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HegemonyKrcket

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About HegemonyKrcket

  • Birthday 07/13/1983

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    Austin, TX

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  1. Tier One: Collodi, Lilith They don't have any really bad Strat/Scheme match ups. They don't really have any "hard counter" match ups with other masters. And you can get an insane amount of work out of their AP. Tier Two: Dreamer, Lucius, Pandora, Titania All of these have some pretty bad match-ups by either Strats/Schemes or opponent Masters. They all three get a lot of work out of the AP, so when they're not having to run uphill they can be incredible. Tier Three: Lynch, Zoraida I love both of these masters, but they're just not as effective as their compatriots. Lynch just isn't flexible enough (in Neverborn) for me to take in a tournament. And Zoraida doesn't get enough work out of her AP. She's got a lot of stuff on her card and upgrades that rarely, if ever, comes into play.
  2. Tournament - Gaining Grounds 2017 July 29th, 2017 Dragon's Lair - Austin, TX Standard Gaining Grounds 2017 Tournament SCHEDULE 11:00 AM - 12:00 PM Check-in & Registration 12:00 PM - 2:00 PM Round One 2:00 PM - 3:00 PM Lunch 3:00 PM - 5:00 PM Round Two 5:00 PM - 7:00 PM Round Three 7:00 PM - 7:30 PM Awards and Gloating ENTRY FEE - $10 USD CHECK IN Please pay your entry fee at the front register and then provide Robert (the TO, me) with your receipt. If you’re wanting to have a model(s) judged for the Sexy Beast Award, please present the model when you check in. PAINTING REQUIREMENTS All Masters played in the event must be based and painted as per GG2017 requirements (pg. 3). Additionally, at least HALF of your crew must also be based and painted as per GG2017 requirements. CONVERSIONS AND PROXIES All conversions and proxies are expected to follow the GG2017 requirements (pg. 3). Official Proxies won’t be challenged. If you have any models that you think might come into question please see Robert (the TO) before the tournament begins. STRATEGIES Round One - Turf War, Standard Deployment Round Two - Headhunter, Flank Deployment Round Three - Interference, Close Deployment Schemes will be announced at the beginning of the tournament PRIZE SUPPORT Mystery Boxes, LE Models, LE Cards, Store Credit, and more First, Second, Third Place awards Killer Smile - Player voted the most positive playing experience Sexy Beast Award - Best paint job on a table-ready model. The model must be played in the tournament. Please submit the model upon check-in. Stiff Upper Lip Award - Lowest ranking participant who completed all rounds.
  3. Gaining Grounds Tournament Dragon's Lair - Austin, TX Saturday - May 20th, 2017 11:00 AM to 7:00 PM 50 Soulstone Fixed Faction $10 Entry Fee Schedule 11:00 AM to 12:00 PM (noon) - Check In 12:00 PM to 2:00 PM - Round One 2:30 PM to 3:00 PM - Lunch 3:00 PM to 5:00 PM - Round Two 5:00 PM to 7:00 PM - Round Three Check In Please pay your entry fee at the front register and then provide Robert (the TO, that's me) with you receipt. Painting Requirements All Masters played in the event must be based and painted as per GG2017 requirements (pg. 3). All other models are expected to be properly based, but are not required to be painted. Conversions and Proxies All conversions and proxies are expected to follow the GG2017 requirements (pg. 3). Official Proxies won't be challenged. If you have any models that you think might come into question please see Robert (the TO) before the tournament begins. Strategies Round One - Extraction, Standard Deployment Round Two - Guard the Stash, Flank Deployment Round Three - Reconnoiter, Close Deployment Schemes will be announced at the beginning of the tournament Prize Support Mystery Boxes, Store Credit, LE Models, guilders, raffle prizes, and more
  4. She does not look happy to be in that dress. I love it.
  5. A Stitch in Time (Act II) Part 2 Through the Breach Global Campaign Event Dragon's Lair - Austin Saturday April 22nd, 2017 2:00 PM to 8:00 PM We weren't quite able to complete Act II, so we'll be picking up where we left off. If you weren't able to make last session don't worry. With a little bit of hand waving we can work in any additional PCs that are interested. There will be 8 pre-made characters for players to choose from. So all you need to bring is a deck of cards (preferably with Malifaux suits), a few minis to represent any characters your interested in (and their subordinates), pencil and paper, a wicked imagination, and anything else that you think might help.
  6. A Stitch in Time (Act II) Through the Breach Global Campaign Event Dragon's Lair - Austin Saturday April 8th, 2017 2:00 PM to 8:00 PM There will be 8 pre-made characters for players to choose from. So all you need to bring is a deck of cards (preferably with Malifaux suits), a few minis to represent any characters your interested in (and their subordinates), pencil and paper, a wicked imagination, and anything else that you think might help.
  7. She's total garbage. She's 11 stones of walks. Collodi changed like 50 times during the beta test, so I think she suffered from just not getting enough attention. The only issues I remember coming up was her initial ability to sling-shot Collodi into an opposing crew somehow... but I never understood why that was such a big deal as he's kinda mediocre without back up.
