. *just don't get why she doesn't have HtW like all other marshals have. Once again I don't dislike her, she my number 1 favorite master. I just don't get why they couldn't make her and marshals a little more interactive and interesting => would that really have made her that OP when you can compare her to a McCabe, Hoffman or McMourning lists? Just an upgrade like the 0ss lost blossom ones would go a long way.
×
×
  • Create New...

Important Information