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Patzer

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Everything posted by Patzer

  1. Malifaux Gotland will run a league this fall from August to December for especially new and returning players. The goal of the league is get more people playing Malifaux and get a growing Malifaux community locally. The league will have five rounds. Starting with smaller to increasingly larger sized games. The format is fixed faction, fixed keyword, each player chooses a henchman leader for the starting round. Registration for the league is opened to the 19th of August. Link: https://docs.google.com/forms/d/e/1FAIpQLSelPjefjmFBxON3ICoVllxqTlsvbPGLWSjA5OtymYBbXmh9xA/viewform The event will be run through Malifaux Gotland's Facebook page. You can read more about the event there if you want to join: https://m.facebook.com/groups/598956060256840/ If you have any questions about the league. Please send those to t.stenstrom4@gmail.com.
  2. Calling fellow grey beards for wisdom. In which Wyrd Chronicles can I find the article about running demos and introducing new players?
  3. You will lack hitting power without the Students. Especially Viscera. Will it be playable, absolutely! But Schtook, Val, and Anna will have to do most of the heavy lifting, which might be more than they can handle at times. Mindless Zombies are great when summoned. Would not hire them with Schtook.
  4. You can solo Schtook2 in keyword and do very well. No doubt. The crew is just solid and have enough tricks to tackle almost any situation. Restless spirits (for pushes and extra activations), Sloth (alpha striking with Valedictorian), Grave Digger (mass focus) and Bone Pile (more healing) are good versatile hires.
  5. A bit tricky, but heaps of ways to work around it. Cheers!
  6. How do you all play around mcmourning getting distracted by summoning Fleshies? Concentrate to cancel, getting focus from Grave Digger or GST, having a baby sitter assisting Mcmourning, something else?
  7. Borrowing Sloth's Fast action seems ok too. So many options.
  8. Plastic Surgery states Friendly Experimental Only does that mean that both the source of the action and the target needs to be a friendly Experimental?
  9. Thunders seem to be in an ok spot in gg3. Between Oni, Yokou 2, Lynch 2, Mei 2 and bad grampa 2 we should have a solution for most pools and match ups. A bit sad that most non title masters are kind of out classed at the moment. I have a hunch that most of them were balanced around now errated upgrades. Can at least be part of the explanation.
  10. How does Nexus 1 play post errata? Is it still an ok master, or is it a lot of tinkering without much pay out? If there is some light for ol'Nexus, are there any pools where its a better choice than Nexus2?
  11. Couple of McM2 questions. How does the crew handle armor, sheilded, and other damage reductions? Is it a crew which mostly can be played in keyword?
  12. Maybe this is a dumb question, but here goes. Winter's Strike states that the target suffers +1 if any blasts are touching an Ice Pillar marker. I think the intention is that models damaged by this Action's blasts markers suffers+1 damage if the blast marker is touching an Ice Pillar marker. However as it is worded now it seems like the original target suffers +1 damage if a blast touches a ice pillar. How should it be played?
  13. Maybe she will get two play styles. One pure ninja (last blosssom), and one where she is more of up front commander (katanaka). With that said, I think it fits thematically that the katanaka models will be general faction models.
  14. Where do you all think Fuhatsu will end up; in a crew or in as a general model? And will he keep his henchmen status?
  15. To everyone who got robbed of their favorit master (like me with Lilith), First, the handful of masters who arent getting m3e treatment from the get go might get it further along. We got more masters during the whole of m2e, and I think it is safe to say that the ones that is buried as of now will probably be the ones that the designers will think about first when its time to add some new masters to the game. So dont threat just yet. Second, there is so much new stuff to try!!! Have a flexible mindset about it, you loose something you like, but you get to play a bunch of cool new masters and versions of old masters. There is a ton to get excited about even if you feel that you have been left out. And, if you tag a long for the m3e ride an old friend might be waiting for you a few stops a head
  16. My core at the moment: 50 SS Outcasts Crew Misaki - The Storm (1) - Survivalist (1) - Risk and Reward (1) Anna Lovelace (10) Marlena Webster (8) Desperate Mercenary (3) Desperate Mercenary / shang (3) That leaves 23 SS to play around with. I usually settle for a cache of 4ss. Webster is gold for her. Just fantastic. The threat of alpha striking with Websters buff demands respect. All of the other actions and abilities will provide something in every game. Anna can shoot into melee, summon, and disrupt with her auras. With shang the crew gets double rush of magic, which is never a bad thing. Other models in the pool are Sue, Johan, Yamaziko, Effigy, Ashes and dust, Vanessa, Lazarus, and Hannah. Misaki will attack often non-SS users and either kill them with assassinate or blast imporant models off them. Target selection is vital.
  17. I think Rasputina is more or less all the shooting you need, so I wouldn't rate the mages that high with her. Captain, maybe now when he is cheaper, but I dont know... The real non fh star is Myranda. Quite a balanced approach still! I have a hard time leaving home without Cold Nights for similar reasons, and on most boards 4 50mm markers gives so much control. Yet, I have tried a full cache, Imbued Energies, seize the day, and December's pawn build. Its an all eggs in one basket thing, but its a nice option in certain games.
  18. @Hollingydale what upgrades do you tend to take when running aggressive Rasputina builds?
  19. +++ To this. When I ran Misaki, with Recalled Training and Yu, black jokers would often just kill a turn for me. With a ton of flips and ap to attack, that joker will come up. Ultra aggressive Rasputina can spew out as many or more attacks, and I have find that having a that threat removed is really good.
  20. Lilith with Wings and prim magic (for cards), plus whatever you like, and Tannen. Tannen's leave it to luck can boost Lilith's tangle by 2. By turn 1-2, with a 13mask or rj will get you nico into your crew.
  21. Hit them early and hard. I dont mean you should be reckless and just alpha all the time. But puttning early constant pressure on key models with a focus on disrupting synergy and ending the game early is usually the way to go, against the summoners of the faction at least.
  22. Lynch would be pretty great. A pose with a bit more action in it. Living Titania and fae could be an interesting take.
  23. Really curious about wave 5 Misaki. Please share some of your lists! I am thinking about something like the following: 50 SS Ten Thunders Crew Misaki + 4 Pool - The Storm (1) - Risk and Reward (1) - Recalled Training (1) Kamaitachi (4) Sensei Yu (9) - Wandering River Style (2) Mr. Graves (8) Johan (7) Guild Pathfinder (6) Charm Warder (5) Shadow Effigy (4) Or 50 SS Ten Thunders Crew Misaki + 4 Pool - The Storm (1) - Risk and Reward (1) - Recalled Training (1) Kamaitachi (4) Shadow Emissary (10) - Conflux of Thunder (0) Samurai (8) - Favor Of Jigoku (0) Johan (7) - Hidden Agenda (0) Guild Pathfinder (6) Charm Warder (5) Terracotta Warrior (5)
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