  8. I agree with everyone about playing a Fated Collodi, mostly because I prefer that version more. With that in mind I'd say you've got two things to balance defending your crew and murdering problem models. You've got a lot of options defensively. Soft Cover from Stitched Together, Hodgepodge Effigy, and Waldgeists. I'm a fan of all three, but the I take the Hodgepodge less that I probably should. The Mysterious Effigy can help get models out of engagement or LoS if they survive an attack, but that doesn't help against Sonnia herself. The Shadow Effigy can give a on the first attack against them which can make a huge difference. And then Arcane can remove conditions. All these are great options, it's just matter of figuring out which one your like best. Killing wise, I'm a big fan of Young Nephilim just because of the amount of damage they can put out. Illuminated are more survivable for +1 stone, but they don't kill things as quickly. In order to make them really mean you need a good way of putting out Brilliance and that's investing more stones then I'm normally willing to do. Coryphee can also be good, but I find there Wounds to be too low against a ranged crew. If you're focusing on paper cuts (a lot of small attacks) then Arcane is a good choice as it'll stack up burning on your enemy, which most of her crew isn't immune to. I haven't played with Bunraku, but they look good and could easily replace the Young Nephilim if they're as good as I hope. But whatever you do... DO NOT TAKE VASILISA
  9. After a few more games my current favorite is The Tooth. Her auto drop markers on her hitting has worked incredibly well as a bodyguard for Titania as well as having extra's lying around for Malifaux Provides. A close second is The Thorn because of how much support she can put out with a 3" engagement and card draw is really useful. I'm about to start testing Queen's Champion more, so these two might switch spots. We'll see.
  10. Sweet. Thanks. That's what I thought, and none of my opponents argued otherwise. But I heard some discussion of them getting slow from Curse of Autumn and then the Gorar could Paralyze them and I was like... "whaahh?"
  11. So I'm worried that I've been playing the Curse of Autumn incorrectly, but I've also heard it being interpreted two different ways on podcasts and discussions and such. So I wanted to see if I could get it cleared up. When an enemy model Activates while engaged with one of the Knights (Tooth, Sword, or Thorn) they have to make a Wp 13 duel or gain Slow. Does that slow take immediate effect before they generate AP, thus only giving them 1 AP for that Activation. Or do they "ignore" it for that Activation and carry over that Slow until their next activation. I've been running it as the first ruling, because it seems cleaner and easier. But it sounds like some have been interpreting it as the latter.
  12. My 2 cents... I find that Nekima with Malifaux Provides and Fears Given Form is super survivable as long as you're willing to hand out Titania's taunt condition pretty reliably. Put Tannen and/or Barbaros on top of that and I've had her clear out a crew before she goes down. I haven't put any Changelings on near Nekima yet, but when I do I'll ditch Fears Given Form. Titania and her box is not killy. Period. Full stop. You have to bring something in that's going to murder faces. You'll just have to find out what works best for you. I never leave home without Tannen and I've been playing around with Graves some as well, and I'm liking him. He doesn't kill as hard as Nekima, but he's super flexible. Barbaros I'm fine with but I've been cutting him out due to cost. I consider Audience with the Queen and Behold my Glory auto includes. I haven't played around with Queens Champion mainly because it looks like more work than it's worth. I'm going to test it with Graves, but between The Thorn and The Tooth (I think... the Sword one) I've not had any trouble getting extra markers down. Between the Tooth and Aether Connection I've not had Titania die yet, but that could be luck or my meta. I have yet to be impressed with the Gorar, so I'd suggest taking Primordial Magic. I would back up Necroon's suggestion of Mysterious Effigy, it's super useful to just walk and put down markers while it's giving Titania some defensive mobility back up. Performer's are also really good. I take them expecting to blow up markers for the debuff, but end up just running schemes away from most of the fray but she gets me VP so I'm never disappointed. Same can be said with the Doppelganger. This is one of the few times I can see taking a Silurid over a Gupps or Tots, because Titania doesn't have a lot of ways to draw cards, so a 5+ is much easier to hold on to than a Mask. They are, however, taking up A LOT of your stones. My biggest failing with Titania so far is figuring out what to take to run schemes away from her bubble. She's really damn good at taking care of everything in her area, but getting something upfield for leave your mark and such is not her forte. So you'll have to take other models to make that work. I hope some of that is useful and not just me rambling. :-P
  13. I have some notes from a few years ago that's a Nosferatu/Orlok based idea for a Rezzer/Neverborn dual faction Master. Necromancers that used the corruptive and alchemical nature of black blood as a way to create ghoul-vampire-things.
  14. In one of the Through the Breach books is a picture of a guy with small horns playing the fiddle/violin, and I've always wanted to come up with an idea for him as a model. Some type of Woe/Nephilim or something. Not sure what he'd do though.
  15. I'm looking at taking it with Nekima so I can have a big bubble of 3" 4/5/6 attacks. Even if it's only a Ml 4, all I have to do is hit.
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